Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Baw_Xupypr
Ullr
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,478 Elo+
Solo
Artio
Artio
So-ge-ki-ing-Guu
Artio
Level 102
God Stats
0W - 3L
1,234 SR
Queue Stats
40W - 39L
1,442 Elo+
Solo
Team Averages
Level 99
1,447 SR
1,484 Elo+

VS

Team Averages
Level 147
1,580 SR
1,567 Elo+
Baron Samedi
Baron Samedi
Lahooloo
Baron Samedi
Level 156
God Stats
4W - 0L
1,756 SR
Queue Stats
40W - 20L
1,646 Elo+
Party 1
Yu Huang
Yu Huang
M8AH
Yu Huang
Level 149
God Stats
9W - 3L
1,346 SR
Queue Stats
24W - 18L
1,459 Elo+
Party 1
Shiva
Shiva
QW1K
Shiva
Level 160
God Stats
5W - 4L
1,599 SR
Queue Stats
37W - 23L
1,597 Elo+
Party 1
Izanami
Izanami
eQ Schuumi
Izanami
Level 140
God Stats
3W - 0L
1,616 SR
Queue Stats
26W - 9L
1,624 Elo+
Party 1
Thor
Thor
iwantCOOKIEEEE
Thor
Level 131
God Stats
2W - 0L
1,582 SR
Queue Stats
37W - 29L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 3 / 0
6,767
1,128
6,151
10,105
9,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
 
Sol
11
0 / 7 / 1
6,220
1,037
6,360
12,793
4,425
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
 
Cliodhna
11
0 / 1 / 1
6,175
1,029
4,726
8,791
3,548
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 0
5,884
981
1,636
8,438
3,279
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 4 / 0
6,029
1,005
2,059
10,455
4,463
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

261

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lahooloo
Baron Samedi
13
10 / 1 / 8
8,502
1,417
11,894
5,085
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
M8AH
Yu Huang
13
2 / 0 / 14
7,118
1,186
8,134
3,329
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
QW1K
Shiva
12
0 / 0 / 15
6,742
1,124
9,070
6,760
7,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
eQ Schuumi
Izanami
12
2 / 0 / 14
7,287
1,215
7,029
3,382
1,542
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 0 / 11
7,632
1,272
10,058
6,414
2,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
81
1
Kills
19
19
Deaths
1
2
Assists
62
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
L
Sol
 
Sol
0
7
1
0.07
L
Cliodhna
 
Cliodhna
0
1
1
0.5
L
0
4
0
0
W
Baron Samedi
Lahooloo
Baron Samedi
10
1
8
14
W
Yu Huang
M8AH
Yu Huang
2
0
14
9
W
Shiva
QW1K
Shiva
0
0
15
7.5
L
0
4
0
0
W
Izanami
eQ Schuumi
Izanami
2
0
14
9
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,932
Damage
46,185
50,582
Taken
24,970
24,987
Mitigated
15,792
2,983
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,151
621
369
300
10,105
9,272
0
3,850
6,108
323
14,911
L
Sol
 
Sol
6,360
1,121
0
729
12,793
4,425
0
5,703
6,972
18,498
0
L
Cliodhna
 
Cliodhna
4,726
196
0
224
8,791
3,548
0
2,034
6,703
0
16,671
L
1,636
740
0
0
8,438
3,279
0
2,780
5,534
0
7,895
W
Baron Samedi
Lahooloo
Baron Samedi
11,894
2,083
2,191
2,063
5,085
2,745
0
2,225
2,860
20,915
0
W
Yu Huang
M8AH
Yu Huang
8,134
995
0
0
3,329
1,582
0
1,607
1,722
11,398
0
W
Shiva
QW1K
Shiva
9,070
1,850
303
1,883
6,760
7,014
0
1,764
4,996
0
15,936
L
2,059
38
593
768
10,455
4,463
0
5,154
5,237
9,918
0
W
Izanami
eQ Schuumi
Izanami
7,029
4,830
0
1,469
3,382
1,542
0
1,095
2,287
0
31,042
W
10,058
2,701
0
49
6,414
2,909
0
1,910
4,504
0
13,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,075
Gold Earned
37,281
105
Minions Killed
109
3
Camps Cleared
4
511,762
Distance Traveled
556,784
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,767
1,128
18
3
0
115,597
0
L
Sol
6,220
1,037
24
4
0
99,579
0
L
Cliodhna
6,175
1,029
26
4
0
123,340
0
L
Ullr
5,884
981
21
4
2
72,443
1
W
Baron Samedi
8,502
1,417
15
3
2
98,462
0
W
Yu Huang
7,118
1,186
9
2
0
110,165
0
W
Shiva
6,742
1,124
9
2
0
122,922
0
L
Artio
6,029
1,005
16
3
1
100,803
1
W
Izanami
7,287
1,215
74
12
0
102,685
0
W
Thor
7,632
1,272
2
0
2
122,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role