Player Matchup

Bellona
Bellona
FlashBangr403
Bellona
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 31L
1,370 Elo+
Solo
Hera
Hera
Hanshetetsu
Hera
Level 47
God Stats
3W - 3L
1,451 SR
Queue Stats
16W - 18L
1,352 Elo+
Party 2
Izanami
Izanami
Jjocd
Izanami
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 9L
1,332 Elo+
Solo
Cthulhu
Cthulhu
lVlajoris
Cthulhu
Level 126
God Stats
2W - 2L
1,515 SR
Queue Stats
95W - 81L
1,581 Elo+
Solo
Thor
Thor
vKishiBatv
Thor
Level 160
God Stats
3W - 0L
1,830 SR
Queue Stats
33W - 44L
1,495 Elo+
Party 2
Team Averages
Level 84
1,559 SR
1,426 Elo+

VS

Team Averages
Level 91
1,409 SR
1,455 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
AJ4542
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
K2RTheDarkKnate
Gilgamesh
Level 123
God Stats
12W - 16L
1,540 SR
Queue Stats
139W - 143L
1,499 Elo+
Solo
Hun Batz
Hun Batz
Nalgan0897
Hun Batz
Level 145
God Stats
0W - 4L
1,311 SR
Queue Stats
26W - 32L
1,410 Elo+
Solo
Rama
Rama
TruDenCo
Rama
Level 61
God Stats
0W - 4L
1,195 SR
Queue Stats
52W - 76L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
2 / 5 / 14
13,292
665
11,167
20,546
18,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
1 / 2 / 13
13,278
664
13,692
10,852
4,668
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Jjocd
Izanami
20
12 / 4 / 6
16,617
831
32,299
20,805
10,898
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
lVlajoris
Cthulhu
20
9 / 1 / 19
15,828
791
30,763
24,653
37,757
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
10 / 2 / 8
15,561
778
23,634
17,504
9,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
3 / 8 / 3
12,583
629
14,389
24,294
9,910
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

He Bo
AJ4542
He Bo
20
1 / 9 / 3
12,666
633
5,961
21,511
9,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
K2RTheDarkKnate
Gilgamesh
19
1 / 4 / 7
12,503
625
10,382
31,618
30,635
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Nalgan0897
Hun Batz
20
7 / 5 / 4
14,991
750
23,443
33,233
17,130
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rama
17
1 / 8 / 3
11,516
576
5,946
19,138
8,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
33
34
Kills
13
14
Deaths
34
60
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
8
3
0.56
L
He Bo
AJ4542
He Bo
1
9
3
0.28
W
Bellona
2
5
14
1.8
W
1
2
13
3.75
W
Izanami
Jjocd
Izanami
12
4
6
3.75
L
Gilgamesh
K2RTheDarkKnate
Gilgamesh
1
4
7
1.13
L
Hun Batz
Nalgan0897
Hun Batz
7
5
4
1.8
L
Rama
1
8
3
0.31
W
Cthulhu
lVlajoris
Cthulhu
9
1
19
18.5
W
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,555
Damage
60,121
94,360
Taken
129,794
81,263
Mitigated
75,788
18,949
Healing
15,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,389
6,838
0
5,551
24,294
9,910
0
8,889
14,533
54,638
0
L
He Bo
AJ4542
He Bo
5,961
698
0
2,261
21,511
9,522
165
5,601
15,341
50,764
0
W
Bellona
11,167
1,210
701
3,293
20,546
18,735
391
4,654
15,892
0
29,309
W
13,692
6,098
682
2,038
10,852
4,668
1,492
3,177
7,675
33,716
0
W
Izanami
Jjocd
Izanami
32,299
26,269
0
3,705
20,805
10,898
5,025
3,078
17,727
0
103,457
L
Gilgamesh
K2RTheDarkKnate
Gilgamesh
10,382
1,270
655
4,715
31,618
30,635
0
9,266
20,845
938
42,940
L
Hun Batz
Nalgan0897
Hun Batz
23,443
5,774
0
1,910
33,233
17,130
0
11,438
20,681
0
66,026
L
Rama
5,946
4,985
0
443
19,138
8,591
631
5,910
12,574
0
23,729
W
Cthulhu
lVlajoris
Cthulhu
30,763
1,934
1,139
5,053
24,653
37,757
131
5,388
19,265
68,403
0
W
23,634
4,278
0
2,338
17,504
9,205
1,167
4,472
13,032
0
87,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,576
Gold Earned
64,259
389
Minions Killed
354
0
Camps Cleared
0
2,012,194
Distance Traveled
1,637,460
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,583
629
74
4
0
325,042
2
L
He Bo
12,666
633
100
5
0
333,004
0
W
Bellona
13,292
665
29
1
0
437,333
3
W
Hera
13,278
664
48
2
0
353,327
0
W
Izanami
16,617
831
109
5
0
378,089
3
L
Gilgamesh
12,503
625
60
3
0
346,720
1
L
Hun Batz
14,991
750
85
4
0
377,099
0
L
Rama
11,516
576
35
2
0
255,595
2
W
Cthulhu
15,828
791
86
4
0
430,082
3
W
Thor
15,561
778
117
6
0
413,363
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role