Player Matchup

Osiris
Osiris
Foggy_Window
Osiris
Level 35
God Stats
2W - 8L
1,229 SR
Queue Stats
12W - 30L
1,248 Elo+
Party 2
Hou Yi
Hou Yi
Purplturtlbacon
Hou Yi
Level 42
God Stats
10W - 7L
1,500 SR
Queue Stats
32W - 34L
1,197 Elo+
Solo
Ganesha
Ganesha
SlothofDoom666
Ganesha
Level 36
God Stats
10W - 8L
1,271 SR
Queue Stats
70W - 95L
1,353 Elo+
Solo
Loki
Loki
Zero-set2
Loki
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 20L
1,080 Elo+
Party 2
Janus
Janus
j0rg3_lima99
Janus
Level 61
God Stats
4W - 16L
1,185 SR
Queue Stats
56W - 69L
1,169 Elo+
Solo
Team Averages
Level 38
1,337 SR
1,209 Elo+

VS

Team Averages
Level 61
1,562 SR
1,318 Elo+
Morgan Le Fay
Morgan Le Fay
Ezolace
Morgan Le Fay
Level 41
God Stats
2W - 0L
1,707 SR
Queue Stats
72W - 62L
1,491 Elo+
Solo
Bastet
Bastet
Im Quesant
Bastet
Level 45
God Stats
15W - 2L
1,554 SR
Queue Stats
104W - 133L
1,394 Elo+
Solo
Medusa
Medusa
Munkat
Medusa
Level 88
God Stats
3W - 1L
1,912 SR
Queue Stats
13W - 16L
1,386 Elo+
Party 1
Yemoja
Yemoja
Togonog
Yemoja
Level 65
God Stats
2W - 1L
1,182 SR
Queue Stats
31W - 54L
1,146 Elo+
Party 1
Chaac
Chaac
xysky
Chaac
Level 65
God Stats
1W - 0L
1,457 SR
Queue Stats
49W - 56L
1,176 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
2 / 7 / 0
10,609
442
15,442
27,818
20,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 4 / 0
9,594
400
7,463
19,090
8,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
0 / 3 / 1
8,961
373
5,235
18,822
20,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
13
1 / 7 / 0
9,131
380
6,616
19,603
7,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 9 / 0
11,020
459
8,716
17,079
8,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ezolace
Morgan Le Fay
20
9 / 2 / 8
13,945
581
19,809
16,985
9,359
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Im Quesant
Bastet
20
13 / 2 / 5
13,712
571
13,422
25,002
12,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Munkat
Medusa
19
6 / 1 / 8
12,240
510
26,060
14,198
6,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Togonog
Yemoja
15
0 / 0 / 8
10,824
451
3,740
14,921
15,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chaac
xysky
Chaac
17
2 / 1 / 7
11,552
481
11,983
24,919
16,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
66
6
Kills
30
30
Deaths
6
1
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Ezolace
Morgan Le Fay
9
2
8
6.5
L
Osiris
2
7
0
0.29
W
Bastet
Im Quesant
Bastet
13
2
5
7.75
W
Medusa
Munkat
Medusa
6
1
8
10
L
1
4
0
0.25
L
0
3
1
0.17
W
Yemoja
Togonog
Yemoja
0
0
8
4
L
Loki
1
7
0
0.14
L
2
9
0
0.22
W
Chaac
xysky
Chaac
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,472
Damage
75,014
102,412
Taken
96,025
65,532
Mitigated
60,103
20,990
Healing
40,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Ezolace
Morgan Le Fay
19,809
3,516
0
1,853
16,985
9,359
2,686
5,320
11,343
128,760
0
L
Osiris
15,442
7,654
0
6,161
27,818
20,392
1,889
5,418
22,400
0
86,023
W
Bastet
Im Quesant
Bastet
13,422
3,332
0
14,451
25,002
12,078
1,072
2,046
22,784
0
116,642
W
Medusa
Munkat
Medusa
26,060
12,493
507
3,880
14,198
6,536
6,852
3,440
10,656
0
103,474
L
7,463
3,092
0
7,008
19,090
8,086
693
1,707
17,383
0
71,083
L
5,235
391
0
1,081
18,822
20,968
371
3,014
15,808
30,596
0
W
Yemoja
Togonog
Yemoja
3,740
975
6,856
3,788
14,921
15,762
549
2,273
12,556
29,992
0
L
Loki
6,616
1,358
0
6,360
19,603
7,429
0
3,560
16,043
0
58,515
L
8,716
318
0
380
17,079
8,657
189
9,888
7,191
93,654
0
W
Chaac
xysky
Chaac
11,983
3,188
634
8,591
24,919
16,368
374
184
24,735
52
85,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,315
Gold Earned
62,273
521
Minions Killed
612
0
Camps Cleared
0
2,156,618
Distance Traveled
2,302,490
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,945
581
169
7
0
445,746
3
L
Osiris
10,609
442
131
5
0
435,370
2
W
Bastet
13,712
571
142
6
0
477,588
1
W
Medusa
12,240
510
129
5
0
464,675
5
L
Hou Yi
9,594
400
124
5
0
441,691
6
L
Ganesha
8,961
373
20
1
0
396,105
3
W
Yemoja
10,824
451
54
2
0
422,024
4
L
Loki
9,131
380
95
4
0
481,181
1
L
Janus
11,020
459
151
6
0
402,271
1
W
Chaac
11,552
481
118
5
0
492,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role