Player Matchup

Ares
Ares
Bronze IV
 
Ares
Bronze IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver II
DSlime
Hachiman
Silver II
Level 124
God Stats
2W - 3L
1,281 SR
Queue Stats
7W - 13L
1,445 MMR
Solo
Tyr
Tyr
Silver IV
Darske77
Tyr
Silver IV
Level 113
God Stats
1W - 2L
1,383 SR
Queue Stats
8W - 9L
1,409 MMR
Solo
Arachne
Arachne
Bronze V
TheNegativeLord
Arachne
Bronze V
Level 154
God Stats
2W - 3L
1,497 SR
Queue Stats
15W - 23L
1,368 MMR
Solo
Apollo
Apollo
Gold IV
wabienne
Apollo
Gold IV
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 210L
1,467 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 141
1,432 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 152
1,706 SR
1,518 MMR
Jormungandr
Jormungandr
Gold III
 
Jormungandr
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver II
 
Zeus
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
NaeWay
Nemesis
Bronze III
Level 126
God Stats
1W - 0L
1,833 SR
Queue Stats
3W - 1L
1,538 MMR
Solo
Cupid
Cupid
Gold V
SirCannagen
Cupid
Gold V
Level 160
God Stats
4W - 4L
1,863 SR
Queue Stats
160W - 135L
1,540 MMR
Solo
Athena
Athena
Gold III
azzrraeLL
Athena
Gold III
Level 158
God Stats
20W - 11L
1,835 SR
Queue Stats
295W - 296L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 1 / 1
6,602
440
4,488
11,114
8,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
DSlime
Hachiman
11
0 / 4 / 0
7,026
468
5,481
11,297
3,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 1 / 0
6,980
465
3,181
13,826
11,882
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 1
6,343
423
3,032
13,671
4,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
wabienne
Apollo
13
2 / 1 / 0
7,643
510
5,082
9,747
3,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliBakasuraAchillesThoth

VS

Bans
MercuryJing WeiCliodhnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
0 / 0 / 1
8,226
548
10,337
7,680
8,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
 
Zeus
13
1 / 1 / 4
7,776
518
6,118
5,944
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
NaeWay
Nemesis
14
7 / 1 / 0
8,407
560
11,722
11,432
6,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 0 / 3
8,709
581
10,305
9,087
4,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
azzrraeLL
Athena
11
1 / 0 / 7
7,117
474
4,134
9,340
8,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
10
10
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
1
1
0.5
W
Jormungandr
 
Jormungandr
0
0
1
0.5
W
Zeus
 
Zeus
1
1
4
3
L
Hachiman
DSlime
Hachiman
0
4
0
0
L
0
1
0
0
W
Nemesis
NaeWay
Nemesis
7
1
0
7
W
1
0
3
2.5
L
0
3
1
0.17
W
Athena
azzrraeLL
Athena
1
0
7
4.5
L
Apollo
wabienne
Apollo
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,264
Damage
42,616
59,655
Taken
43,483
32,775
Mitigated
29,720
16,063
Healing
14,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,488
162
0
2,508
11,114
8,664
0
1,936
9,178
25,858
0
W
Jormungandr
 
Jormungandr
10,337
4,082
0
1,900
7,680
8,548
630
0
7,680
70,260
0
W
Zeus
 
Zeus
6,118
611
0
1,465
5,944
2,381
285
1,110
4,834
55,718
0
L
Hachiman
DSlime
Hachiman
5,481
4,277
0
3,889
11,297
3,724
0
1,340
9,957
0
50,573
L
3,181
657
0
5,094
13,826
11,882
0
9,154
3,762
0
51,589
W
Nemesis
NaeWay
Nemesis
11,722
6,049
0
1,830
11,432
6,015
280
832
10,600
0
75,585
W
10,305
5,304
278
6,870
9,087
4,417
1,187
894
8,193
0
84,847
L
3,032
2,282
0
1,491
13,671
4,868
0
3,033
10,638
0
39,337
W
Athena
azzrraeLL
Athena
4,134
845
0
2,344
9,340
8,359
0
1,652
7,688
15,866
0
L
Apollo
wabienne
Apollo
5,082
2,241
0
3,081
9,747
3,637
0
4,216
5,531
0
60,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,594
Gold Earned
40,235
429
Minions Killed
534
0
Camps Cleared
0
1,431,344
Distance Traveled
1,431,624
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,602
440
33
2
0
291,873
4
W
Jormungandr
8,226
548
123
8
0
258,973
0
W
Zeus
7,776
518
124
8
0
276,553
6
L
Hachiman
7,026
468
99
7
0
236,579
3
L
Tyr
6,980
465
99
7
0
285,697
2
W
Nemesis
8,407
560
115
8
0
326,284
3
W
Cupid
8,709
581
154
10
0
251,363
4
L
Arachne
6,343
423
75
5
0
310,983
3
W
Athena
7,117
474
18
1
0
318,451
7
L
Apollo
7,643
510
123
8
0
306,212
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role