Player Matchup

Kuzenbo
Kuzenbo
Minifro33
Kuzenbo
Level 104
God Stats
13W - 7L
1,355 SR
Queue Stats
196W - 157L
1,622 Elo+
Party 1
Artemis
Artemis
Novastryke
Artemis
Level 17
God Stats
2W - 4L
1,219 SR
Queue Stats
41W - 28L
1,777 Elo+
Party 2
Sol
Sol
Resecutor
Sol
Level 160
God Stats
4W - 0L
1,746 SR
Queue Stats
70W - 47L
1,684 Elo+
Party 2
Bakasura
Bakasura
RobertSchlosser
Bakasura
Level 158
God Stats
4W - 2L
2,034 SR
Queue Stats
205W - 168L
1,627 Elo+
Party 1
Sun Wukong
Sun Wukong
TheRealAkayra
Sun Wukong
Level 64
God Stats
3W - 0L
1,869 SR
Queue Stats
6W - 8L
1,519 Elo+
Party 1
Team Averages
Level 101
1,645 SR
1,646 Elo+

VS

Team Averages
Level 66
1,722 SR
1,593 Elo+
Rama
Rama
AutoIX
Rama
Level 38
God Stats
16W - 7L
1,642 SR
Queue Stats
61W - 36L
1,706 Elo+
Solo
Chaac
Chaac
BroodPhoenix809
Chaac
Level 145
God Stats
1W - 3L
1,701 SR
Queue Stats
53W - 46L
1,631 Elo+
Solo
Eset
Eset
Fellul
Eset
Level 109
God Stats
3W - 1L
1,900 SR
Queue Stats
148W - 124L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LemmeZugZug
Ah Muzen Cab
Level 26
God Stats
13W - 3L
1,867 SR
Queue Stats
147W - 87L
1,641 Elo+
Solo
Raijin
Raijin
kutty900
Raijin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Minifro33
Kuzenbo
18
1 / 3 / 12
12,416
730
10,828
19,886
34,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Novastryke
Artemis
20
8 / 4 / 5
13,706
806
19,169
17,743
9,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 6 / 8
13,033
767
20,948
19,768
9,296
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
20
14 / 4 / 5
15,013
883
33,155
27,550
19,988
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
TheRealAkayra
Sun Wukong
19
2 / 2 / 9
12,007
706
8,589
18,874
13,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AutoIX
Rama
20
7 / 7 / 3
13,841
814
18,422
21,751
10,616
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
3 / 4 / 7
12,380
728
15,795
33,956
40,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
Fellul
Eset
20
3 / 5 / 7
12,322
725
17,963
17,645
8,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
LemmeZugZug
Ah Muzen Cab
19
4 / 5 / 5
12,388
729
16,770
14,941
7,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
kutty900
Raijin
18
2 / 9 / 3
11,253
662
7,370
20,556
12,158
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
44
30
Kills
19
19
Deaths
30
39
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Rama
AutoIX
Rama
7
7
3
1.21
L
3
4
7
1.63
L
Eset
Fellul
Eset
3
5
7
1.3
L
Ah Muzen Cab
LemmeZugZug
Ah Muzen Cab
4
5
5
1.3
W
Kuzenbo
Minifro33
Kuzenbo
1
3
12
2.33
W
Artemis
Novastryke
Artemis
8
4
5
2.63
W
5
6
8
1.5
W
Bakasura
14
4
5
4.13
W
Sun Wukong
TheRealAkayra
Sun Wukong
2
2
9
3.25
L
Raijin
kutty900
Raijin
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,689
Damage
76,320
103,821
Taken
108,849
86,436
Mitigated
78,658
22,691
Healing
23,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
AutoIX
Rama
18,422
14,409
0
5,257
21,751
10,616
969
6,603
13,287
0
66,475
L
15,795
2,352
633
7,950
33,956
40,110
325
7,067
23,659
0
40,970
L
Eset
Fellul
Eset
17,963
1,479
2,431
3,986
17,645
8,500
147
5,549
10,973
57,403
0
L
Ah Muzen Cab
LemmeZugZug
Ah Muzen Cab
16,770
4,123
0
1,940
14,941
7,274
393
2,803
11,988
0
57,846
W
Kuzenbo
Minifro33
Kuzenbo
10,828
3,996
0
3,377
19,886
34,314
77
6,455
12,987
23,462
0
W
Artemis
Novastryke
Artemis
19,169
8,971
0
2,687
17,743
9,086
3,983
4,094
13,482
0
57,306
W
20,948
7,988
0
6,424
19,768
9,296
6,766
2,871
16,641
67,330
5,382
W
Bakasura
33,155
17,227
0
7,685
27,550
19,988
790
5,910
19,413
0
74,488
W
Sun Wukong
TheRealAkayra
Sun Wukong
8,589
739
0
2,518
18,874
13,752
0
6,003
12,109
0
32,308
L
Raijin
kutty900
Raijin
7,370
1,532
120
1,005
20,556
12,158
0
7,468
12,216
29,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,175
Gold Earned
62,184
364
Minions Killed
359
0
Camps Cleared
0
1,864,182
Distance Traveled
1,493,397
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
13,841
814
85
5
0
287,709
0
L
Chaac
12,380
728
66
4
0
374,364
2
L
Eset
12,322
725
88
5
0
314,512
2
L
Ah Muzen Cab
12,388
729
99
6
0
253,390
1
W
Kuzenbo
12,416
730
17
1
0
366,680
1
W
Artemis
13,706
806
81
5
0
359,526
2
W
Sol
13,033
767
101
6
0
353,581
0
W
Bakasura
15,013
883
129
8
0
393,519
2
W
Sun Wukong
12,007
706
36
2
0
390,876
0
L
Raijin
11,253
662
21
1
0
263,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role