Player Matchup

Charybdis
Charybdis
MamBanaJUHU
Charybdis
Level 147
God Stats
0W - 1L
1,599 SR
Queue Stats
414W - 297L
1,561 Elo+
Party 1
Izanami
Izanami
Mlody_Artur
Izanami
Level 28
God Stats
1W - 2L
1,705 SR
Queue Stats
135W - 109L
1,499 Elo+
Party 1
Ao Kuang
Ao Kuang
Mlody_Tomczak
Ao Kuang
Level 69
God Stats
7W - 4L
1,748 SR
Queue Stats
313W - 279L
1,441 Elo+
Party 1
Jormungandr
Jormungandr
Robcioqwerty
Jormungandr
Level 58
God Stats
2W - 1L
1,748 SR
Queue Stats
169W - 114L
1,553 Elo+
Party 1
He Bo
He Bo
Wardensky-
He Bo
Level 95
God Stats
13W - 11L
1,618 SR
Queue Stats
93W - 64L
1,511 Elo+
Party 1
Team Averages
Level 79
1,684 SR
1,513 Elo+

VS

Team Averages
Level 51
1,489 SR
1,458 Elo+
Hachiman
Hachiman
Lewgee11
Hachiman
Level 48
God Stats
1W - 2L
1,299 SR
Queue Stats
81W - 89L
1,474 Elo+
Solo
Nu Wa
Nu Wa
Morris68
Nu Wa
Level 125
God Stats
2W - 2L
1,613 SR
Queue Stats
105W - 105L
1,512 Elo+
Party 3
Apollo
Apollo
Shadowwolves834
Apollo
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,541 Elo+
Party 3
Baron Samedi
Baron Samedi
TomediusBlacka
Baron Samedi
Level 39
God Stats
4W - 1L
1,849 SR
Queue Stats
101W - 78L
1,498 Elo+
Party 2
Thor
Thor
xzV3nom27
Thor
Level 38
God Stats
1W - 1L
1,183 SR
Queue Stats
11W - 19L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MamBanaJUHU
Charybdis
16
2 / 1 / 2
10,022
557
14,684
21,684
10,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Mlody_Artur
Izanami
13
1 / 6 / 0
7,964
442
5,188
16,338
5,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Mlody_Tomczak
Ao Kuang
13
2 / 7 / 0
8,032
446
7,567
20,117
9,816
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Robcioqwerty
Jormungandr
13
0 / 1 / 1
7,865
437
5,778
15,189
13,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
12
4 / 6 / 0
8,024
446
6,764
12,240
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Lewgee11
Hachiman
17
7 / 1 / 4
10,818
601
15,715
14,378
5,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Morris68
Nu Wa
17
4 / 1 / 9
10,041
558
12,327
8,882
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 1
10,460
581
14,719
16,953
7,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
TomediusBlacka
Baron Samedi
12
1 / 1 / 9
8,423
468
9,120
10,529
9,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
13
6 / 4 / 4
9,001
500
8,340
15,244
6,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
9
Kills
21
21
Deaths
9
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Lewgee11
Hachiman
7
1
4
9
L
Charybdis
MamBanaJUHU
Charybdis
2
1
2
3
L
Izanami
Mlody_Artur
Izanami
1
6
0
0.17
L
Ao Kuang
Mlody_Tomczak
Ao Kuang
2
7
0
0.29
W
Nu Wa
Morris68
Nu Wa
4
1
9
8.5
L
Jormungandr
Robcioqwerty
Jormungandr
0
1
1
0.5
W
3
2
1
1.75
W
Baron Samedi
TomediusBlacka
Baron Samedi
1
1
9
5.5
L
He Bo
4
6
0
0.67
W
Thor
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,981
Damage
60,221
85,568
Taken
65,986
44,135
Mitigated
34,045
30,744
Healing
28,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Lewgee11
Hachiman
15,715
9,109
0
9,283
14,378
5,903
2,830
3,681
10,697
0
99,401
L
Charybdis
MamBanaJUHU
Charybdis
14,684
7,637
0
12,833
21,684
10,053
824
3,031
18,653
0
96,027
L
Izanami
Mlody_Artur
Izanami
5,188
3,743
0
3,449
16,338
5,814
0
3,705
12,633
0
54,261
L
Ao Kuang
Mlody_Tomczak
Ao Kuang
7,567
2,588
0
8,409
20,117
9,816
0
3,628
16,489
55,466
15,545
W
Nu Wa
Morris68
Nu Wa
12,327
2,462
153
2,280
8,882
4,111
834
3,673
5,209
83,390
0
L
Jormungandr
Robcioqwerty
Jormungandr
5,778
2,641
409
3,275
15,189
13,902
130
6,712
8,477
44,182
0
W
14,719
11,205
0
11,288
16,953
7,760
0
1,668
15,285
0
96,890
W
Baron Samedi
TomediusBlacka
Baron Samedi
9,120
2,039
1,075
3,180
10,529
9,304
263
4,184
6,128
30,190
0
L
He Bo
6,764
354
0
2,369
12,240
4,550
0
4,371
7,869
52,746
0
W
Thor
8,340
3,455
0
1,168
15,244
6,967
80
6,297
8,947
0
52,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,907
Gold Earned
48,743
507
Minions Killed
562
0
Camps Cleared
0
1,553,117
Distance Traveled
1,557,287
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,818
601
157
9
0
306,948
1
L
Charybdis
10,022
557
162
9
0
300,422
6
L
Izanami
7,964
442
91
5
0
281,897
3
L
Ao Kuang
8,032
446
103
6
0
335,958
2
W
Nu Wa
10,041
558
116
6
0
265,255
4
L
Jormungandr
7,865
437
65
4
0
336,164
0
W
Apollo
10,460
581
171
10
0
306,967
0
W
Baron Samedi
8,423
468
35
2
0
342,773
5
L
He Bo
8,024
446
86
5
0
298,676
2
W
Thor
9,001
500
83
5
0
335,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role