Player Matchup

Neith
Neith
Dannlaggertz
Neith
Level 116
God Stats
9W - 10L
1,625 SR
Queue Stats
378W - 369L
1,639 Elo+
Solo
Athena
Athena
Failedit
Athena
Level 129
God Stats
11W - 13L
1,513 SR
Queue Stats
719W - 692L
1,548 Elo+
Solo
Hel
Hel
LowFlux
Hel
Level 57
God Stats
1W - 6L
1,151 SR
Queue Stats
313W - 372L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
Smexykins
Gilgamesh
Level 149
God Stats
3W - 5L
1,262 SR
Queue Stats
195W - 159L
1,617 Elo+
Solo
Ullr
Ullr
xSiddag
Ullr
Level 88
God Stats
5W - 6L
1,508 SR
Queue Stats
95W - 98L
1,477 Elo+
Solo
Team Averages
Level 108
1,412 SR
1,542 Elo+

VS

Team Averages
Level 112
1,613 SR
1,558 Elo+
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
GreyNilX
Kali
Level 86
God Stats
27W - 8L
1,967 SR
Queue Stats
350W - 366L
1,503 Elo+
Solo
Atlas
Atlas
PeekAsneek96123
Atlas
Level 132
God Stats
15W - 14L
1,596 SR
Queue Stats
97W - 107L
1,648 Elo+
Solo
Charybdis
Charybdis
sueyoshii
Charybdis
Level 23
God Stats
20W - 12L
1,500 SR
Queue Stats
327W - 227L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 2
8,800
550
14,721
12,251
5,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Failedit
Athena
12
2 / 3 / 4
7,902
494
5,285
19,656
18,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
13
0 / 4 / 1
7,504
469
1,585
9,104
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Smexykins
Gilgamesh
12
1 / 4 / 0
7,338
459
7,352
15,299
9,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
xSiddag
Ullr
11
0 / 7 / 0
7,137
446
4,315
16,770
6,410
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
2 / 0 / 4
8,990
562
6,090
3,737
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
 
Baron Samedi
14
4 / 1 / 7
8,465
529
11,410
11,794
5,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
16
9 / 1 / 3
9,987
624
11,111
14,193
6,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 0 / 6
9,967
623
16,938
14,110
14,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
sueyoshii
Charybdis
11
1 / 6 / 2
7,052
441
5,679
13,294
4,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
8
Kills
21
21
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
0
4
4
W
Baron Samedi
 
Baron Samedi
4
1
7
7.5
L
5
3
2
2
L
Athena
Failedit
Athena
2
3
4
1.33
W
Kali
9
1
3
10.5
L
Hel
0
4
1
0.13
W
5
0
6
8
L
Gilgamesh
Smexykins
Gilgamesh
1
4
0
0.25
W
Charybdis
sueyoshii
Charybdis
1
6
2
0.33
L
Ullr
xSiddag
Ullr
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,258
Damage
51,228
73,080
Taken
57,128
42,551
Mitigated
32,624
15,522
Healing
20,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,090
2,901
0
907
3,737
1,740
0
221
3,516
68,723
0
W
Baron Samedi
 
Baron Samedi
11,410
1,651
1,703
6,741
11,794
5,463
0
778
11,016
54,701
0
L
14,721
6,966
0
4,840
12,251
5,329
950
5,388
6,763
0
65,119
L
Athena
Failedit
Athena
5,285
1,582
0
3,991
19,656
18,043
0
9,564
9,922
27,206
0
W
Kali
11,111
5,698
0
4,709
14,193
6,897
1,614
2,148
12,045
0
87,623
L
Hel
1,585
198
457
1,416
9,104
3,690
0
3,847
5,087
55,016
0
W
16,938
5,895
0
5,192
14,110
14,190
212
899
13,211
74,443
0
L
Gilgamesh
Smexykins
Gilgamesh
7,352
2,158
0
2,262
15,299
9,079
0
3,279
11,868
0
67,649
W
Charybdis
sueyoshii
Charybdis
5,679
3,306
0
898
13,294
4,334
0
2,824
10,470
0
40,009
L
Ullr
xSiddag
Ullr
4,315
1,089
0
2,556
16,770
6,410
0
10,956
5,002
0
50,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,681
Gold Earned
44,461
454
Minions Killed
540
0
Camps Cleared
0
1,531,097
Distance Traveled
1,623,639
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,990
562
133
8
0
369,848
7
W
Baron Samedi
8,465
529
71
4
0
319,342
1
L
Neith
8,800
550
84
5
0
273,329
4
L
Athena
7,902
494
56
4
0
348,534
3
W
Kali
9,987
624
147
9
0
352,752
2
L
Hel
7,504
469
119
7
0
321,551
6
W
Atlas
9,967
623
130
8
0
304,675
3
L
Gilgamesh
7,338
459
108
7
0
340,833
4
W
Charybdis
7,052
441
59
4
0
277,022
5
L
Ullr
7,137
446
87
5
0
246,850
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role