Player Matchup

Charybdis
Charybdis
Crispyy B
Charybdis
Level 124
God Stats
15W - 9L
1,584 SR
Queue Stats
569W - 587L
1,500 Elo+
Solo
Vulcan
Vulcan
Dannlaggertz
Vulcan
Level 116
God Stats
11W - 6L
1,580 SR
Queue Stats
378W - 369L
1,634 Elo+
Solo
Cerberus
Cerberus
LowFlux
Cerberus
Level 57
God Stats
13W - 9L
1,608 SR
Queue Stats
313W - 372L
1,411 Elo+
Solo
Ne Zha
Ne Zha
pkj6204
Ne Zha
Level 80
God Stats
7W - 2L
1,885 SR
Queue Stats
60W - 50L
1,554 Elo+
Solo
Sol
Sol
xSiddag
Sol
Level 88
God Stats
4W - 3L
1,469 SR
Queue Stats
95W - 98L
1,459 Elo+
Solo
Team Averages
Level 93
1,625 SR
1,511 Elo+

VS

Team Averages
Level 116
1,587 SR
1,468 Elo+
Baron Samedi
Baron Samedi
Happydevil89
Baron Samedi
Level 105
God Stats
58W - 41L
1,354 SR
Queue Stats
435W - 489L
1,414 Elo+
Solo
Skadi
Skadi
Mtnmedic
Skadi
Level 149
God Stats
11W - 15L
1,594 SR
Queue Stats
220W - 210L
1,524 Elo+
Solo
Horus
Horus
RubyHaunt
Horus
Level 104
God Stats
2W - 5L
1,726 SR
Queue Stats
420W - 439L
1,465 Elo+
Solo
Thanatos
Thanatos
ilicktoes420
Thanatos
Level 62
God Stats
5W - 4L
1,604 SR
Queue Stats
94W - 93L
1,431 Elo+
Solo
Jormungandr
Jormungandr
porteur
Jormungandr
Level 160
God Stats
12W - 10L
1,654 SR
Queue Stats
143W - 154L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Crispyy B
Charybdis
11
1 / 1 / 0
6,128
557
3,102
7,432
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
12
4 / 0 / 4
7,049
641
7,955
5,044
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
LowFlux
Cerberus
10
0 / 0 / 1
5,906
537
3,004
7,372
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ne Zha
pkj6204
Ne Zha
11
7 / 1 / 0
6,869
624
5,164
8,225
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
11
3 / 4 / 0
6,902
627
7,877
10,727
4,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Happydevil89
Baron Samedi
8
0 / 5 / 1
4,901
446
3,638
6,776
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Mtnmedic
Skadi
11
1 / 1 / 0
6,035
549
4,251
6,472
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Horus
RubyHaunt
Horus
8
0 / 2 / 1
5,292
481
3,624
9,998
7,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
ilicktoes420
Thanatos
9
1 / 3 / 0
5,402
491
1,623
7,387
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
porteur
Jormungandr
11
3 / 4 / 1
6,591
599
7,821
11,426
8,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
15
Kills
5
6
Deaths
15
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Crispyy B
Charybdis
1
1
0
1
W
Vulcan
4
0
4
6
L
Baron Samedi
Happydevil89
Baron Samedi
0
5
1
0.1
W
Cerberus
LowFlux
Cerberus
0
0
1
0.5
L
Skadi
Mtnmedic
Skadi
1
1
0
1
L
Horus
RubyHaunt
Horus
0
2
1
0.25
L
Thanatos
ilicktoes420
Thanatos
1
3
0
0.33
W
Ne Zha
pkj6204
Ne Zha
7
1
0
7
L
Jormungandr
porteur
Jormungandr
3
4
1
0.88
W
Sol
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,102
Damage
20,957
38,800
Taken
42,059
16,011
Mitigated
23,875
14,956
Healing
15,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Crispyy B
Charybdis
3,102
1,745
0
5,332
7,432
1,934
0
0
7,432
0
47,823
W
Vulcan
7,955
1,496
0
693
5,044
2,190
80
2,420
2,624
52,901
0
L
Baron Samedi
Happydevil89
Baron Samedi
3,638
265
280
310
6,776
3,682
0
4,353
2,423
28,131
0
W
Cerberus
LowFlux
Cerberus
3,004
311
0
2,876
7,372
4,388
0
488
6,884
20,192
0
L
Skadi
Mtnmedic
Skadi
4,251
1,745
0
3,511
6,472
1,879
0
1,054
5,418
0
46,947
L
Horus
RubyHaunt
Horus
3,624
1,957
728
2,762
9,998
7,069
0
4,322
5,676
0
14,442
L
Thanatos
ilicktoes420
Thanatos
1,623
422
0
4,298
7,387
3,220
0
1,539
5,848
0
24,444
W
Ne Zha
pkj6204
Ne Zha
5,164
2,255
0
1,437
8,225
2,942
0
2,114
6,111
0
44,590
L
Jormungandr
porteur
Jormungandr
7,821
3,803
0
3,385
11,426
8,025
0
6,598
4,828
46,257
0
W
Sol
7,877
3,331
0
4,618
10,727
4,557
1,415
6,437
4,290
42,325
5,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,854
Gold Earned
28,221
362
Minions Killed
257
0
Camps Cleared
0
1,108,815
Distance Traveled
966,388
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,128
557
100
9
0
185,890
4
W
Vulcan
7,049
641
78
7
0
253,295
2
L
Baron Samedi
4,901
446
47
4
0
188,254
0
W
Cerberus
5,906
537
34
3
0
240,119
4
L
Skadi
6,035
549
74
7
0
200,002
2
L
Horus
5,292
481
28
3
0
229,204
0
L
Thanatos
5,402
491
40
4
0
160,957
0
W
Ne Zha
6,869
624
77
7
0
259,160
1
L
Jormungandr
6,591
599
68
6
0
187,971
4
W
Sol
6,902
627
73
7
0
170,351
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role