Player Matchup

Sylvanus
Sylvanus
Franky_Maestro
Sylvanus
Level 160
God Stats
17W - 14L
1,251 SR
Queue Stats
178W - 147L
1,538 Elo+
Party 1
Izanami
Izanami
Lobato-_-Tjs
Izanami
Level 149
God Stats
22W - 8L
1,596 SR
Queue Stats
280W - 228L
1,596 Elo+
Party 1
Merlin
Merlin
MegaDende
Merlin
Level 39
God Stats
108W - 105L
1,645 SR
Queue Stats
218W - 256L
1,513 Elo+
Solo
Nemesis
Nemesis
ShadowMasteer
Nemesis
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,389 Elo+
Party 1
Sobek
Sobek
TANATOSMX23
Sobek
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
225W - 190L
1,509 Elo+
Party 1
Team Averages
Level 75
1,498 SR
1,509 Elo+

VS

Team Averages
Level 78
1,516 SR
1,511 Elo+
Chang'e
Chang'e
CrystalQuinn
Chang'e
Level 32
God Stats
4W - 9L
1,243 SR
Queue Stats
25W - 39L
1,317 Elo+
Solo
Ra
Ra
Drew704
Ra
Level 91
God Stats
3W - 4L
1,500 SR
Queue Stats
12W - 18L
1,719 Elo+
Party 3
Achilles
Achilles
Mianooo
Achilles
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,719 Elo+
Party 3
Bastet
Bastet
NotLoganz
Bastet
Level 18
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 36L
1,295 Elo+
Party 2
Chiron
Chiron
Yuh Lucifer
Chiron
Level 146
God Stats
6W - 5L
1,621 SR
Queue Stats
574W - 569L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
2 / 1 / 1
6,846
527
6,378
9,252
8,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Lobato-_-Tjs
Izanami
13
5 / 2 / 2
7,537
580
6,086
8,032
2,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
MegaDende
Merlin
13
0 / 0 / 0
7,034
541
2,307
3,574
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
13
2 / 0 / 2
7,258
558
5,008
9,677
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 0 / 6
7,706
593
4,174
12,149
12,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CrystalQuinn
Chang'e
7
0 / 4 / 2
4,953
381
4,252
8,395
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 0
6,414
493
1,035
5,044
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Mianooo
Achilles
11
1 / 2 / 0
5,980
460
5,823
10,250
6,059
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
NotLoganz
Bastet
8
0 / 2 / 0
4,957
381
2,626
8,586
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chiron
11
2 / 3 / 0
6,164
474
9,656
10,329
3,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CrystalQuinn
Chang'e
0
4
2
0.25
L
0
1
0
0
W
Sylvanus
2
1
1
2.5
W
Izanami
Lobato-_-Tjs
Izanami
5
2
2
3
W
Merlin
MegaDende
Merlin
0
0
0
0
L
Achilles
Mianooo
Achilles
1
2
0
0.5
L
Bastet
NotLoganz
Bastet
0
2
0
0
W
Nemesis
2
0
2
3
W
3
0
6
6
L
Chiron
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,953
Damage
23,392
42,684
Taken
42,604
29,677
Mitigated
16,706
14,985
Healing
12,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CrystalQuinn
Chang'e
4,252
564
760
1,633
8,395
2,282
202
1,962
6,433
19,640
0
L
1,035
0
45
1,582
5,044
1,958
0
2,021
3,023
51,039
0
W
Sylvanus
6,378
1,997
277
4,530
9,252
8,333
22
0
9,252
34,552
10,250
W
Izanami
Lobato-_-Tjs
Izanami
6,086
3,668
0
3,032
8,032
2,700
203
968
6,894
0
71,245
W
Merlin
MegaDende
Merlin
2,307
37
0
500
3,574
1,253
0
0
3,574
67,690
0
L
Achilles
Mianooo
Achilles
5,823
1,220
0
2,529
10,250
6,059
0
4,003
6,247
0
32,947
L
Bastet
NotLoganz
Bastet
2,626
473
0
2,962
8,586
2,736
0
2,370
6,216
0
19,566
W
Nemesis
5,008
2,191
0
1,934
9,677
4,501
0
635
8,974
0
58,972
W
4,174
832
0
4,712
12,149
12,890
28
3,062
8,703
18,846
0
L
Chiron
9,656
2,985
523
2,704
10,329
3,671
330
1,743
8,586
0
49,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,381
Gold Earned
28,468
429
Minions Killed
287
0
Camps Cleared
0
1,157,215
Distance Traveled
1,244,953
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,953
381
30
2
0
241,853
7
L
Ra
6,414
493
78
6
0
219,579
0
W
Sylvanus
6,846
527
67
5
0
187,078
2
W
Izanami
7,537
580
106
8
0
230,224
2
W
Merlin
7,034
541
131
10
0
213,848
3
L
Achilles
5,980
460
61
5
0
256,241
0
L
Bastet
4,957
381
35
3
0
307,117
0
W
Nemesis
7,258
558
94
7
0
267,255
4
W
Sobek
7,706
593
31
2
0
258,810
2
L
Chiron
6,164
474
83
6
0
220,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role