Player Matchup

Danzaburou
Danzaburou
Eldurd
Danzaburou
Level 15
God Stats
6W - 2L
1,926 SR
Queue Stats
6W - 3L
1,861 Elo+
Party 1
Hera
Hera
Libra Ascension
Hera
Level 94
God Stats
0W - 1L
1,557 SR
Queue Stats
165W - 134L
1,604 Elo+
Party 1
Ymir
Ymir
mouwmouw
Ymir
Level 8
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 3L
1,394 Elo+
Party 1
Team Averages
Level 39
1,733 SR
1,620 Elo+

VS

Team Averages
Level 59
1,523 SR
1,596 Elo+
Chaac
Chaac
eargon2413
Chaac
Level 107
God Stats
6W - 9L
1,422 SR
Queue Stats
302W - 279L
1,569 Elo+
Party 2
Geb
Geb
redirthgink
Geb
Level 43
God Stats
16W - 11L
1,647 SR
Queue Stats
386W - 354L
1,578 Elo+
Party 2
Neith
Neith
vBloo
Neith
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eldurd
Danzaburou
12
4 / 6 / 2
8,272
827
8,146
12,106
5,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 6 / 4
7,412
741
6,629
8,611
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
9
0 / 6 / 3
6,566
657
3,137
16,141
11,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
8 / 3 / 8
9,018
902
12,952
12,035
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
3 / 2 / 12
8,001
800
9,437
7,915
6,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
vBloo
Neith
13
7 / 2 / 10
8,774
877
11,086
7,731
3,471
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
6
Kills
18
18
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Eldurd
Danzaburou
4
6
2
0.83
L
2
6
4
0.67
W
Chaac
8
3
8
4
L
Ymir
0
6
3
0.25
W
3
2
12
4.5
W
Neith
vBloo
Neith
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,912
Damage
33,475
36,858
Taken
27,681
21,216
Mitigated
20,510
2,043
Healing
5,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Eldurd
Danzaburou
8,146
3,233
0
1,095
12,106
5,503
0
2,052
9,795
0
14,191
L
6,629
1,755
39
549
8,611
3,897
0
2,942
5,398
24,761
0
W
Chaac
12,952
3,509
0
3,385
12,035
10,079
209
5,080
6,955
0
36,148
L
Ymir
3,137
570
0
360
16,141
11,816
0
4,369
11,100
9,072
0
W
9,437
1,737
0
472
7,915
6,960
249
3,058
4,857
24,269
0
W
Neith
vBloo
Neith
11,086
4,760
0
1,785
7,731
3,471
658
1,958
5,773
0
26,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,250
Gold Earned
25,793
75
Minions Killed
122
2
Camps Cleared
7
461,100
Distance Traveled
566,036
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,272
827
19
2
0
151,475
2
L
Hera
7,412
741
40
4
2
151,607
2
W
Chaac
9,018
902
46
5
3
185,048
0
L
Ymir
6,566
657
16
2
0
158,018
0
W
Geb
8,001
800
33
3
2
201,010
1
W
Neith
8,774
877
43
4
2
179,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role