Player Matchup

Pele
Pele
Diamond IV
BoxingButton16
Pele
Diamond IV
Level 127
God Stats
3W - 7L
1,652 SR
Queue Stats
198W - 191L
2,168 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
DKJ40
Baron Samedi
Diamond V
Level 101
God Stats
13W - 18L
1,637 SR
Queue Stats
374W - 372L
2,103 MMR
Solo
Bakasura
Bakasura
Diamond IV
OMGSTEPBRO0
Bakasura
Diamond IV
Level 143
God Stats
3W - 3L
1,587 SR
Queue Stats
379W - 372L
2,076 MMR
Solo
Medusa
Medusa
Diamond II
busheyryan
Medusa
Diamond II
Level 159
God Stats
1W - 3L
1,682 SR
Queue Stats
108W - 100L
2,295 MMR
Party 3
Thoth
Thoth
Diamond II
kurama_165
Thoth
Diamond II
Level 160
God Stats
7W - 8L
1,790 SR
Queue Stats
77W - 64L
2,327 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,670 SR
2,194 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,660 SR
2,427 MMR
Anubis
Anubis
Grandmaster
CoG9
Anubis
Grandmaster
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 58L
3,155 MMR
Party 2
Atlas
Atlas
Diamond IV
CxmpGN
Atlas
Diamond IV
Level 145
God Stats
3W - 3L
1,663 SR
Queue Stats
220W - 205L
2,080 MMR
Party 1
Heimdallr
Heimdallr
Masters
PrimeRib22
Heimdallr
Masters
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 53L
3,054 MMR
Party 2
Apollo
Apollo
Platinum III
Tv On Top
Apollo
Platinum III
Level 64
God Stats
5W - 0L
2,006 SR
Queue Stats
158W - 129L
1,906 MMR
Party 1
Bellona
Bellona
Platinum II
davdoesnotexist
Bellona
Platinum II
Level 107
God Stats
3W - 1L
1,631 SR
Queue Stats
28W - 20L
1,938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
7,157
325
1,287
6,530
1,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
DKJ40
Baron Samedi
14
3 / 1 / 5
9,168
417
10,720
18,604
18,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
OMGSTEPBRO0
Bakasura
17
7 / 8 / 3
11,308
514
19,371
25,954
12,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
busheyryan
Medusa
17
5 / 5 / 6
11,464
521
16,839
23,703
11,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
16
2 / 7 / 2
9,937
452
15,320
16,161
6,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebKaliCliodhnaJing Wei

VS

Bans
BastetNemesisLokiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CoG9
Anubis
20
8 / 1 / 2
14,222
646
21,966
17,225
10,296
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
CxmpGN
Atlas
15
3 / 4 / 10
10,947
498
6,291
18,903
19,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
PrimeRib22
Heimdallr
20
7 / 3 / 7
13,496
613
20,980
24,901
12,381
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
Tv On Top
Apollo
20
2 / 5 / 7
13,026
592
12,471
20,990
9,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 4 / 9
11,272
512
9,781
17,606
17,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
17
Kills
22
22
Deaths
17
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Anubis
CoG9
Anubis
8
1
2
9
W
Atlas
CxmpGN
Atlas
3
4
10
2
L
Baron Samedi
DKJ40
Baron Samedi
3
1
5
5.5
L
Bakasura
OMGSTEPBRO0
Bakasura
7
8
3
1.06
W
Heimdallr
PrimeRib22
Heimdallr
7
3
7
3.5
W
Apollo
Tv On Top
Apollo
2
5
7
1.1
L
Medusa
busheyryan
Medusa
5
5
6
1.6
W
2
4
9
1.63
L
Thoth
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,537
Damage
71,489
90,952
Taken
99,625
50,415
Mitigated
69,128
29,162
Healing
37,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,287
169
0
2,146
6,530
1,744
0
3,324
3,206
0
32,513
W
Anubis
CoG9
Anubis
21,966
692
0
13,026
17,225
10,296
2,577
2,717
13,193
139,040
0
W
Atlas
CxmpGN
Atlas
6,291
1,051
0
1,906
18,903
19,891
0
6,950
10,568
24,792
0
L
Baron Samedi
DKJ40
Baron Samedi
10,720
1,265
2,997
7,560
18,604
18,225
150
8,538
10,066
30,389
0
L
Bakasura
OMGSTEPBRO0
Bakasura
19,371
10,854
0
4,505
25,954
12,752
0
8,121
17,833
0
76,391
W
Heimdallr
PrimeRib22
Heimdallr
20,980
10,604
0
9,847
24,901
12,381
3,325
8,586
15,472
0
128,864
W
Apollo
Tv On Top
Apollo
12,471
8,012
0
9,394
20,990
9,391
5,762
4,252
16,089
0
125,184
L
Medusa
busheyryan
Medusa
16,839
9,559
0
10,678
23,703
11,365
0
4,154
19,549
0
91,276
W
9,781
3,642
0
3,547
17,606
17,169
0
4,205
12,721
0
86,428
L
Thoth
15,320
407
0
1,276
16,161
6,329
432
4,120
12,037
85,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,034
Gold Earned
62,963
509
Minions Killed
762
0
Camps Cleared
0
1,910,427
Distance Traveled
2,079,439
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,157
325
65
3
0
164,604
1
W
Anubis
14,222
646
240
11
0
380,773
1
W
Atlas
10,947
498
30
1
0
446,081
2
L
Baron Samedi
9,168
417
32
1
0
408,313
7
L
Bakasura
11,308
514
126
6
0
463,881
0
W
Heimdallr
13,496
613
160
7
0
386,358
2
W
Apollo
13,026
592
200
9
0
400,351
2
L
Medusa
11,464
521
151
7
0
386,145
3
W
Bellona
11,272
512
132
6
0
465,876
7
L
Thoth
9,937
452
135
6
0
487,484
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role