Player Matchup

Yu Huang
Yu Huang
Henruu
Yu Huang
Level 29
God Stats
0W - 1L
1,590 SR
Queue Stats
14W - 12L
1,533 Elo+
Solo
Merlin
Merlin
Nasch
Merlin
Level 66
God Stats
51W - 43L
1,665 SR
Queue Stats
266W - 254L
1,452 Elo+
Solo
Cliodhna
Cliodhna
OilMoneyyy
Cliodhna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,629 Elo+
Solo
Tyr
Tyr
babyIIIka2
Tyr
Level 27
God Stats
0W - 2L
1,312 SR
Queue Stats
3W - 5L
1,283 Elo+
Solo
Neith
Neith
slayphill420
Neith
Level 101
God Stats
3W - 6L
1,319 SR
Queue Stats
265W - 273L
1,521 Elo+
Solo
Team Averages
Level 62
1,477 SR
1,484 Elo+

VS

Team Averages
Level 129
1,587 SR
1,511 Elo+
Thor
Thor
BigKitten
Thor
Level 156
God Stats
14W - 11L
1,561 SR
Queue Stats
358W - 377L
1,442 Elo+
Party 1
Kuzenbo
Kuzenbo
Harceles
Kuzenbo
Level 129
God Stats
12W - 2L
1,507 SR
Queue Stats
106W - 101L
1,468 Elo+
Solo
Neith
Neith
Makka93
Neith
Level 94
God Stats
60W - 55L
1,615 SR
Queue Stats
86W - 81L
1,551 Elo+
Solo
Vulcan
Vulcan
Totembob
Vulcan
Level 160
God Stats
15W - 10L
1,591 SR
Queue Stats
257W - 287L
1,456 Elo+
Party 1
Gilgamesh
Gilgamesh
superrnoob
Gilgamesh
Level 104
God Stats
8W - 7L
1,662 SR
Queue Stats
119W - 115L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Henruu
Yu Huang
20
2 / 3 / 4
15,217
662
22,608
18,472
7,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Merlin
Nasch
Merlin
20
6 / 4 / 2
16,793
730
19,769
22,219
10,898
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cliodhna
OilMoneyyy
Cliodhna
20
6 / 15 / 4
15,294
665
20,086
34,090
15,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
1 / 5 / 6
13,811
600
19,304
34,056
38,248
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 1 / 1
11,919
518
889
5,287
1,699
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
11 / 4 / 4
17,569
764
27,879
26,249
12,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
Harceles
Kuzenbo
20
3 / 1 / 10
16,306
709
13,145
27,591
50,348
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
Makka93
Neith
20
2 / 4 / 13
15,483
673
16,600
19,365
8,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
Totembob
Vulcan
20
8 / 2 / 9
17,453
759
27,279
16,432
9,205
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
superrnoob
Gilgamesh
20
4 / 4 / 9
15,779
686
17,540
27,257
24,098
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
73
15
Kills
28
28
Deaths
15
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Thor
11
4
4
3.25
W
Kuzenbo
Harceles
Kuzenbo
3
1
10
8
L
Yu Huang
Henruu
Yu Huang
2
3
4
1.33
W
Neith
Makka93
Neith
2
4
13
2.13
L
Merlin
Nasch
Merlin
6
4
2
1.75
L
Cliodhna
OilMoneyyy
Cliodhna
6
15
4
0.53
W
Vulcan
Totembob
Vulcan
8
2
9
6.25
L
1
5
6
0.8
L
0
1
1
0.5
W
Gilgamesh
superrnoob
Gilgamesh
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,656
Damage
102,443
114,124
Taken
116,894
73,516
Mitigated
105,247
18,193
Healing
24,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
27,879
6,472
0
1,265
26,249
12,614
710
7,523
18,539
0
87,324
W
Kuzenbo
Harceles
Kuzenbo
13,145
4,477
1,131
6,824
27,591
50,348
125
9,702
17,422
33,787
0
L
Yu Huang
Henruu
Yu Huang
22,608
936
183
3,833
18,472
7,149
473
7,536
10,888
94,817
0
W
Neith
Makka93
Neith
16,600
7,789
0
5,871
19,365
8,982
7,832
8,600
10,508
0
56,632
L
Merlin
Nasch
Merlin
19,769
1,457
0
1,717
22,219
10,898
0
3,537
18,682
91,918
0
L
Cliodhna
OilMoneyyy
Cliodhna
20,086
2,447
0
4,816
34,090
15,522
0
14,517
19,463
0
54,198
W
Vulcan
Totembob
Vulcan
27,279
11,376
181
4,404
16,432
9,205
2,326
6,175
10,003
103,874
0
L
19,304
1,456
0
7,445
34,056
38,248
0
12,741
20,940
0
51,270
L
889
306
0
199
5,287
1,699
116
1,785
3,466
0
3,732
W
Gilgamesh
superrnoob
Gilgamesh
17,540
4,123
481
4,793
27,257
24,098
528
8,812
17,205
0
60,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,034
Gold Earned
82,590
394
Minions Killed
406
0
Camps Cleared
0
1,683,655
Distance Traveled
2,381,246
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
17,569
764
89
4
0
447,616
3
W
Kuzenbo
16,306
709
48
2
0
532,687
1
L
Yu Huang
15,217
662
162
7
0
404,908
0
W
Neith
15,483
673
77
3
0
412,457
5
L
Merlin
16,793
730
125
5
0
387,671
1
L
Cliodhna
15,294
665
59
3
0
344,269
0
W
Vulcan
17,453
759
143
6
0
493,554
1
L
Tyr
13,811
600
40
2
0
497,545
5
L
Neith
11,919
518
8
0
0
49,262
0
W
Gilgamesh
15,779
686
49
2
0
494,932
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role