Player Matchup

Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
BigCalf28401546
Agni
Level 99
God Stats
2W - 2L
1,659 SR
Queue Stats
172W - 165L
1,506 Elo+
Solo
Freya
Freya
Bully8adC0X232
Freya
Level 127
God Stats
3W - 1L
1,835 SR
Queue Stats
148W - 151L
1,479 Elo+
Solo
Tiamat
Tiamat
Sparticus1001
Tiamat
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
338W - 289L
1,493 Elo+
Solo
Chang'e
Chang'e
unknownking16
Chang'e
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,288 Elo+
Party 2
Team Averages
Level 107
1,599 SR
1,453 Elo+

VS

Team Averages
Level 123
1,404 SR
1,483 Elo+
Guan Yu
Guan Yu
A_Online_ID123
Guan Yu
Level 158
God Stats
2W - 3L
1,235 SR
Queue Stats
377W - 414L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
NocturneLion
Sun Wukong
Level 152
God Stats
4W - 3L
1,516 SR
Queue Stats
1,025W - 1,091L
1,457 Elo+
Solo
Scylla
Scylla
SmiteLovesMe
Scylla
Level 59
God Stats
1W - 1L
1,543 SR
Queue Stats
57W - 74L
1,448 Elo+
Party 1
He Bo
He Bo
TheeLumberJack
He Bo
Level 121
God Stats
2W - 0L
1,703 SR
Queue Stats
84W - 67L
1,517 Elo+
Solo
Arachne
Arachne
WuWu_PataFix
Arachne
Level 127
God Stats
2W - 4L
1,025 SR
Queue Stats
209W - 200L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
3 / 5 / 2
10,828
722
16,648
15,311
7,325
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
3,784
252
0
0
0
15
2 / 10 / 4
9,139
609
13,401
17,458
7,463
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
4 / 4 / 2
10,072
671
11,587
16,729
9,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
18
2 / 4 / 5
10,148
677
12,738
15,144
8,508
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 13
10,948
730
4,166
17,596
13,675
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
NocturneLion
Sun Wukong
20
10 / 3 / 9
12,374
825
13,460
25,302
24,839
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Scylla
17
3 / 4 / 7
10,710
714
10,564
12,573
6,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 3 / 6
11,069
738
20,331
13,004
5,598
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
WuWu_PataFix
Arachne
18
6 / 3 / 9
11,356
757
11,843
18,346
14,152
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
11
Kills
23
23
Deaths
15
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
2
0.8
W
1
2
13
3.75
L
0
0
0
0
L
2
10
4
0.4
W
Sun Wukong
NocturneLion
Sun Wukong
10
3
9
4.83
W
Scylla
3
4
7
1.63
L
4
4
2
1.25
W
3
3
6
2
W
Arachne
WuWu_PataFix
Arachne
6
3
9
3.5
L
Chang'e
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,374
Damage
60,364
64,642
Taken
86,821
32,985
Mitigated
65,200
22,786
Healing
42,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
16,648
5,993
617
4,330
15,311
7,325
0
7,409
7,902
47,625
0
W
4,166
470
5,478
6,044
17,596
13,675
1,792
11,661
5,935
0
11,099
L
0
0
0
0
0
0
0
0
0
0
0
L
13,401
4,251
409
1,524
17,458
7,463
0
7,098
10,360
21,932
0
W
Sun Wukong
NocturneLion
Sun Wukong
13,460
2,693
3,406
9,337
25,302
24,839
731
9,639
15,663
0
38,808
W
Scylla
10,564
235
2,661
1,505
12,573
6,936
666
9,126
3,447
35,947
0
L
11,587
1,491
1,067
4,070
16,729
9,689
0
8,593
8,136
30,141
0
W
20,331
852
1,273
2,785
13,004
5,598
3,202
10,503
2,501
37,269
0
W
Arachne
WuWu_PataFix
Arachne
11,843
6,445
3,410
6,896
18,346
14,152
1,272
13,445
4,901
0
19,207
L
Chang'e
12,738
703
4,623
6,146
15,144
8,508
0
7,795
7,349
29,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,971
Gold Earned
56,457
187
Minions Killed
154
0
Camps Cleared
0
899,798
Distance Traveled
1,401,123
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,828
722
77
5
0
239,029
1
W
Guan Yu
10,948
730
11
1
0
250,581
0
L
Agni
3,784
252
0
0
0
0
0
L
Freya
9,139
609
20
1
0
204,135
0
W
Sun Wukong
12,374
825
31
2
0
266,975
0
W
Scylla
10,710
714
44
3
0
294,344
4
L
Tiamat
10,072
671
38
3
0
223,378
0
W
He Bo
11,069
738
40
3
0
283,321
1
W
Arachne
11,356
757
28
2
0
305,902
0
L
Chang'e
10,148
677
52
3
0
233,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role