Player Matchup

Ullr
Ullr
IcedYa
Ullr
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,444 Elo+
Party 1
Fenrir
Fenrir
Pillcozby843
Fenrir
Level 143
God Stats
1W - 0L
1,504 SR
Queue Stats
112W - 98L
1,495 Elo+
Solo
Kuzenbo
Kuzenbo
ThEToAsTeRCaT
Kuzenbo
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,444 Elo+
Party 1
Jing Wei
Jing Wei
TheAlomg
Jing Wei
Level 113
God Stats
10W - 11L
1,346 SR
Queue Stats
154W - 149L
1,549 Elo+
Solo
Amaterasu
Amaterasu
armarar
Amaterasu
Level 84
God Stats
2W - 0L
1,112 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Team Averages
Level 97
1,393 SR
1,486 Elo+

VS

Team Averages
Level 104
1,540 SR
1,469 Elo+
Ra
Ra
MyNinjaWae
Ra
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
343W - 326L
1,509 Elo+
Party 2
Medusa
Medusa
NoobySnacks
Medusa
Level 158
God Stats
0W - 4L
1,323 SR
Queue Stats
34W - 49L
1,349 Elo+
Solo
Hercules
Hercules
Romio
Hercules
Level 109
God Stats
7W - 5L
1,638 SR
Queue Stats
213W - 207L
1,505 Elo+
Party 2
Yemoja
Yemoja
THEABA
Yemoja
Level 67
God Stats
2W - 2L
1,622 SR
Queue Stats
13W - 25L
1,483 Elo+
Solo
Jing Wei
Jing Wei
Yeoman101
Jing Wei
Level 70
God Stats
4W - 6L
1,615 SR
Queue Stats
125W - 117L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
IcedYa
Ullr
16
0 / 3 / 3
9,852
448
5,110
13,465
5,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
19
7 / 4 / 9
11,956
543
14,720
23,178
17,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
15
2 / 7 / 10
10,297
468
7,957
23,824
33,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
TheAlomg
Jing Wei
19
5 / 2 / 6
11,939
543
17,645
19,359
8,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
armarar
Amaterasu
16
2 / 2 / 6
10,617
483
9,118
23,126
21,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 6
10,658
484
11,618
14,553
11,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
17
5 / 3 / 5
10,946
498
17,579
17,506
8,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Romio
Hercules
16
4 / 4 / 3
10,628
483
11,699
21,283
21,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
THEABA
Yemoja
15
4 / 3 / 7
10,730
488
8,313
19,446
23,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
Yeoman101
Jing Wei
17
3 / 4 / 5
11,160
507
16,205
14,604
7,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
44
16
Kills
18
18
Deaths
17
34
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ullr
IcedYa
Ullr
0
3
3
0.5
L
2
3
6
1.67
L
Medusa
5
3
5
2.5
W
Fenrir
7
4
9
2.88
L
Hercules
Romio
Hercules
4
4
3
1.38
L
Yemoja
THEABA
Yemoja
4
3
7
2.5
W
Kuzenbo
2
7
10
1
W
Jing Wei
TheAlomg
Jing Wei
5
2
6
4
L
Jing Wei
Yeoman101
Jing Wei
3
4
5
1.38
W
Amaterasu
armarar
Amaterasu
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,550
Damage
65,414
102,952
Taken
87,392
87,561
Mitigated
72,254
30,691
Healing
22,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
IcedYa
Ullr
5,110
1,600
0
2,600
13,465
5,890
3,921
4,083
9,382
0
75,512
L
11,618
1,299
1,999
2,643
14,553
11,120
165
2,429
12,124
99,850
0
L
Medusa
17,579
7,876
0
1,325
17,506
8,535
469
2,583
14,923
0
90,856
W
Fenrir
14,720
3,536
0
7,528
23,178
17,143
146
4,723
18,455
0
85,973
L
Hercules
Romio
Hercules
11,699
3,711
404
7,545
21,283
21,759
536
3,113
18,170
0
62,572
L
Yemoja
THEABA
Yemoja
8,313
1,233
4,531
3,512
19,446
23,658
321
4,689
14,757
33,500
0
W
Kuzenbo
7,957
2,912
0
2,776
23,824
33,953
17
4,980
18,844
27,511
0
W
Jing Wei
TheAlomg
Jing Wei
17,645
13,556
0
7,703
19,359
8,701
2,591
4,721
14,638
0
100,819
L
Jing Wei
Yeoman101
Jing Wei
16,205
11,318
0
500
14,604
7,182
939
2,793
11,811
0
100,287
W
Amaterasu
armarar
Amaterasu
9,118
3,075
0
10,084
23,126
21,874
631
2,736
20,390
0
65,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,661
Gold Earned
54,122
538
Minions Killed
569
0
Camps Cleared
0
2,183,587
Distance Traveled
2,006,124
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,852
448
122
6
0
360,668
6
L
Ra
10,658
484
153
7
0
414,705
6
L
Medusa
10,946
498
113
5
0
389,782
3
W
Fenrir
11,956
543
129
6
0
470,306
6
L
Hercules
10,628
483
114
5
0
451,958
2
L
Yemoja
10,730
488
41
2
0
347,755
10
W
Kuzenbo
10,297
468
22
1
0
410,368
6
W
Jing Wei
11,939
543
159
7
0
429,792
1
L
Jing Wei
11,160
507
148
7
0
401,924
7
W
Amaterasu
10,617
483
106
5
0
512,453
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role