Player Matchup

Pele
Pele
 
Pele
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
AKXXT
Tsukuyomi
Level 94
God Stats
15W - 15L
1,532 SR
Queue Stats
568W - 612L
1,444 Elo+
Solo
Medusa
Medusa
Faadee
Medusa
Level 52
God Stats
7W - 5L
1,500 SR
Queue Stats
174W - 190L
1,438 Elo+
Solo
Atlas
Atlas
FrogLips
Atlas
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,620 Elo+
Solo
Olorun
Olorun
PalmtopTiger
Olorun
Level 101
God Stats
3W - 2L
1,911 SR
Queue Stats
64W - 42L
1,673 Elo+
Solo
Team Averages
Level 91
1,589 SR
1,535 Elo+

VS

Team Averages
Level 93
1,549 SR
1,534 Elo+
Apollo
Apollo
ChaoticFields
Apollo
Level 123
God Stats
6W - 4L
1,606 SR
Queue Stats
127W - 140L
1,551 Elo+
Solo
Xing Tian
Xing Tian
FerGon59
Xing Tian
Level 159
God Stats
3W - 5L
1,616 SR
Queue Stats
158W - 169L
1,607 Elo+
Solo
Thanatos
Thanatos
OneWingAngel89
Thanatos
Level 49
God Stats
66W - 75L
1,482 SR
Queue Stats
159W - 182L
1,442 Elo+
Party 1
Hera
Hera
YoutubeYoulose
Hera
Level 28
God Stats
9W - 6L
1,500 SR
Queue Stats
24W - 25L
1,621 Elo+
Party 1
Sun Wukong
Sun Wukong
new-37189136
Sun Wukong
Level 106
God Stats
12W - 6L
1,540 SR
Queue Stats
29W - 34L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
2
0 / 1 / 0
5,091
283
147
1,399
297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tsukuyomi
AKXXT
Tsukuyomi
12
1 / 10 / 3
7,388
410
8,972
22,781
13,147
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Faadee
Medusa
13
0 / 5 / 0
7,592
422
6,707
11,390
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
FrogLips
Atlas
14
2 / 5 / 0
8,715
484
13,701
17,775
20,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Olorun
16
11 / 5 / 1
10,455
581
15,190
18,608
8,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 6
10,870
604
10,769
12,698
5,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
FerGon59
Xing Tian
16
5 / 2 / 13
10,931
607
8,006
18,108
18,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
16
5 / 3 / 7
10,291
572
7,444
18,946
9,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 4 / 8
9,590
533
10,178
9,213
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
new-37189136
Sun Wukong
17
3 / 3 / 4
10,453
581
12,787
22,008
16,678
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
14
Kills
25
26
Deaths
14
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
1
0
0
L
Tsukuyomi
AKXXT
Tsukuyomi
1
10
3
0.25
W
7
2
6
5
L
Medusa
Faadee
Medusa
0
5
0
0
W
Xing Tian
FerGon59
Xing Tian
5
2
13
5.75
L
Atlas
FrogLips
Atlas
2
5
0
0.4
W
Thanatos
5
3
7
2.83
L
Olorun
11
5
1
2.3
W
5
4
8
2.25
W
Sun Wukong
new-37189136
Sun Wukong
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,717
Damage
49,184
71,953
Taken
80,973
46,030
Mitigated
54,465
18,749
Healing
38,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
147
0
0
9
1,399
297
0
268
1,131
0
3,908
L
Tsukuyomi
AKXXT
Tsukuyomi
8,972
1,748
0
2,775
22,781
13,147
25
4,832
17,843
0
41,247
W
10,769
7,752
0
6,216
12,698
5,666
710
2,204
10,494
0
90,496
L
Medusa
Faadee
Medusa
6,707
3,646
0
3,634
11,390
3,841
45
3,453
7,857
0
50,217
W
Xing Tian
FerGon59
Xing Tian
8,006
1,036
2,904
3,115
18,108
18,317
294
3,134
14,974
40,746
0
L
Atlas
FrogLips
Atlas
13,701
5,560
0
2,724
17,775
20,604
0
3,029
14,700
65,193
0
W
Thanatos
7,444
2,924
0
16,174
18,946
9,576
837
4,383
14,499
0
90,614
L
Olorun
15,190
7,489
455
9,152
18,608
8,141
410
6,084
12,238
76,216
0
W
10,178
2,838
0
462
9,213
4,228
90
4,404
4,763
57,292
0
W
Sun Wukong
new-37189136
Sun Wukong
12,787
3,321
0
9,560
22,008
16,678
0
14,231
6,785
0
81,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,241
Gold Earned
52,135
357
Minions Killed
561
0
Camps Cleared
0
1,246,804
Distance Traveled
1,687,163
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,091
283
10
1
0
42,558
0
L
Tsukuyomi
7,388
410
48
3
0
290,106
4
W
Apollo
10,870
604
144
8
0
344,584
4
L
Medusa
7,592
422
84
5
0
329,679
3
W
Xing Tian
10,931
607
41
2
0
329,666
4
L
Atlas
8,715
484
110
6
0
271,161
2
W
Thanatos
10,291
572
127
7
0
386,020
1
L
Olorun
10,455
581
105
6
0
313,300
3
W
Hera
9,590
533
95
5
0
317,291
1
W
Sun Wukong
10,453
581
154
9
0
309,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role