Player Matchup

Artemis
Artemis
NaoTIMPorta
Artemis
Level 132
God Stats
6W - 5L
1,500 SR
Queue Stats
128W - 161L
1,494 Elo+
Solo
Fenrir
Fenrir
Vignithion
Fenrir
Level 135
God Stats
0W - 2L
1,176 SR
Queue Stats
121W - 147L
1,430 Elo+
Solo
Zeus
Zeus
YouNeedHeals
Zeus
Level 57
God Stats
2W - 4L
1,500 SR
Queue Stats
40W - 65L
1,388 Elo+
Solo
Team Averages
Level 108
1,392 SR
1,437 Elo+

VS

Team Averages
Level 53
1,706 SR
1,853 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
RambokushQc
Chaac
Level 29
God Stats
68W - 10L
1,846 SR
Queue Stats
193W - 28L
1,991 Elo+
Party 1
Ra
Ra
UpSyndrome69
Ra
Level 23
God Stats
3W - 0L
1,773 SR
Queue Stats
31W - 2L
2,069 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
NaoTIMPorta
Artemis
10
2 / 4 / 1
6,743
674
6,964
9,139
3,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Vignithion
Fenrir
11
2 / 5 / 2
7,024
702
8,208
13,933
10,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

11
2 / 6 / 1
6,886
689
12,013
11,126
4,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
7 / 1 / 7
9,201
920
13,696
9,609
5,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 3 / 11
8,442
844
5,774
18,682
16,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
4 / 2 / 11
8,586
859
11,543
10,874
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
15
15
Deaths
6
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
1
7
10.5
L
Artemis
NaoTIMPorta
Artemis
2
4
1
0.63
W
4
3
11
3.17
W
4
2
11
4.75
L
Fenrir
Vignithion
Fenrir
2
5
2
0.6
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,185
Damage
31,013
34,198
Taken
39,165
19,674
Mitigated
26,817
2,363
Healing
23,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,696
1,621
2,696
5,542
9,609
5,407
1,148
2,816
6,699
34,373
0
L
Artemis
NaoTIMPorta
Artemis
6,964
2,589
0
0
9,139
3,844
0
7,156
1,701
0
17,412
W
5,774
598
678
6,913
18,682
16,900
29
5,754
12,666
0
11,301
W
11,543
1,310
2,158
5,600
10,874
4,510
596
3,944
6,789
43,712
0
L
Fenrir
Vignithion
Fenrir
8,208
2,311
0
1,626
13,933
10,967
0
10,306
3,093
0
20,339
L
12,013
714
404
333
11,126
4,863
0
7,615
3,077
29,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,653
Gold Earned
26,229
100
Minions Killed
119
5
Camps Cleared
4
476,347
Distance Traveled
579,168
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,201
920
46
5
0
177,618
3
L
Artemis
6,743
674
27
3
0
147,362
4
W
Chaac
8,442
844
10
1
1
206,380
3
W
Ra
8,586
859
63
6
3
195,170
3
L
Fenrir
7,024
702
31
3
2
185,034
1
L
Zeus
6,886
689
42
4
3
143,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role