Player Matchup

Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum IV
Nathura
Scylla
Platinum IV
Level 155
God Stats
1W - 0L
1,499 SR
Queue Stats
9W - 1L
2,005 MMR
Party 1
Chiron
Chiron
Gold I
cabete
Chiron
Gold I
Level 156
God Stats
1W - 0L
1,718 SR
Queue Stats
17W - 4L
1,916 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,572 SR
1,807 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,493 SR
1,687 MMR
Athena
Athena
Gold I
 
Athena
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Platinum V
Flanqer
Raijin
Platinum V
Level 159
God Stats
20W - 37L
1,508 SR
Queue Stats
752W - 883L
1,655 MMR
Solo
Medusa
Medusa
Diamond V
еQuill
Medusa
Diamond V
Level 133
God Stats
3W - 3L
1,470 SR
Queue Stats
34W - 56L
1,906 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 0 / 11
8,075
808
9,151
13,885
11,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Nathura
Scylla
13
3 / 0 / 8
7,934
793
8,533
4,768
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
cabete
Chiron
13
8 / 0 / 3
8,740
874
11,502
7,098
3,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Ah Muzen CabThothBaba YagaAtlasBaron Samedi

VS

Bans
BastetCabrakanGebSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 3 / 0
6,616
662
4,194
9,653
7,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
Flanqer
Raijin
9
0 / 5 / 0
6,061
606
5,940
12,058
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
еQuill
Medusa
10
0 / 3 / 0
6,235
624
7,968
10,258
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
11
Kills
0
0
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
11
5.5
L
Athena
 
Athena
0
3
0
0
L
Raijin
Flanqer
Raijin
0
5
0
0
W
Scylla
Nathura
Scylla
3
0
8
7
W
Chiron
cabete
Chiron
8
0
3
9.5
L
Medusa
еQuill
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,186
Damage
18,102
25,751
Taken
31,969
16,369
Mitigated
15,620
8,506
Healing
5,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,151
796
0
4,680
13,885
11,301
288
4,199
9,686
19,189
0
L
Athena
 
Athena
4,194
1,310
0
2,683
9,653
7,604
0
4,707
4,946
9,777
0
L
Raijin
Flanqer
Raijin
5,940
652
0
1,477
12,058
4,121
0
7,115
4,943
22,838
0
W
Scylla
Nathura
Scylla
8,533
1,569
0
825
4,768
2,022
722
2,676
2,092
29,437
0
W
Chiron
cabete
Chiron
11,502
6,717
1,030
1,971
7,098
3,046
1,881
3,522
3,576
0
39,336
L
Medusa
еQuill
Medusa
7,968
3,376
0
1,043
10,258
3,895
0
6,408
3,850
0
23,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,749
Gold Earned
18,912
142
Minions Killed
94
7
Camps Cleared
1
615,010
Distance Traveled
565,481
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,075
808
31
3
0
217,914
3
L
Athena
6,616
662
13
1
0
206,230
0
L
Raijin
6,061
606
42
4
1
171,275
3
W
Scylla
7,934
793
53
5
2
208,550
3
W
Chiron
8,740
874
58
6
5
188,546
4
L
Medusa
6,235
624
39
4
0
187,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role