Player Matchup

Neith
Neith
BernardoTV
Neith
Level 61
God Stats
1W - 0L
1,750 SR
Queue Stats
12W - 18L
1,184 Elo+
Solo
Hun Batz
Hun Batz
GoingDragon5330
Hun Batz
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 30L
1,451 Elo+
Solo
Bellona
Bellona
IcelandicTerror
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,219 Elo+
Party 1
Discordia
Discordia
Mark_E_R
Discordia
Level 136
God Stats
7W - 3L
1,227 SR
Queue Stats
217W - 217L
1,522 Elo+
Party 1
Yemoja
Yemoja
drdisgusting3650
Yemoja
Level 109
God Stats
2W - 2L
1,519 SR
Queue Stats
466W - 478L
1,544 Elo+
Party 1
Team Averages
Level 71
1,499 SR
1,384 Elo+

VS

Team Averages
Level 89
1,419 SR
1,454 Elo+
Yemoja
Yemoja
DyoNicest
Yemoja
Level 27
God Stats
0W - 1L
1,286 SR
Queue Stats
3W - 6L
1,449 Elo+
Solo
He Bo
He Bo
MaxMiiller
He Bo
Level 140
God Stats
1W - 3L
1,495 SR
Queue Stats
254W - 277L
1,463 Elo+
Solo
Persephone
Persephone
Sparticus1001
Persephone
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
338W - 289L
1,508 Elo+
Solo
Yu Huang
Yu Huang
Yahllmyasmim
Yu Huang
Level 143
God Stats
1W - 4L
1,272 SR
Queue Stats
276W - 289L
1,429 Elo+
Solo
Thoth
Thoth
jaded-blockade7
Thoth
Level 85
God Stats
5W - 8L
1,540 SR
Queue Stats
482W - 579L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
7 / 5 / 10
12,375
773
23,935
17,967
9,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
18
6 / 4 / 7
11,658
729
14,725
13,008
6,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 4 / 10
10,309
644
8,504
18,335
18,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Mark_E_R
Discordia
20
2 / 5 / 12
11,692
731
19,218
14,966
7,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 3 / 12
11,491
718
9,984
19,177
27,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DyoNicest
Yemoja
19
3 / 0 / 11
11,238
702
3,120
17,273
14,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
16
5 / 8 / 7
10,384
649
15,403
17,336
7,696
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
Sparticus1001
Persephone
18
7 / 4 / 9
11,436
715
20,053
18,120
8,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Yahllmyasmim
Yu Huang
20
5 / 3 / 13
11,473
717
16,167
18,320
10,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 5 / 11
10,369
648
14,309
14,515
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
72
20
Kills
21
21
Deaths
20
51
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Neith
7
5
10
2.4
L
Yemoja
DyoNicest
Yemoja
3
0
11
8.5
W
Hun Batz
6
4
7
2.38
W
1
4
10
1.5
W
Discordia
Mark_E_R
Discordia
2
5
12
1.6
L
He Bo
5
8
7
1.06
L
Persephone
Sparticus1001
Persephone
7
4
9
2.88
L
Yu Huang
Yahllmyasmim
Yu Huang
5
3
13
3.83
W
4
3
12
3.33
L
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,366
Damage
69,052
83,453
Taken
85,564
70,399
Mitigated
47,918
31,528
Healing
45,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
23,935
8,826
976
3,823
17,967
9,927
3,797
16,214
1,753
0
48,881
L
Yemoja
DyoNicest
Yemoja
3,120
706
20,455
7,916
17,273
14,367
0
6,185
10,935
7,137
0
W
Hun Batz
14,725
324
1,065
2,576
13,008
6,803
0
10,580
2,428
0
29,186
W
8,504
1,395
2,293
1,805
18,335
18,776
416
15,251
3,084
0
17,187
W
Discordia
Mark_E_R
Discordia
19,218
663
2,598
1,373
14,966
7,517
1,708
11,369
3,597
44,507
0
L
He Bo
15,403
1,224
1,733
1,047
17,336
7,696
397
5,036
12,018
21,001
0
L
Persephone
Sparticus1001
Persephone
20,053
2,681
1,992
4,381
18,120
8,872
518
6,004
12,023
30,979
0
L
Yu Huang
Yahllmyasmim
Yu Huang
16,167
1,844
2,680
2,157
18,320
10,614
0
6,239
11,836
41,034
0
W
9,984
3,067
10,307
4,712
19,177
27,376
1,831
15,638
3,539
21,696
0
L
14,309
964
1,895
1,176
14,515
6,369
352
4,590
9,546
34,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,525
Gold Earned
54,900
181
Minions Killed
149
0
Camps Cleared
0
1,374,622
Distance Traveled
1,305,883
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,375
773
51
3
0
253,960
0
L
Yemoja
11,238
702
6
0
0
283,161
1
W
Hun Batz
11,658
729
32
2
0
284,288
1
W
Bellona
10,309
644
17
1
0
303,315
0
W
Discordia
11,692
731
49
3
0
280,881
2
L
He Bo
10,384
649
22
1
0
236,823
1
L
Persephone
11,436
715
22
1
0
259,104
0
L
Yu Huang
11,473
717
52
3
0
271,088
0
W
Yemoja
11,491
718
32
2
0
252,178
0
L
Thoth
10,369
648
47
3
0
255,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role