Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BUI2ZUM
Danzaburou
Level 107
God Stats
2W - 2L
1,727 SR
Queue Stats
158W - 173L
1,436 Elo+
Party 1
Sol
Sol
Camskiiiiiii
Sol
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 3L
1,785 Elo+
Party 2
Awilix
Awilix
Elijаh
Awilix
Level 160
God Stats
8W - 7L
1,471 SR
Queue Stats
185W - 103L
1,624 Elo+
Party 2
Team Averages
Level 112
1,540 SR
1,569 Elo+

VS

Team Averages
Level 32
1,473 SR
1,422 Elo+
Chang'e
Chang'e
 
Chang'e
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Artsergsu
Geb
Level 13
God Stats
2W - 6L
1,226 SR
Queue Stats
6W - 14L
1,139 Elo+
Party 3
Medusa
Medusa
Dionis8671
Medusa
Level 14
God Stats
2W - 4L
1,497 SR
Queue Stats
4W - 9L
1,438 Elo+
Party 3
Tiamat
Tiamat
IRysenRyan
Tiamat
Level 56
God Stats
11W - 9L
1,500 SR
Queue Stats
156W - 123L
1,533 Elo+
Party 4
Mercury
Mercury
METALJAYMAN 48
Mercury
Level 45
God Stats
21W - 15L
1,644 SR
Queue Stats
115W - 100L
1,497 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 3 / 17
8,271
551
5,149
15,676
15,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
 
Janus
11
1 / 2 / 6
7,051
470
9,152
8,617
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
BUI2ZUM
Danzaburou
13
6 / 0 / 7
8,755
584
5,783
6,945
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
0 / 1 / 10
8,738
583
8,206
10,516
4,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
Elijаh
Awilix
16
20 / 1 / 2
9,905
660
17,897
14,582
6,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
3 / 10 / 2
6,202
413
10,176
14,405
4,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 4 / 3
5,653
377
3,246
9,717
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Dionis8671
Medusa
11
3 / 6 / 3
7,130
475
8,587
13,569
4,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
IRysenRyan
Tiamat
11
1 / 5 / 4
6,443
430
13,390
9,886
6,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 4 / 2
6,265
418
3,027
12,584
4,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
21
29
Kills
7
7
Deaths
29
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
3
17
3.5
W
Janus
 
Janus
1
2
6
2
L
Chang'e
 
Chang'e
3
10
2
0.4
L
0
4
3
0.38
W
Danzaburou
BUI2ZUM
Danzaburou
6
0
7
9.5
W
0
1
10
5
L
Medusa
Dionis8671
Medusa
3
6
3
0.75
W
Awilix
Elijаh
Awilix
20
1
2
21
L
Tiamat
IRysenRyan
Tiamat
1
5
4
0.6
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,187
Damage
38,426
56,336
Taken
60,161
33,143
Mitigated
24,614
19,909
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,149
2,425
2,965
5,490
15,676
15,572
243
7,775
7,565
0
12,558
W
Janus
 
Janus
9,152
0
0
1,653
8,617
3,415
280
4,283
4,018
50,905
0
L
Chang'e
 
Chang'e
10,176
697
1,163
2,828
14,405
4,111
0
3,314
11,091
24,032
0
L
3,246
540
0
250
9,717
5,237
0
4,196
5,521
17,885
0
W
Danzaburou
BUI2ZUM
Danzaburou
5,783
2,058
0
3,934
6,945
2,852
3,446
2,465
4,456
0
50,702
W
8,206
3,948
0
5,367
10,516
4,516
3,734
4,758
5,602
65,304
0
L
Medusa
Dionis8671
Medusa
8,587
3,707
0
3,788
13,569
4,516
0
2,838
10,731
0
34,249
W
Awilix
Elijаh
Awilix
17,897
6,167
0
500
14,582
6,788
0
6,481
7,883
0
77,395
L
Tiamat
IRysenRyan
Tiamat
13,390
2,110
0
1,832
9,886
6,393
0
4,110
5,776
39,984
0
L
3,027
1,155
0
1,665
12,584
4,357
0
2,900
9,684
0
43,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,720
Gold Earned
31,693
395
Minions Killed
234
0
Camps Cleared
0
1,429,249
Distance Traveled
1,323,999
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,271
551
12
1
0
296,696
3
W
Janus
7,051
470
83
6
0
279,376
0
L
Chang'e
6,202
413
29
2
0
266,032
0
L
Geb
5,653
377
24
2
0
248,040
2
W
Danzaburou
8,755
584
86
6
0
271,768
1
W
Sol
8,738
583
108
7
0
258,317
5
L
Medusa
7,130
475
38
3
0
224,391
0
W
Awilix
9,905
660
106
7
0
323,092
1
L
Tiamat
6,443
430
62
4
0
268,071
1
L
Mercury
6,265
418
81
5
0
317,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role