Player Matchup

Ares
Ares
ElRackom0p
Ares
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 55L
1,512 Elo+
Solo
Arachne
Arachne
JD_stank
Arachne
Level 115
God Stats
1W - 4L
1,304 SR
Queue Stats
189W - 191L
1,429 Elo+
Solo
Odin
Odin
Topillo2002
Odin
Level 116
God Stats
3W - 3L
1,171 SR
Queue Stats
209W - 207L
1,456 Elo+
Solo
Hou Yi
Hou Yi
goombiac
Hou Yi
Level 157
God Stats
12W - 10L
1,565 SR
Queue Stats
102W - 100L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
xIts_Roger
Baron Samedi
Level 125
God Stats
2W - 2L
1,254 SR
Queue Stats
146W - 127L
1,456 Elo+
Solo
Team Averages
Level 130
1,359 SR
1,467 Elo+

VS

Team Averages
Level 126
1,548 SR
1,487 Elo+
Sylvanus
Sylvanus
Bot15321
Sylvanus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,508 Elo+
Party 1
Bakasura
Bakasura
Bot25500
Bakasura
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 77L
1,496 Elo+
Party 1
Apollo
Apollo
MintCreature119
Apollo
Level 117
God Stats
7W - 4L
1,581 SR
Queue Stats
321W - 335L
1,465 Elo+
Solo
Artemis
Artemis
StarGazer0122
Artemis
Level 154
God Stats
54W - 55L
1,539 SR
Queue Stats
1,014W - 1,021L
1,498 Elo+
Solo
Atlas
Atlas
sean_dlddy
Atlas
Level 126
God Stats
12W - 7L
1,618 SR
Queue Stats
37W - 40L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
7,801
520
5,603
12,636
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
JD_stank
Arachne
14
5 / 4 / 6
8,531
569
8,157
13,982
8,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 2 / 5
8,669
578
10,022
15,706
9,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
goombiac
Hou Yi
14
3 / 0 / 5
8,253
550
9,466
7,447
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
xIts_Roger
Baron Samedi
14
7 / 2 / 5
8,862
591
9,226
7,898
4,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bot15321
Sylvanus
11
1 / 4 / 2
6,661
444
2,674
13,164
8,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
Bot25500
Bakasura
12
2 / 5 / 3
7,449
497
5,006
15,178
6,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 3 / 2
7,323
488
4,196
11,102
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
12
2 / 6 / 0
7,276
485
8,943
13,010
6,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
12
2 / 3 / 1
6,994
466
8,346
10,895
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
21
Kills
8
8
Deaths
21
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Bot15321
Sylvanus
1
4
2
0.5
L
Bakasura
Bot25500
Bakasura
2
5
3
0.7
W
2
0
6
5
W
Arachne
JD_stank
Arachne
5
4
6
2
L
1
3
2
0.67
L
Artemis
2
6
0
0.33
W
4
2
5
3.25
W
Hou Yi
goombiac
Hou Yi
3
0
5
5.5
L
Atlas
2
3
1
0.83
W
Baron Samedi
xIts_Roger
Baron Samedi
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,474
Damage
29,165
57,669
Taken
63,349
36,687
Mitigated
29,838
23,727
Healing
15,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Bot15321
Sylvanus
2,674
1,076
1,154
3,385
13,164
8,321
0
3,904
9,260
21,471
0
L
Bakasura
Bot25500
Bakasura
5,006
3,203
0
3,869
15,178
6,132
0
3,300
11,878
0
40,537
W
5,603
191
0
3,914
12,636
11,735
74
4,386
8,250
27,799
0
W
Arachne
JD_stank
Arachne
8,157
4,736
0
5,908
13,982
8,083
332
2,429
11,252
0
61,617
L
4,196
2,712
0
3,846
11,102
3,672
0
1,824
9,278
0
61,310
L
Artemis
8,943
3,531
0
2,943
13,010
6,275
1,024
1,094
11,916
0
47,886
W
10,022
3,192
0
4,880
15,706
9,919
674
1,245
14,406
0
56,127
W
Hou Yi
goombiac
Hou Yi
9,466
5,479
0
4,392
7,447
2,785
1,878
1,301
6,146
0
60,408
L
Atlas
8,346
2,079
0
250
10,895
5,438
0
4,707
6,188
51,418
0
W
Baron Samedi
xIts_Roger
Baron Samedi
9,226
903
1,757
2,876
7,898
4,165
304
2,551
5,244
66,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,116
Gold Earned
35,703
443
Minions Killed
378
0
Camps Cleared
0
1,392,598
Distance Traveled
1,294,049
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,661
444
38
3
0
234,029
0
L
Bakasura
7,449
497
77
5
0
309,202
1
W
Ares
7,801
520
41
3
0
296,402
3
W
Arachne
8,531
569
102
7
0
343,164
4
L
Apollo
7,323
488
112
7
0
250,682
0
L
Artemis
7,276
485
69
5
0
218,767
3
W
Odin
8,669
578
97
6
0
256,206
1
W
Hou Yi
8,253
550
101
7
0
261,187
3
L
Atlas
6,994
466
82
5
0
281,369
0
W
Baron Samedi
8,862
591
102
7
0
235,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role