Player Matchup

Medusa
Medusa
Alexgatilo19
Medusa
Level 107
God Stats
2W - 1L
1,501 SR
Queue Stats
143W - 144L
1,509 Elo+
Solo
Cthulhu
Cthulhu
Hampo4464
Cthulhu
Level 68
God Stats
5W - 5L
1,956 SR
Queue Stats
196W - 194L
1,186 Elo+
Solo
He Bo
He Bo
Lukas Seal
He Bo
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 62L
1,388 Elo+
Solo
Merlin
Merlin
PachecoKamui
Merlin
Level 63
God Stats
7W - 7L
1,515 SR
Queue Stats
137W - 150L
1,389 Elo+
Solo
Hun Batz
Hun Batz
hewmon
Hun Batz
Level 147
God Stats
153W - 129L
1,568 SR
Queue Stats
310W - 327L
1,363 Elo+
Solo
Team Averages
Level 98
1,608 SR
1,367 Elo+

VS

Team Averages
Level 84
1,574 SR
1,308 Elo+
Jing Wei
Jing Wei
AllBeast-19
Jing Wei
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
283W - 290L
1,409 Elo+
Solo
Fenrir
Fenrir
BH Chaos Wolf
Fenrir
Level 66
God Stats
5W - 2L
1,604 SR
Queue Stats
65W - 66L
1,348 Elo+
Solo
Guan Yu
Guan Yu
BigJayDawg90
Guan Yu
Level 160
God Stats
9W - 8L
1,711 SR
Queue Stats
571W - 622L
1,286 Elo+
Solo
Kukulkan
Kukulkan
OkiMasako
Kukulkan
Level 44
God Stats
1W - 1L
1,655 SR
Queue Stats
1W - 7L
1,098 Elo+
Solo
Aphrodite
Aphrodite
ShadowCurse303
Aphrodite
Level 65
God Stats
2W - 5L
1,399 SR
Queue Stats
64W - 71L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
6 / 8 / 2
11,039
502
17,694
20,032
8,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Hampo4464
Cthulhu
15
4 / 4 / 2
9,340
425
13,156
21,814
21,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
14
0 / 6 / 2
9,315
423
10,886
13,380
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
8
0 / 1 / 1
6,849
311
3,582
3,986
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
hewmon
Hun Batz
18
2 / 2 / 3
10,838
493
12,452
17,585
7,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AllBeast-19
Jing Wei
19
5 / 4 / 2
11,916
542
10,506
21,711
9,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 3 / 1
10,988
499
13,229
23,630
12,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
BigJayDawg90
Guan Yu
19
5 / 1 / 3
11,505
523
11,057
21,345
23,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
OkiMasako
Kukulkan
7
0 / 3 / 0
6,890
313
144
4,833
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
ShadowCurse303
Aphrodite
16
1 / 1 / 7
10,174
462
12,720
20,897
9,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
12
Kills
19
21
Deaths
12
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
6
8
2
0.88
W
Jing Wei
AllBeast-19
Jing Wei
5
4
2
1.5
W
8
3
1
2.83
W
Guan Yu
BigJayDawg90
Guan Yu
5
1
3
6.5
L
Cthulhu
Hampo4464
Cthulhu
4
4
2
1.25
L
He Bo
0
6
2
0.17
W
Kukulkan
OkiMasako
Kukulkan
0
3
0
0
L
Merlin
0
1
1
0.5
W
Aphrodite
ShadowCurse303
Aphrodite
1
1
7
4.5
L
Hun Batz
hewmon
Hun Batz
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,770
Damage
47,656
76,797
Taken
92,416
42,275
Mitigated
55,931
18,447
Healing
49,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
17,694
7,630
0
3,223
20,032
8,468
2,756
2,826
17,042
0
76,509
W
Jing Wei
AllBeast-19
Jing Wei
10,506
7,434
0
8,689
21,711
9,364
246
2,915
18,442
0
102,061
W
13,229
4,723
0
10,072
23,630
12,115
615
4,004
19,396
0
86,115
W
Guan Yu
BigJayDawg90
Guan Yu
11,057
705
647
8,873
21,345
23,127
684
11,561
9,624
0
78,737
L
Cthulhu
Hampo4464
Cthulhu
13,156
430
356
4,861
21,814
21,338
0
4,819
16,626
61,832
0
L
He Bo
10,886
941
0
1,950
13,380
3,244
382
1,148
12,166
62,839
0
W
Kukulkan
OkiMasako
Kukulkan
144
144
0
0
4,833
1,549
147
889
3,870
6,694
0
L
Merlin
3,582
200
0
1,250
3,986
1,332
0
1,567
2,153
20,735
0
W
Aphrodite
ShadowCurse303
Aphrodite
12,720
1,510
6,649
14,222
20,897
9,776
820
7,129
13,460
80,460
0
L
Hun Batz
hewmon
Hun Batz
12,452
2,470
0
6,807
17,585
7,893
0
1,511
15,946
0
104,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,381
Gold Earned
51,473
485
Minions Killed
547
0
Camps Cleared
0
1,645,377
Distance Traveled
2,002,606
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,039
502
110
5
0
346,212
0
W
Jing Wei
11,916
542
156
7
0
389,499
5
W
Fenrir
10,988
499
112
5
0
480,435
0
W
Guan Yu
11,505
523
124
6
0
419,440
0
L
Cthulhu
9,340
425
92
4
0
433,641
2
L
He Bo
9,315
423
99
5
0
291,382
1
W
Kukulkan
6,890
313
18
1
0
308,305
0
L
Merlin
6,849
311
30
1
0
133,798
0
W
Aphrodite
10,174
462
137
6
0
404,927
0
L
Hun Batz
10,838
493
154
7
0
440,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role