Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
ApexPredator579
Vulcan
Level 127
God Stats
0W - 3L
1,646 SR
Queue Stats
132W - 99L
1,595 Elo+
Party 2
Kali
Kali
NitrogenXenon45
Kali
Level 149
God Stats
4W - 4L
1,294 SR
Queue Stats
123W - 93L
1,598 Elo+
Party 2
Jing Wei
Jing Wei
Perchlorite
Jing Wei
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 77L
1,626 Elo+
Party 2
Awilix
Awilix
diarex10
Awilix
Level 68
God Stats
0W - 2L
1,277 SR
Queue Stats
15W - 18L
1,391 Elo+
Solo
Team Averages
Level 130
1,443 SR
1,542 Elo+

VS

Team Averages
Level 101
1,477 SR
1,547 Elo+
Kuzenbo
Kuzenbo
A_DadToRemember
Kuzenbo
Level 153
God Stats
1W - 0L
1,275 SR
Queue Stats
13W - 14L
1,553 Elo+
Party 1
Jing Wei
Jing Wei
BEEGJingWei
Jing Wei
Level 10
God Stats
37W - 2L
1,989 SR
Queue Stats
37W - 2L
1,899 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Brym1283
Ah Muzen Cab
Level 156
God Stats
9W - 14L
1,401 SR
Queue Stats
527W - 606L
1,464 Elo+
Solo
Cu Chulainn
Cu Chulainn
DankBlazes
Cu Chulainn
Level 142
God Stats
3W - 1L
1,288 SR
Queue Stats
16W - 21L
1,419 Elo+
Party 1
Nu Wa
Nu Wa
baby_noodles123
Nu Wa
Level 42
God Stats
142W - 187L
1,435 SR
Queue Stats
195W - 277L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 5 / 6
9,102
650
10,473
18,778
19,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 5 / 4
10,013
715
18,677
16,619
8,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 7 / 3
9,405
672
9,798
18,616
10,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
Perchlorite
Jing Wei
17
2 / 2 / 8
9,885
706
11,191
15,836
7,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
diarex10
Awilix
16
3 / 4 / 6
9,314
665
5,723
18,247
9,306
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 12
11,138
796
8,043
24,233
41,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
BEEGJingWei
Jing Wei
20
14 / 0 / 7
13,803
986
36,978
16,044
8,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Muzen Cab
Brym1283
Ah Muzen Cab
18
3 / 1 / 9
11,339
810
11,417
7,466
3,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
DankBlazes
Cu Chulainn
18
1 / 4 / 11
11,203
800
12,187
16,669
17,650
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 2 / 9
10,779
770
8,275
14,635
7,044
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
71
12
Kills
23
23
Deaths
12
27
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
6
0.8
W
2
5
12
1.6
L
3
5
4
1
W
Jing Wei
BEEGJingWei
Jing Wei
14
0
7
17.5
W
Ah Muzen Cab
Brym1283
Ah Muzen Cab
3
1
9
7.5
W
Cu Chulainn
DankBlazes
Cu Chulainn
1
4
11
1.63
L
3
7
3
0.64
L
Jing Wei
Perchlorite
Jing Wei
2
2
8
3
W
3
2
9
3.75
L
Awilix
diarex10
Awilix
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,862
Damage
76,900
88,096
Taken
79,047
55,897
Mitigated
78,493
13,174
Healing
20,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,473
457
954
916
18,778
19,156
0
2,806
15,762
31,533
0
W
8,043
2,878
442
3,667
24,233
41,893
1,099
8,131
16,102
20,424
0
L
18,677
3,868
0
2,113
16,619
8,874
198
2,971
13,603
53,421
0
W
Jing Wei
BEEGJingWei
Jing Wei
36,978
32,821
0
8,110
16,044
8,471
5,444
5,424
10,620
0
92,847
W
Ah Muzen Cab
Brym1283
Ah Muzen Cab
11,417
3,790
0
1,922
7,466
3,435
2,069
4,303
3,163
0
50,112
W
Cu Chulainn
DankBlazes
Cu Chulainn
12,187
1,266
0
2,736
16,669
17,650
947
4,484
12,185
602
47,058
L
9,798
3,452
0
2,359
18,616
10,646
0
4,067
14,423
0
23,495
L
Jing Wei
Perchlorite
Jing Wei
11,191
8,769
0
3,617
15,836
7,915
0
3,088
12,578
0
47,323
W
8,275
1,467
0
3,629
14,635
7,044
1,752
6,808
7,827
32,975
0
L
Awilix
diarex10
Awilix
5,723
2,381
0
3,215
18,247
9,306
0
3,494
14,663
0
16,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,719
Gold Earned
58,262
254
Minions Killed
340
0
Camps Cleared
0
1,355,996
Distance Traveled
1,531,144
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,102
650
34
2
0
285,439
1
W
Kuzenbo
11,138
796
18
1
0
290,591
2
L
Vulcan
10,013
715
81
6
0
261,517
2
W
Jing Wei
13,803
986
123
9
0
334,225
2
W
Ah Muzen Cab
11,339
810
80
6
0
294,406
0
W
Cu Chulainn
11,203
800
67
5
0
309,894
6
L
Kali
9,405
672
35
3
0
236,580
2
L
Jing Wei
9,885
706
86
6
0
292,762
0
W
Nu Wa
10,779
770
52
4
0
302,028
2
L
Awilix
9,314
665
18
1
0
279,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role