Player Matchup

Hel
Hel
Akinii
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 70L
1,546 Elo+
Party 1
Mercury
Mercury
ChaziraDK
Mercury
Level 88
God Stats
0W - 1L
1,378 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Scylla
Scylla
Raxiijk
Scylla
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,445 Elo+
Party 3
Athena
Athena
YolandaKyne
Athena
Level 119
God Stats
1W - 3L
1,531 SR
Queue Stats
75W - 73L
1,526 Elo+
Party 1
Xing Tian
Xing Tian
dante5417
Xing Tian
Level 37
God Stats
2W - 2L
1,746 SR
Queue Stats
70W - 80L
1,371 Elo+
Solo
Team Averages
Level 74
1,531 SR
1,478 Elo+

VS

Team Averages
Level 78
1,490 SR
1,497 Elo+
Medusa
Medusa
 
Medusa
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
LAFFACHICKEN
Freya
Level 64
God Stats
5W - 7L
1,462 SR
Queue Stats
234W - 195L
1,532 Elo+
Solo
Hel
Hel
SirMaunzer
Hel
Level 78
God Stats
2W - 1L
1,489 SR
Queue Stats
62W - 60L
1,453 Elo+
Party 2
Hachiman
Hachiman
lexn666
Hachiman
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Akinii
Hel
17
0 / 6 / 9
9,582
564
3,988
24,947
17,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
ChaziraDK
Mercury
17
3 / 10 / 5
10,537
620
18,008
22,119
12,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Raxiijk
Scylla
20
7 / 6 / 4
12,049
709
29,688
21,379
11,050
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
17
0 / 8 / 13
10,509
618
8,207
44,787
49,152
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xing Tian
dante5417
Xing Tian
19
5 / 5 / 8
11,241
661
19,455
29,330
35,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
9 / 1 / 20
13,112
771
27,227
11,647
6,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
 
Artio
17
1 / 3 / 27
12,114
713
11,182
29,887
46,426
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
13 / 3 / 16
13,557
797
29,033
20,365
10,322
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
5 / 4 / 23
12,153
715
20,108
18,856
11,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
lexn666
Hachiman
20
7 / 4 / 23
13,600
800
41,031
20,137
10,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
144
15
Kills
35
35
Deaths
15
39
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
1
20
19
W
Artio
 
Artio
1
3
27
4.83
L
Hel
Akinii
Hel
0
6
9
0.75
L
Mercury
ChaziraDK
Mercury
3
10
5
0.55
W
13
3
16
7
L
Scylla
Raxiijk
Scylla
7
6
4
1.5
W
5
4
23
4.13
L
Athena
0
8
13
0.81
L
Xing Tian
dante5417
Xing Tian
5
5
8
1.8
W
Hachiman
lexn666
Hachiman
7
4
23
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,346
Damage
128,581
142,562
Taken
100,892
125,202
Mitigated
85,207
64,668
Healing
58,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
27,227
12,126
2,800
3,548
11,647
6,561
3,034
7,409
4,076
0
50,440
W
Artio
 
Artio
11,182
1,144
5,672
7,026
29,887
46,426
320
14,130
15,183
17,316
0
L
Hel
Akinii
Hel
3,988
2,492
23,424
11,977
24,947
17,371
144
11,459
13,488
11,738
0
L
Mercury
ChaziraDK
Mercury
18,008
7,445
1,493
2,352
22,119
12,045
0
8,079
14,040
0
30,407
W
29,033
10,042
2,135
7,519
20,365
10,322
2,054
14,350
5,759
52,057
0
L
Scylla
Raxiijk
Scylla
29,688
5,221
0
1,646
21,379
11,050
741
6,952
14,427
59,116
0
W
20,108
1,193
18,636
8,668
18,856
11,477
1,145
11,864
6,658
39,177
0
L
Athena
8,207
1,490
2,763
9,069
44,787
49,152
227
22,024
22,763
15,121
0
L
Xing Tian
dante5417
Xing Tian
19,455
808
5,826
6,118
29,330
35,584
299
11,809
17,521
27,416
0
W
Hachiman
lexn666
Hachiman
41,031
16,651
0
2,646
20,137
10,421
2,453
11,959
7,878
0
63,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,918
Gold Earned
64,536
126
Minions Killed
171
0
Camps Cleared
0
1,539,162
Distance Traveled
1,667,989
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,112
771
45
3
0
373,583
0
W
Artio
12,114
713
5
0
0
352,327
1
L
Hel
9,582
564
19
1
0
301,213
0
L
Mercury
10,537
620
29
2
0
312,275
0
W
Freya
13,557
797
26
2
0
320,475
1
L
Scylla
12,049
709
56
3
0
301,194
0
W
Hel
12,153
715
57
3
0
322,363
0
L
Athena
10,509
618
9
1
0
293,255
2
L
Xing Tian
11,241
661
13
1
0
331,225
0
W
Hachiman
13,600
800
38
2
0
299,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role