Player Matchup

Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AshRomale
Cerberus
Level 149
God Stats
12W - 9L
1,686 SR
Queue Stats
655W - 677L
1,558 Elo+
Solo
Zeus
Zeus
DDRCapiroto
Zeus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,517 Elo+
Solo
Team Averages
Level 151
1,537 SR
1,515 Elo+

VS

Team Averages
Level 115
1,555 SR
1,544 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
SieraAlfaMike
Ares
Level 160
God Stats
3W - 0L
1,661 SR
Queue Stats
79W - 58L
1,528 Elo+
Party 1
Zeus
Zeus
Wroughtt
Zeus
Level 58
God Stats
2W - 4L
1,324 SR
Queue Stats
329W - 346L
1,564 Elo+
Solo
Scylla
Scylla
clokkwyze
Scylla
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,556 Elo+
Party 1
Bastet
Bastet
phantomghoull
Bastet
Level 61
God Stats
1W - 0L
1,788 SR
Queue Stats
49W - 29L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 6 / 0
7,838
784
5,401
8,953
3,954
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
 
Ravana
12
1 / 4 / 3
6,761
676
7,623
9,804
10,794
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Serqet
 
Serqet
11
0 / 4 / 4
6,640
664
3,058
9,383
6,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
AshRomale
Cerberus
14
0 / 6 / 5
7,381
738
4,628
17,815
17,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 3 / 3
8,297
830
7,944
8,923
4,603
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 1 / 12
8,489
849
9,117
4,743
2,041
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 1 / 16
8,857
886
4,856
9,190
9,540
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
15
2 / 2 / 12
8,734
873
8,115
4,569
1,976
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
clokkwyze
Scylla
14
8 / 2 / 9
9,198
920
13,461
6,556
2,914
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
9 / 2 / 9
9,724
972
14,357
15,813
8,325
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
81
7
Kills
23
23
Deaths
8
15
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
6
0
0.5
L
Ravana
 
Ravana
1
4
3
0.63
L
Serqet
 
Serqet
0
4
4
0.5
W
Neith
 
Neith
3
1
12
9
L
Cerberus
AshRomale
Cerberus
0
6
5
0.42
L
3
3
3
1.5
W
1
1
16
9
W
Zeus
2
2
12
4
W
Scylla
clokkwyze
Scylla
8
2
9
6.25
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,654
Damage
49,906
54,878
Taken
40,871
43,202
Mitigated
24,796
10,869
Healing
16,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,401
358
1,040
824
8,953
3,954
0
3,580
5,373
15,254
0
L
Ravana
 
Ravana
7,623
1,319
0
1,745
9,804
10,794
0
4,455
5,349
0
10,889
L
Serqet
 
Serqet
3,058
309
0
536
9,383
6,221
0
5,573
3,810
0
2,897
W
Neith
 
Neith
9,117
2,635
704
1,215
4,743
2,041
2,947
1,970
2,738
0
22,081
L
Cerberus
AshRomale
Cerberus
4,628
510
1,695
4,070
17,815
17,630
0
8,150
9,665
14,585
0
L
7,944
728
0
959
8,923
4,603
0
4,674
4,249
24,261
0
W
4,856
314
1,199
1,077
9,190
9,540
477
3,106
5,320
7,517
0
W
Zeus
8,115
491
0
405
4,569
1,976
2,340
1,291
3,210
21,456
0
W
Scylla
clokkwyze
Scylla
13,461
1,190
0
422
6,556
2,914
589
3,917
2,531
22,395
0
W
14,357
3,724
3,005
8,635
15,813
8,325
922
7,689
7,615
0
25,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,917
Gold Earned
45,002
126
Minions Killed
113
0
Camps Cleared
0
791,405
Distance Traveled
1,013,243
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,838
784
19
2
0
143,745
5
L
Ravana
6,761
676
10
1
0
151,555
3
L
Serqet
6,640
664
2
0
0
157,947
3
W
Neith
8,489
849
37
4
0
162,122
2
L
Cerberus
7,381
738
45
5
0
172,906
2
L
Zeus
8,297
830
50
5
0
165,252
1
W
Ares
8,857
886
1
0
0
227,467
1
W
Zeus
8,734
873
24
2
0
180,604
0
W
Scylla
9,198
920
23
2
0
214,902
0
W
Bastet
9,724
972
28
3
0
228,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role