Player Matchup

Fenrir
Fenrir
BigBoySam1r
Fenrir
Level 29
God Stats
1W - 2L
1,507 SR
Queue Stats
44W - 52L
1,382 Elo+
Party 3
Hera
Hera
CookieBoi
Hera
Level 58
God Stats
1W - 3L
1,388 SR
Queue Stats
17W - 20L
1,423 Elo+
Party 2
Chaac
Chaac
KimSyuJing
Chaac
Level 118
God Stats
4W - 4L
1,443 SR
Queue Stats
88W - 92L
1,483 Elo+
Party 3
Izanami
Izanami
Maarkais
Izanami
Level 45
God Stats
0W - 2L
1,242 SR
Queue Stats
2W - 9L
1,272 Elo+
Party 2
Bellona
Bellona
imakiller1
Bellona
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,461 Elo+
Party 3
Team Averages
Level 61
1,416 SR
1,404 Elo+

VS

Team Averages
Level 55
1,696 SR
1,427 Elo+
Hun Batz
Hun Batz
HorrorDamage
Hun Batz
Level 103
God Stats
5W - 5L
1,901 SR
Queue Stats
191W - 193L
1,526 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kenre28
Ah Muzen Cab
Level 29
God Stats
3W - 3L
1,713 SR
Queue Stats
76W - 95L
1,309 Elo+
Party 1
King Arthur
King Arthur
Miyamoto0203
King Arthur
Level 28
God Stats
23W - 14L
1,457 SR
Queue Stats
126W - 130L
1,438 Elo+
Party 1
Hades
Hades
Nobody1229
Hades
Level 26
God Stats
10W - 4L
1,910 SR
Queue Stats
56W - 47L
1,445 Elo+
Party 1
Sobek
Sobek
darkmaxx23
Sobek
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 2 / 1
4,710
471
1,803
7,390
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
8
0 / 6 / 0
4,777
478
5,976
7,712
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
8
3 / 3 / 0
5,007
501
4,384
9,521
6,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
Maarkais
Izanami
9
0 / 1 / 3
5,327
533
5,437
5,099
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
imakiller1
Bellona
9
0 / 1 / 0
5,220
522
2,237
6,053
4,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HorrorDamage
Hun Batz
10
6 / 0 / 3
6,575
658
4,143
7,369
2,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Kenre28
Ah Muzen Cab
8
0 / 3 / 2
5,078
508
3,481
6,869
2,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Miyamoto0203
King Arthur
11
0 / 0 / 0
5,947
595
3,406
6,233
4,940
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
12
6 / 1 / 6
7,200
720
7,832
7,341
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
9
1 / 0 / 2
5,192
519
2,147
8,189
5,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
13
13
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
2
1
0.25
L
Hera
0
6
0
0
W
Hun Batz
HorrorDamage
Hun Batz
6
0
3
7.5
W
Ah Muzen Cab
Kenre28
Ah Muzen Cab
0
3
2
0.33
L
Chaac
3
3
0
1
L
Izanami
Maarkais
Izanami
0
1
3
1.5
W
King Arthur
Miyamoto0203
King Arthur
0
0
0
0
W
Hades
6
1
6
9
W
Sobek
1
0
2
2
L
Bellona
imakiller1
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,837
Damage
21,009
35,775
Taken
36,001
18,310
Mitigated
18,879
7,914
Healing
12,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,803
194
0
1,064
7,390
2,520
0
1,281
6,109
0
24,990
L
Hera
5,976
1,291
0
910
7,712
2,621
0
2,779
4,933
34,780
0
W
Hun Batz
HorrorDamage
Hun Batz
4,143
1,768
0
2,232
7,369
2,691
0
1,810
5,559
0
31,511
W
Ah Muzen Cab
Kenre28
Ah Muzen Cab
3,481
1,467
0
1,903
6,869
2,262
0
0
6,869
0
32,246
L
Chaac
4,384
1,282
0
2,017
9,521
6,991
26
2,569
6,952
0
20,081
L
Izanami
Maarkais
Izanami
5,437
4,085
0
1,832
5,099
1,505
315
2,421
2,678
0
38,045
W
King Arthur
Miyamoto0203
King Arthur
3,406
443
0
656
6,233
4,940
90
631
5,602
0
38,675
W
Hades
7,832
605
700
4,399
7,341
3,606
379
3,254
4,087
42,152
0
W
Sobek
2,147
263
176
2,772
8,189
5,380
0
281
7,908
13,147
0
L
Bellona
imakiller1
Bellona
2,237
579
0
2,091
6,053
4,673
0
929
5,124
0
26,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,041
Gold Earned
29,992
253
Minions Killed
286
0
Camps Cleared
0
1,011,529
Distance Traveled
1,032,538
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,710
471
44
4
0
194,379
1
L
Hera
4,777
478
47
5
0
185,798
2
W
Hun Batz
6,575
658
61
6
0
221,472
2
W
Ah Muzen Cab
5,078
508
53
5
0
178,713
0
L
Chaac
5,007
501
19
2
0
217,706
2
L
Izanami
5,327
533
80
8
0
195,512
3
W
King Arthur
5,947
595
71
7
0
211,059
1
W
Hades
7,200
720
83
8
0
206,755
1
W
Sobek
5,192
519
18
2
0
214,539
0
L
Bellona
5,220
522
63
6
0
218,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role