Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Abdi_w
Ullr
Level 108
God Stats
20W - 12L
1,584 SR
Queue Stats
235W - 189L
1,484 Elo+
Party 1
Bacchus
Bacchus
FavizyDSukehiro
Bacchus
Level 105
God Stats
1W - 1L
1,203 SR
Queue Stats
72W - 100L
1,261 Elo+
Party 2
Arachne
Arachne
W-justasp
Arachne
Level 145
God Stats
13W - 8L
1,663 SR
Queue Stats
950W - 829L
1,537 Elo+
Party 1
Mulan
Mulan
chris6i023
Mulan
Level 23
God Stats
6W - 19L
1,209 SR
Queue Stats
193W - 225L
1,239 Elo+
Party 2
Team Averages
Level 98
1,432 SR
1,404 Elo+

VS

Team Averages
Level 44
1,563 SR
1,407 Elo+
Thanatos
Thanatos
FlyinGorilla713
Thanatos
Level 51
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 12L
1,376 Elo+
Party 4
Pele
Pele
Jhonas_Predators
Pele
Level 68
God Stats
4W - 2L
1,746 SR
Queue Stats
131W - 134L
1,357 Elo+
Party 3
Mulan
Mulan
SAU 212
Mulan
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 4
Neith
Neith
SuPeRReP4ik
Neith
Level 27
God Stats
0W - 1L
1,642 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Hou Yi
Hou Yi
an-jo-ma9
Hou Yi
Level 28
God Stats
28W - 33L
1,429 SR
Queue Stats
35W - 52L
1,304 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 2 / 2
8,248
550
7,661
11,482
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ullr
Abdi_w
Ullr
15
4 / 0 / 6
8,720
581
8,084
7,876
3,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 8
7,393
493
4,065
9,161
7,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
W-justasp
Arachne
14
7 / 1 / 7
8,704
580
9,228
11,151
5,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
14
1 / 0 / 3
7,957
530
2,070
11,175
9,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
0 / 5 / 2
6,542
436
4,370
11,838
4,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 2 / 0
5,649
377
3,578
7,147
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mulan
SAU 212
Mulan
13
4 / 5 / 0
8,177
545
7,899
15,119
10,182
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 0
6,943
463
6,279
6,251
2,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hou Yi
an-jo-ma9
Hou Yi
9
0 / 5 / 0
5,996
400
3,343
9,179
3,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
19
Kills
4
4
Deaths
20
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
2
3.5
W
Ullr
Abdi_w
Ullr
4
0
6
7
W
1
1
8
5
L
Thanatos
0
5
2
0.2
L
0
2
0
0
L
Mulan
SAU 212
Mulan
4
5
0
0.8
L
0
3
0
0
W
Arachne
W-justasp
Arachne
7
1
7
10.5
L
Hou Yi
an-jo-ma9
Hou Yi
0
5
0
0
W
Mulan
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,108
Damage
25,469
50,845
Taken
49,534
28,899
Mitigated
23,605
16,283
Healing
12,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,661
3,043
0
4,188
11,482
2,862
2,592
0
11,482
51,336
0
W
Ullr
Abdi_w
Ullr
8,084
4,543
0
843
7,876
3,616
569
0
7,876
0
54,500
W
4,065
583
0
1,819
9,161
7,533
216
0
9,161
24,091
0
L
Thanatos
4,370
995
0
5,940
11,838
4,438
0
2,039
9,799
0
33,596
L
3,578
1,001
0
2,320
7,147
3,055
0
729
6,418
0
29,479
L
Mulan
SAU 212
Mulan
7,899
1,833
0
885
15,119
10,182
936
7,365
7,754
0
52,454
L
6,279
2,567
84
1,439
6,251
2,699
1,114
0
6,251
0
46,456
W
Arachne
W-justasp
Arachne
9,228
6,389
0
4,562
11,151
5,755
30
0
11,151
0
62,868
L
Hou Yi
an-jo-ma9
Hou Yi
3,343
2,118
0
1,671
9,179
3,231
0
1,593
7,586
0
27,908
W
Mulan
2,070
364
0
4,871
11,175
9,133
338
0
11,175
0
40,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,022
Gold Earned
33,307
399
Minions Killed
329
0
Camps Cleared
0
1,412,725
Distance Traveled
1,167,663
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,248
550
78
5
0
247,092
2
W
Ullr
8,720
581
103
7
0
276,717
6
W
Bacchus
7,393
493
32
2
0
265,809
3
L
Thanatos
6,542
436
57
4
0
282,546
1
L
Pele
5,649
377
58
4
0
181,313
2
L
Mulan
8,177
545
85
6
0
276,943
0
L
Neith
6,943
463
71
5
0
258,017
2
W
Arachne
8,704
580
102
7
0
340,634
2
L
Hou Yi
5,996
400
58
4
0
168,844
0
W
Mulan
7,957
530
84
6
0
282,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role