Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
TheSOADBatman
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,585 Elo+
Party 1
Apollo
Apollo
seph1r0th193
Apollo
Level 109
God Stats
2W - 3L
1,663 SR
Queue Stats
32W - 36L
1,537 Elo+
Party 1
Team Averages
Level 112
1,554 SR
1,540 Elo+

VS

Team Averages
Level 85
1,618 SR
1,446 Elo+
Mercury
Mercury
Between5and10
Mercury
Level 11
God Stats
5W - 2L
1,228 SR
Queue Stats
5W - 2L
1,201 Elo+
Party 2
Ganesha
Ganesha
Dark615
Ganesha
Level 140
God Stats
2W - 0L
1,796 SR
Queue Stats
51W - 60L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
THEAMAZINGKANG
Zhong Kui
Level 104
God Stats
3W - 0L
1,829 SR
Queue Stats
46W - 20L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 5 / 1
8,663
578
7,666
14,569
12,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
11
0 / 2 / 3
8,102
540
4,188
11,430
11,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Apollo
12
1 / 5 / 1
8,544
570
8,594
14,546
6,768
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
4 / 3 / 5
9,951
663
6,269
7,840
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Dark615
Ganesha
16
0 / 0 / 12
9,664
644
11,327
11,199
10,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
THEAMAZINGKANG
Zhong Kui
17
8 / 0 / 4
11,184
746
18,047
8,471
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
12
12
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
1
0.5
W
Mercury
4
3
5
2.17
W
Ganesha
Dark615
Ganesha
0
0
12
6
W
Zhong Kui
THEAMAZINGKANG
Zhong Kui
8
0
4
10
L
Bacchus
0
2
3
0.75
L
Apollo
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,448
Damage
35,643
40,545
Taken
27,510
30,871
Mitigated
21,321
4,699
Healing
8,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,666
1,476
215
1,900
14,569
12,261
0
10,015
4,284
0
17,987
W
Mercury
6,269
2,562
0
1,629
7,840
3,974
593
1,367
6,473
0
15,853
W
Ganesha
Dark615
Ganesha
11,327
1,263
0
905
11,199
10,755
0
1,836
9,363
41,581
0
W
Zhong Kui
THEAMAZINGKANG
Zhong Kui
18,047
2,353
0
5,673
8,471
6,592
651
1,612
6,859
51,911
0
L
Bacchus
4,188
914
0
500
11,430
11,842
0
7,956
3,267
12,311
0
L
Apollo
8,594
4,154
0
2,084
14,546
6,768
144
10,707
3,304
0
45,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,309
Gold Earned
30,799
135
Minions Killed
166
4
Camps Cleared
9
707,075
Distance Traveled
855,291
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,663
578
31
2
0
258,256
6
W
Mercury
9,951
663
33
2
2
282,865
0
W
Ganesha
9,664
644
5
0
1
293,472
2
W
Zhong Kui
11,184
746
128
9
6
278,954
3
L
Bacchus
8,102
540
25
2
1
221,470
1
L
Apollo
8,544
570
79
5
3
227,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role