Player Matchup

Thoth
Thoth
PawgTheReckoning
Thoth
Level 87
God Stats
4W - 1L
1,803 SR
Queue Stats
24W - 16L
1,485 Elo+
Party 1
Osiris
Osiris
oofTheReckoning
Osiris
Level 121
God Stats
1W - 0L
1,631 SR
Queue Stats
36W - 20L
1,555 Elo+
Party 1
Neith
Neith
skrtTheReckoning
Neith
Level 118
God Stats
1W - 0L
1,700 SR
Queue Stats
40W - 17L
1,619 Elo+
Party 1
Team Averages
Level 109
1,711 SR
1,553 Elo+

VS

Team Averages
Level 106
1,441 SR
1,427 Elo+
Izanami
Izanami
Hustletingz
Izanami
Level 130
God Stats
13W - 20L
1,715 SR
Queue Stats
403W - 447L
1,575 Elo+
Solo
King Arthur
King Arthur
MetThe DUKE14
King Arthur
Level 146
God Stats
34W - 55L
1,371 SR
Queue Stats
370W - 443L
1,361 Elo+
Solo
Tiamat
Tiamat
Rhino1156
Tiamat
Level 41
God Stats
1W - 4L
1,236 SR
Queue Stats
9W - 17L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 5
14,200
747
18,471
15,025
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 3 / 10
12,211
643
10,354
23,445
24,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
7 / 3 / 7
14,136
744
26,452
15,767
7,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hustletingz
Izanami
18
6 / 2 / 2
12,909
679
14,209
13,793
5,230
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
MetThe DUKE14
King Arthur
17
4 / 7 / 5
12,218
643
12,134
26,511
31,323
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Rhino1156
Tiamat
17
1 / 7 / 8
11,788
620
10,739
21,815
11,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
16
Kills
11
11
Deaths
16
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
Hustletingz
Izanami
6
2
2
3.5
L
King Arthur
MetThe DUKE14
King Arthur
4
7
5
0.93
W
7
5
5
1.9
L
Tiamat
Rhino1156
Tiamat
1
7
8
0.71
W
2
3
10
2.33
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,277
Damage
37,082
54,237
Taken
62,119
37,409
Mitigated
48,265
7,417
Healing
7,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Hustletingz
Izanami
14,209
10,460
0
673
13,793
5,230
0
4,638
9,155
0
64,638
L
King Arthur
MetThe DUKE14
King Arthur
12,134
1,487
304
2,608
26,511
31,323
0
6,579
19,932
0
26,190
W
18,471
940
975
1,781
15,025
5,835
1,029
3,666
11,064
66,036
0
L
Tiamat
Rhino1156
Tiamat
10,739
300
578
3,113
21,815
11,712
0
7,734
14,081
28,766
0
W
10,354
3,126
0
2,233
23,445
24,147
294
4,010
18,851
0
28,544
W
26,452
6,891
0
2,428
15,767
7,427
869
2,132
13,414
0
87,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,547
Gold Earned
36,915
231
Minions Killed
183
9
Camps Cleared
6
965,243
Distance Traveled
916,432
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,909
679
108
6
5
321,312
6
L
King Arthur
12,218
643
22
1
0
308,659
1
W
Thoth
14,200
747
79
4
0
307,175
1
L
Tiamat
11,788
620
53
3
1
286,461
2
W
Osiris
12,211
643
35
2
2
324,852
0
W
Neith
14,136
744
117
6
7
333,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role