Player Matchup

Jormungandr
Jormungandr
AF Yeezus
Jormungandr
Level 87
God Stats
0W - 1L
1,398 SR
Queue Stats
2W - 4L
1,722 Elo+
Solo
Osiris
Osiris
ThroatGameOP
Osiris
Level 160
God Stats
2W - 2L
1,653 SR
Queue Stats
106W - 109L
1,506 Elo+
Solo
Kumbhakarna
Kumbhakarna
haleycats
Kumbhakarna
Level 120
God Stats
1W - 2L
1,522 SR
Queue Stats
65W - 61L
1,609 Elo+
Solo
Zeus
Zeus
meat124
Zeus
Level 87
God Stats
5W - 6L
1,620 SR
Queue Stats
225W - 185L
1,639 Elo+
Solo
Eset
Eset
xxTenebris327xx
Eset
Level 142
God Stats
3W - 4L
1,548 SR
Queue Stats
166W - 139L
1,590 Elo+
Solo
Team Averages
Level 119
1,548 SR
1,613 Elo+

VS

Team Averages
Level 144
1,630 SR
1,560 Elo+
Sun Wukong
Sun Wukong
Curtdady94
Sun Wukong
Level 125
God Stats
2W - 1L
1,466 SR
Queue Stats
166W - 160L
1,450 Elo+
Party 1
Charybdis
Charybdis
Lord Poolie
Charybdis
Level 147
God Stats
1W - 2L
1,646 SR
Queue Stats
116W - 95L
1,614 Elo+
Solo
Set
Set
MingusDew
Set
Level 155
God Stats
1W - 0L
1,770 SR
Queue Stats
101W - 57L
1,601 Elo+
Solo
Chaac
Chaac
MoJeets
Chaac
Level 144
God Stats
4W - 2L
1,727 SR
Queue Stats
60W - 40L
1,627 Elo+
Party 1
Atlas
Atlas
TANAN0
Atlas
Level 148
God Stats
1W - 0L
1,541 SR
Queue Stats
90W - 81L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AF Yeezus
Jormungandr
17
2 / 7 / 16
10,774
673
19,187
28,485
24,585
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
18
10 / 5 / 8
11,795
737
20,291
19,480
18,707
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
haleycats
Kumbhakarna
17
2 / 4 / 15
10,705
669
8,523
28,489
39,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
meat124
Zeus
20
8 / 5 / 12
12,499
781
33,455
15,662
8,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 4 / 15
11,496
719
9,212
16,192
11,568
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Curtdady94
Sun Wukong
17
1 / 7 / 10
9,896
619
6,441
23,754
28,869
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
Lord Poolie
Charybdis
20
12 / 4 / 8
13,636
852
29,652
17,338
8,012
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 5 / 15
10,923
683
13,263
19,694
17,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
MoJeets
Chaac
18
2 / 5 / 14
10,480
655
15,264
23,019
24,209
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Atlas
TANAN0
Atlas
20
9 / 4 / 14
12,310
769
23,436
22,611
23,218
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
86
25
Kills
25
25
Deaths
25
66
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AF Yeezus
Jormungandr
2
7
16
1.43
W
Sun Wukong
Curtdady94
Sun Wukong
1
7
10
0.86
W
Charybdis
Lord Poolie
Charybdis
12
4
8
4
W
1
5
15
1.7
W
Chaac
MoJeets
Chaac
2
5
14
1.8
W
Atlas
TANAN0
Atlas
9
4
14
4
L
Osiris
10
5
8
2.8
L
Kumbhakarna
haleycats
Kumbhakarna
2
4
15
2.38
L
Zeus
meat124
Zeus
8
5
12
2.8
L
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,668
Damage
88,056
108,308
Taken
106,416
102,981
Mitigated
102,140
27,487
Healing
38,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AF Yeezus
Jormungandr
19,187
3,773
1,667
3,512
28,485
24,585
765
3,708
24,421
35,916
0
W
Sun Wukong
Curtdady94
Sun Wukong
6,441
508
2,187
4,559
23,754
28,869
726
16,510
7,244
0
15,438
W
Charybdis
Lord Poolie
Charybdis
29,652
13,301
815
6,398
17,338
8,012
4,471
11,047
6,291
0
58,023
W
13,263
5,433
2,303
6,822
19,694
17,832
800
13,493
6,201
0
22,222
W
Chaac
MoJeets
Chaac
15,264
1,200
1,745
5,957
23,019
24,209
348
14,083
8,936
0
37,872
W
Atlas
TANAN0
Atlas
23,436
6,719
3,861
3,860
22,611
23,218
1,117
15,244
7,367
35,026
0
L
Osiris
20,291
3,983
3,290
2,711
19,480
18,707
3,096
4,772
14,338
0
28,046
L
Kumbhakarna
haleycats
Kumbhakarna
8,523
474
2,004
5,842
28,489
39,620
259
6,175
21,746
20,461
0
L
Zeus
meat124
Zeus
33,455
2,489
940
1,104
15,662
8,501
1,974
3,519
11,861
51,936
0
L
9,212
809
4,296
2,121
16,192
11,568
1,043
3,405
12,506
28,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,269
Gold Earned
57,245
165
Minions Killed
145
0
Camps Cleared
0
1,421,381
Distance Traveled
1,356,595
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,774
673
36
2
0
264,865
1
W
Sun Wukong
9,896
619
26
2
0
260,609
0
W
Charybdis
13,636
852
51
3
0
235,605
0
W
Set
10,923
683
19
1
0
276,664
1
W
Chaac
10,480
655
21
1
0
308,442
3
W
Atlas
12,310
769
28
2
0
275,275
0
L
Osiris
11,795
737
21
1
0
315,208
1
L
Kumbhakarna
10,705
669
24
2
0
318,065
0
L
Zeus
12,499
781
39
2
0
251,519
1
L
Eset
11,496
719
45
3
0
271,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role