Player Matchup

Hera
Hera
JustShadowM
Hera
Level 62
God Stats
1W - 5L
1,039 SR
Queue Stats
167W - 192L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
SINATRAF11
Baron Samedi
Level 87
God Stats
61W - 64L
1,568 SR
Queue Stats
301W - 351L
1,491 Elo+
Solo
Charybdis
Charybdis
Zx-Kanox-Xz2
Charybdis
Level 47
God Stats
4W - 6L
1,490 SR
Queue Stats
23W - 22L
1,291 Elo+
Solo
Zeus
Zeus
metol_88
Zeus
Level 108
God Stats
142W - 108L
1,566 SR
Queue Stats
398W - 443L
1,434 Elo+
Solo
Bastet
Bastet
milinkishow
Bastet
Level 106
God Stats
21W - 20L
1,529 SR
Queue Stats
144W - 140L
1,463 Elo+
Solo
Team Averages
Level 82
1,438 SR
1,417 Elo+

VS

Team Averages
Level 82
1,395 SR
1,409 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Girleide5220
Cthulhu
Level 43
God Stats
0W - 1L
1,511 SR
Queue Stats
29W - 53L
1,380 Elo+
Solo
Nemesis
Nemesis
I Flyzzz I
Nemesis
Level 40
God Stats
10W - 19L
1,381 SR
Queue Stats
29W - 32L
1,528 Elo+
Solo
Chang'e
Chang'e
aj_wjsn14
Chang'e
Level 77
God Stats
18W - 14L
1,360 SR
Queue Stats
120W - 144L
1,351 Elo+
Solo
Gilgamesh
Gilgamesh
yLuKing-
Gilgamesh
Level 103
God Stats
0W - 3L
1,223 SR
Queue Stats
0W - 5L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
8,802
518
9,417
7,757
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
SINATRAF11
Baron Samedi
13
4 / 2 / 4
8,440
496
4,935
10,558
7,564
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Charybdis
Zx-Kanox-Xz2
Charybdis
13
2 / 4 / 3
8,388
493
5,429
11,175
4,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
13
4 / 0 / 6
8,783
517
11,344
5,751
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bastet
17
3 / 0 / 6
10,352
609
3,751
13,819
6,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
4 / 2 / 0
8,398
494
10,220
12,856
3,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Cthulhu
Girleide5220
Cthulhu
9
0 / 3 / 3
6,783
399
1,570
9,907
5,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
I Flyzzz I
Nemesis
13
2 / 3 / 0
8,033
473
3,831
14,388
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Chang'e
aj_wjsn14
Chang'e
10
1 / 4 / 0
6,225
366
4,280
9,560
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Gilgamesh
yLuKing-
Gilgamesh
6
0 / 4 / 0
5,321
313
2,193
6,879
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
16
Kills
7
7
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
4
2
0
2
L
Cthulhu
Girleide5220
Cthulhu
0
3
3
0.5
L
Nemesis
I Flyzzz I
Nemesis
2
3
0
0.67
W
3
1
4
5
W
Baron Samedi
SINATRAF11
Baron Samedi
4
2
4
3
W
Charybdis
Zx-Kanox-Xz2
Charybdis
2
4
3
0.88
L
Chang'e
aj_wjsn14
Chang'e
1
4
0
0.25
W
Zeus
4
0
6
7
W
Bastet
3
0
6
6
L
Gilgamesh
yLuKing-
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,876
Damage
22,094
49,060
Taken
53,590
22,992
Mitigated
20,875
18,700
Healing
13,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
10,220
4,522
0
3,610
12,856
3,860
574
4,962
7,668
0
62,502
L
Cthulhu
Girleide5220
Cthulhu
1,570
0
114
753
9,907
5,407
184
4,475
5,338
22,280
0
L
Nemesis
I Flyzzz I
Nemesis
3,831
1,933
0
4,574
14,388
5,503
0
5,661
8,659
0
53,898
W
9,417
3,815
0
2,059
7,757
2,999
1,499
1,778
5,769
65,546
0
W
Baron Samedi
SINATRAF11
Baron Samedi
4,935
822
1,192
3,132
10,558
7,564
102
2,080
8,416
46,328
0
W
Charybdis
Zx-Kanox-Xz2
Charybdis
5,429
3,307
0
1,376
11,175
4,591
1,666
517
10,578
0
47,490
L
Chang'e
aj_wjsn14
Chang'e
4,280
289
129
2,402
9,560
2,628
0
6,575
2,865
17,542
0
W
Zeus
11,344
1,378
0
1,958
5,751
1,830
1,408
542
5,133
41,216
0
W
Bastet
3,751
1,415
51
8,932
13,819
6,008
201
1,167
12,610
0
89,729
L
Gilgamesh
yLuKing-
Gilgamesh
2,193
710
0
2,020
6,879
3,477
0
3,099
3,364
0
12,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,765
Gold Earned
34,760
461
Minions Killed
282
0
Camps Cleared
0
1,551,476
Distance Traveled
1,186,967
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,398
494
104
6
0
301,331
3
L
Cthulhu
6,783
399
42
2
0
216,633
3
L
Nemesis
8,033
473
87
5
0
333,669
1
W
Hera
8,802
518
108
6
0
288,418
1
W
Baron Samedi
8,440
496
66
4
0
261,752
1
W
Charybdis
8,388
493
68
4
0
295,440
0
L
Chang'e
6,225
366
33
2
0
203,756
2
W
Zeus
8,783
517
70
4
0
316,957
6
W
Bastet
10,352
609
149
9
0
388,909
6
L
Gilgamesh
5,321
313
16
1
0
131,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role