Player Matchup

Skadi
Skadi
 
Skadi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BluntedShamrock
Cthulhu
Level 157
God Stats
1W - 1L
1,284 SR
Queue Stats
41W - 30L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
CHADATOS
Sun Wukong
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 1L
1,727 Elo+
Party 2
Pele
Pele
SplendedREEE
Pele
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
sadlykisime
Shiva
Level 92
God Stats
2W - 0L
1,614 SR
Queue Stats
16W - 10L
1,644 Elo+
Party 2
Team Averages
Level 85
1,479 SR
1,560 Elo+

VS

Team Averages
Level 39
1,495 SR
1,671 Elo+
Charybdis
Charybdis
Lucrais
Charybdis
Level 68
God Stats
1W - 4L
1,476 SR
Queue Stats
165W - 134L
1,573 Elo+
Solo
Ganesha
Ganesha
VoChronsRework
Ganesha
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 1
Sobek
Sobek
assualtstrikers
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 1
Olorun
Olorun
devtheking26
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 1
Cu Chulainn
Cu Chulainn
heathcliff45
Cu Chulainn
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
6 / 2 / 16
9,691
881
12,252
6,835
3,261
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 3 / 20
9,505
864
12,759
17,979
20,602
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
CHADATOS
Sun Wukong
16
7 / 3 / 16
9,729
884
17,647
15,226
10,628
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 2 / 16
9,139
831
11,261
14,531
8,172
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
7 / 1 / 18
10,752
977
15,010
13,412
16,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lucrais
Charybdis
17
5 / 4 / 3
9,792
890
17,664
10,771
6,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 4 / 9
8,387
762
5,178
16,828
15,949
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 3
6,492
590
2,083
12,077
9,597
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
13
1 / 7 / 5
7,715
701
11,151
13,885
7,869
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
heathcliff45
Cu Chulainn
15
4 / 6 / 6
8,497
772
15,475
19,197
24,236
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
36
26
Kills
10
11
Deaths
26
86
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
2
16
7
W
2
3
20
4
W
Sun Wukong
CHADATOS
Sun Wukong
7
3
16
5
L
Charybdis
Lucrais
Charybdis
5
4
3
1.63
W
4
2
16
6
L
0
4
9
1.13
L
0
5
3
0.3
L
Olorun
1
7
5
0.5
L
Cu Chulainn
heathcliff45
Cu Chulainn
4
6
6
1.17
W
7
1
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,929
Damage
51,551
67,983
Taken
72,758
58,709
Mitigated
63,688
28,517
Healing
13,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
12,252
5,830
1,529
835
6,835
3,261
2,237
1,918
4,917
0
25,744
W
12,759
460
5,225
4,872
17,979
20,602
280
4,899
13,080
25,041
0
W
Sun Wukong
CHADATOS
Sun Wukong
17,647
3,652
1,230
4,987
15,226
10,628
1,049
3,168
12,058
0
26,662
L
Charybdis
Lucrais
Charybdis
17,664
8,295
1,561
559
10,771
6,037
0
2,600
8,171
0
38,677
W
11,261
1,590
0
3,636
14,531
8,172
766
4,421
10,110
0
20,063
L
5,178
348
0
1,982
16,828
15,949
0
2,160
14,668
11,755
0
L
2,083
128
652
991
12,077
9,597
0
1,904
10,173
5,447
0
L
Olorun
11,151
6,041
3,773
2,281
13,885
7,869
0
3,153
10,732
22,866
0
L
Cu Chulainn
heathcliff45
Cu Chulainn
15,475
1,878
783
1,360
19,197
24,236
0
2,942
16,255
0
22,403
W
15,010
1,289
2,109
4,094
13,412
16,046
473
4,006
9,406
0
22,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,816
Gold Earned
40,883
110
Minions Killed
107
0
Camps Cleared
0
1,072,048
Distance Traveled
872,202
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,691
881
33
3
0
178,565
0
W
Cthulhu
9,505
864
20
2
0
220,086
2
W
Sun Wukong
9,729
884
18
2
0
210,753
1
L
Charybdis
9,792
890
65
6
0
168,289
0
W
Pele
9,139
831
15
1
0
223,632
4
L
Ganesha
8,387
762
0
0
0
202,644
2
L
Sobek
6,492
590
5
0
0
132,685
0
L
Olorun
7,715
701
21
2
0
172,526
1
L
Cu Chulainn
8,497
772
16
1
0
196,058
0
W
Shiva
10,752
977
24
2
0
239,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role