Player Matchup

Cthulhu
Cthulhu
RobbazIsLove
Cthulhu
Level 54
God Stats
3W - 2L
1,613 SR
Queue Stats
12W - 6L
1,599 Elo+
Party 1
Baron Samedi
Baron Samedi
RobbazisGod
Baron Samedi
Level 156
God Stats
11W - 2L
1,573 SR
Queue Stats
220W - 104L
1,724 Elo+
Party 1
Horus
Horus
camm4444
Horus
Level 156
God Stats
23W - 13L
1,640 SR
Queue Stats
255W - 133L
1,716 Elo+
Party 1
Team Averages
Level 122
1,609 SR
1,680 Elo+

VS

Team Averages
Level 100
1,497 SR
1,438 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
KaptainKuddlezz
Vulcan
Level 126
God Stats
5W - 7L
1,492 SR
Queue Stats
107W - 126L
1,403 Elo+
Solo
Cthulhu
Cthulhu
Xono Uberaus
Cthulhu
Level 135
God Stats
3W - 2L
1,500 SR
Queue Stats
101W - 124L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RobbazIsLove
Cthulhu
12
2 / 3 / 15
8,780
798
7,553
13,220
12,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
RobbazisGod
Baron Samedi
14
10 / 0 / 7
9,592
872
11,539
8,514
4,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
camm4444
Horus
14
8 / 2 / 12
9,014
819
15,588
15,762
9,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 6 / 1
7,326
666
4,259
10,117
5,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 6 / 1
7,040
640
6,545
10,907
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
Xono Uberaus
Cthulhu
11
1 / 8 / 2
7,689
699
10,502
18,762
15,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
20
Kills
4
5
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
6
1
0.42
L
1
6
1
0.25
W
Cthulhu
RobbazIsLove
Cthulhu
2
3
15
3.17
W
Baron Samedi
RobbazisGod
Baron Samedi
10
0
7
13.5
L
Cthulhu
Xono Uberaus
Cthulhu
1
8
2
0.25
W
Horus
camm4444
Horus
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,680
Damage
21,306
37,496
Taken
39,786
25,795
Mitigated
25,917
11,883
Healing
4,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,259
1,952
0
687
10,117
5,814
33
4,397
5,523
0
7,978
L
6,545
3,270
80
775
10,907
4,297
170
5,086
5,540
27,885
0
W
Cthulhu
RobbazIsLove
Cthulhu
7,553
1,210
0
918
13,220
12,184
74
6,578
6,461
20,286
0
W
Baron Samedi
RobbazisGod
Baron Samedi
11,539
1,646
3,563
2,723
8,514
4,440
324
5,060
3,332
32,263
0
L
Cthulhu
Xono Uberaus
Cthulhu
10,502
642
281
2,880
18,762
15,806
0
9,944
8,479
21,823
0
W
Horus
camm4444
Horus
15,588
7,627
1,171
3,508
15,762
9,171
492
5,574
10,075
0
31,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,386
Gold Earned
22,055
104
Minions Killed
90
5
Camps Cleared
4
555,610
Distance Traveled
526,307
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,326
666
7
1
0
165,221
0
L
Vulcan
7,040
640
52
5
4
174,495
2
W
Cthulhu
8,780
798
21
2
0
182,056
0
W
Baron Samedi
9,592
872
46
4
1
174,866
0
L
Cthulhu
7,689
699
31
3
0
186,591
0
W
Horus
9,014
819
37
3
4
198,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role