Player Matchup

Cthulhu
Cthulhu
SaberBoy
Cthulhu
Level 40
God Stats
17W - 4L
1,817 SR
Queue Stats
38W - 31L
1,557 Elo+
Party 1
Chaac
Chaac
YouGotAWaysToGo
Chaac
Level 133
God Stats
9W - 7L
1,512 SR
Queue Stats
510W - 530L
1,559 Elo+
Party 1
Ah Puch
Ah Puch
expresschili
Ah Puch
Level 47
God Stats
14W - 7L
1,592 SR
Queue Stats
171W - 106L
1,599 Elo+
Party 3
Medusa
Medusa
purechaos136
Medusa
Level 80
God Stats
1W - 1L
1,368 SR
Queue Stats
53W - 42L
1,583 Elo+
Party 1
Persephone
Persephone
rioverse
Persephone
Level 48
God Stats
19W - 7L
1,717 SR
Queue Stats
164W - 98L
1,610 Elo+
Party 3
Team Averages
Level 70
1,601 SR
1,581 Elo+

VS

Team Averages
Level 60
1,465 SR
1,424 Elo+
Fenrir
Fenrir
FauxTempest
Fenrir
Level 17
God Stats
0W - 3L
1,189 SR
Queue Stats
5W - 10L
1,380 Elo+
Party 2
Danzaburou
Danzaburou
FrizzyBusch
Danzaburou
Level 64
God Stats
0W - 1L
1,493 SR
Queue Stats
6W - 12L
1,446 Elo+
Party 2
Achilles
Achilles
HokageFlames
Achilles
Level 82
God Stats
2W - 3L
1,464 SR
Queue Stats
7W - 18L
1,259 Elo+
Party 2
Ah Puch
Ah Puch
ThoranicSham
Ah Puch
Level 37
God Stats
9W - 12L
1,560 SR
Queue Stats
38W - 62L
1,387 Elo+
Solo
Sol
Sol
VividHikari
Sol
Level 101
God Stats
1W - 1L
1,620 SR
Queue Stats
11W - 12L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SaberBoy
Cthulhu
17
1 / 1 / 12
11,200
1,018
11,486
10,253
12,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 0 / 12
11,642
1,058
8,815
7,805
10,766
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
expresschili
Ah Puch
17
3 / 2 / 9
11,669
1,061
13,665
8,820
4,786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
17
4 / 2 / 7
11,713
1,065
10,889
6,552
3,511
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Persephone
rioverse
Persephone
17
5 / 0 / 9
12,158
1,105
17,155
6,847
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

242

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
0 / 1 / 2
10,300
936
3,096
12,343
8,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
FrizzyBusch
Danzaburou
17
3 / 4 / 1
12,051
1,096
9,483
14,743
7,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
HokageFlames
Achilles
16
1 / 6 / 1
10,730
975
4,322
19,938
17,307
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
ThoranicSham
Ah Puch
16
1 / 3 / 0
10,063
915
9,376
7,322
3,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 2 / 2
11,114
1,010
11,953
12,844
5,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
16
Kills
5
5
Deaths
16
49
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
1
2
1
L
Danzaburou
FrizzyBusch
Danzaburou
3
4
1
0.88
L
Achilles
HokageFlames
Achilles
1
6
1
0.25
W
Cthulhu
SaberBoy
Cthulhu
1
1
12
7
L
Ah Puch
ThoranicSham
Ah Puch
1
3
0
0.33
L
0
2
2
0.5
W
3
0
12
9
W
Ah Puch
expresschili
Ah Puch
3
2
9
3.75
W
Medusa
4
2
7
3.75
W
Persephone
rioverse
Persephone
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,010
Damage
38,230
40,277
Taken
67,190
34,567
Mitigated
41,851
6,200
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,096
447
0
202
12,343
8,176
0
8,406
3,491
0
9,294
L
Danzaburou
FrizzyBusch
Danzaburou
9,483
2,698
0
2,090
14,743
7,254
0
8,398
5,821
0
43,234
L
Achilles
HokageFlames
Achilles
4,322
991
0
150
19,938
17,307
0
10,864
8,609
0
14,128
W
Cthulhu
SaberBoy
Cthulhu
11,486
490
790
736
10,253
12,210
0
5,193
5,060
31,841
0
L
Ah Puch
ThoranicSham
Ah Puch
9,376
108
7
273
7,322
3,503
0
5,567
1,518
13,276
0
L
11,953
3,678
0
2,985
12,844
5,611
0
7,877
4,725
54,824
0
W
8,815
1,345
0
1,667
7,805
10,766
0
4,783
3,022
1,530
18,050
W
Ah Puch
expresschili
Ah Puch
13,665
543
0
1,848
8,820
4,786
0
4,747
4,073
46,337
0
W
Medusa
10,889
5,995
0
611
6,552
3,511
0
2,426
4,126
0
22,879
W
Persephone
rioverse
Persephone
17,155
237
0
548
6,847
3,294
0
4,180
2,667
30,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,382
Gold Earned
54,258
227
Minions Killed
235
4
Camps Cleared
12
1,189,580
Distance Traveled
980,545
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,300
936
16
1
1
243,031
4
L
Danzaburou
12,051
1,096
76
7
4
187,128
1
L
Achilles
10,730
975
23
2
2
213,101
0
W
Cthulhu
11,200
1,018
39
4
1
259,668
0
L
Ah Puch
10,063
915
18
2
0
121,401
0
L
Sol
11,114
1,010
102
9
5
215,884
0
W
Chaac
11,642
1,058
43
4
0
251,504
0
W
Ah Puch
11,669
1,061
83
8
0
202,431
0
W
Medusa
11,713
1,065
34
3
2
229,710
0
W
Persephone
12,158
1,105
28
3
1
246,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role