Player Matchup

Mercury
Mercury
BuzzK-
Mercury
Level 34
God Stats
0W - 4L
1,155 SR
Queue Stats
61W - 71L
1,229 Elo+
Solo
Poseidon
Poseidon
HappyKillmoreAA
Poseidon
Level 115
God Stats
255W - 281L
1,421 SR
Queue Stats
258W - 283L
1,380 Elo+
Solo
Cthulhu
Cthulhu
LordNutzington
Cthulhu
Level 102
God Stats
3W - 4L
1,522 SR
Queue Stats
103W - 115L
1,314 Elo+
Solo
He Bo
He Bo
Raginghaven5445
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 50L
1,313 Elo+
Solo
Medusa
Medusa
elitestarwars01
Medusa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,638 Elo+
Solo
Team Averages
Level 81
1,419 SR
1,375 Elo+

VS

Team Averages
Level 97
1,560 SR
1,387 Elo+
Ymir
Ymir
CatboiDual
Ymir
Level 104
God Stats
170W - 137L
1,524 SR
Queue Stats
411W - 420L
1,390 Elo+
Solo
Bacchus
Bacchus
Lylapgia
Bacchus
Level 146
God Stats
19W - 11L
1,613 SR
Queue Stats
233W - 223L
1,403 Elo+
Solo
Kukulkan
Kukulkan
SevenApe1202339
Kukulkan
Level 65
God Stats
11W - 5L
1,574 SR
Queue Stats
141W - 143L
1,395 Elo+
Solo
Charybdis
Charybdis
grimkxdo
Charybdis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,364 Elo+
Solo
Ravana
Ravana
shisui_the_goat
Ravana
Level 65
God Stats
27W - 26L
1,589 SR
Queue Stats
141W - 143L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BuzzK-
Mercury
13
2 / 3 / 0
7,990
499
4,258
12,049
4,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
11
0 / 1 / 2
6,690
418
6,795
11,171
3,632
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 2
7,244
453
6,422
13,506
10,330
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 0
6,355
397
1,765
12,442
5,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 2 / 0
7,034
440
3,974
8,280
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 1
8,221
514
12,450
11,162
6,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Lylapgia
Bacchus
12
1 / 0 / 1
7,121
445
2,514
7,088
5,524
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
15
5 / 0 / 0
9,183
574
9,134
7,578
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
grimkxdo
Charybdis
12
1 / 1 / 1
7,400
463
5,539
10,362
3,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 1 / 2
8,510
532
7,931
10,128
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
13
13
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
BuzzK-
Mercury
2
3
0
0.67
W
4
3
1
1.5
L
Poseidon
0
1
2
1
L
1
3
2
0.67
W
Bacchus
Lylapgia
Bacchus
1
0
1
1.5
L
0
4
0
0
W
Kukulkan
5
0
0
5
L
2
2
0
1
W
Charybdis
grimkxdo
Charybdis
1
1
1
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,214
Damage
37,568
57,448
Taken
46,318
26,886
Mitigated
24,050
10,781
Healing
12,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BuzzK-
Mercury
4,258
3,276
0
450
12,049
4,906
475
3,586
8,369
0
66,759
W
12,450
4,174
61
3,580
11,162
6,752
94
4,833
6,329
53,916
0
L
Poseidon
6,795
1,049
203
3,536
11,171
3,632
0
3,962
7,088
47,536
0
L
6,422
982
0
2,095
13,506
10,330
300
6,991
6,146
33,048
0
W
Bacchus
Lylapgia
Bacchus
2,514
76
215
1,173
7,088
5,524
350
2,658
4,430
28,037
0
L
1,765
46
0
2,514
12,442
5,137
0
7,191
5,213
35,092
0
W
Kukulkan
9,134
376
0
375
7,578
3,257
552
2,501
5,077
74,360
0
L
3,974
1,435
0
1,983
8,280
2,881
0
1,746
6,534
0
38,805
W
Charybdis
grimkxdo
Charybdis
5,539
1,801
0
2,408
10,362
3,496
824
2,123
8,239
0
59,120
W
7,931
3,366
0
5,098
10,128
5,021
0
2,867
7,261
0
72,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,313
Gold Earned
40,435
357
Minions Killed
467
0
Camps Cleared
0
1,388,891
Distance Traveled
1,526,196
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,990
499
115
7
0
290,931
0
W
Ymir
8,221
514
90
6
0
296,471
1
L
Poseidon
6,690
418
82
5
0
315,551
4
L
Cthulhu
7,244
453
68
4
0
264,256
1
W
Bacchus
7,121
445
36
2
0
289,903
0
L
He Bo
6,355
397
40
3
0
243,910
7
W
Kukulkan
9,183
574
129
8
0
313,186
0
L
Medusa
7,034
440
52
3
0
274,243
3
W
Charybdis
7,400
463
94
6
0
284,229
4
W
Ravana
8,510
532
118
7
0
342,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role