Player Matchup

Ares
Ares
Envidius-step
Ares
Level 25
God Stats
9W - 10L
1,326 SR
Queue Stats
69W - 118L
1,166 Elo+
Party 1
Jormungandr
Jormungandr
Ivan_VanHelsing
Jormungandr
Level 26
God Stats
1W - 4L
1,306 SR
Queue Stats
48W - 80L
1,076 Elo+
Party 1
Hel
Hel
Vic3r
Hel
Level 83
God Stats
1W - 5L
1,475 SR
Queue Stats
39W - 44L
1,133 Elo+
Party 1
Team Averages
Level 45
1,369 SR
1,125 Elo+

VS

Team Averages
Level 65
1,308 SR
1,101 Elo+
Fenrir
Fenrir
JaySlayz11
Fenrir
Level 23
God Stats
1W - 1L
1,140 SR
Queue Stats
3W - 6L
956 Elo+
Party 2
Sun Wukong
Sun Wukong
z Tonts z
Sun Wukong
Level 15
God Stats
2W - 2L
1,283 SR
Queue Stats
2W - 4L
956 Elo+
Party 2
Zeus
Zeus
zCheesez
Zeus
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 182L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 3
11,254
536
5,798
19,778
20,021
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Ivan_VanHelsing
Jormungandr
19
1 / 0 / 2
12,178
580
10,819
22,496
26,222
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
Vic3r
Hel
18
2 / 5 / 1
12,692
604
6,441
14,533
8,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JaySlayz11
Fenrir
19
2 / 0 / 4
13,366
636
6,520
10,186
11,392
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
z Tonts z
Sun Wukong
18
1 / 2 / 5
12,823
611
4,179
17,576
22,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Zeus
20
4 / 1 / 3
14,256
679
34,190
10,664
5,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
3
Kills
7
7
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Jormungandr
Ivan_VanHelsing
Jormungandr
1
0
2
2
W
Fenrir
JaySlayz11
Fenrir
2
0
4
4
L
Hel
Vic3r
Hel
2
5
1
0.5
W
Sun Wukong
z Tonts z
Sun Wukong
1
2
5
1.75
W
Zeus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,058
Damage
44,889
56,807
Taken
38,426
54,886
Mitigated
39,549
9,349
Healing
5,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,798
121
98
419
19,778
20,021
0
11,376
8,224
30,246
0
L
Jormungandr
Ivan_VanHelsing
Jormungandr
10,819
2,179
0
1,474
22,496
26,222
66
14,520
7,730
57,598
0
W
Fenrir
JaySlayz11
Fenrir
6,520
867
597
1,484
10,186
11,392
641
5,494
4,120
443
16,635
L
Hel
Vic3r
Hel
6,441
188
3,923
3,435
14,533
8,643
0
9,102
5,306
51,913
0
W
Sun Wukong
z Tonts z
Sun Wukong
4,179
464
0
2,353
17,576
22,295
412
10,047
7,529
0
44,432
W
Zeus
34,190
3,307
0
1,103
10,664
5,862
1,993
8,271
2,393
120,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,124
Gold Earned
40,445
196
Minions Killed
254
5
Camps Cleared
11
1,116,237
Distance Traveled
1,257,439
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,254
536
20
1
2
334,497
5
L
Jormungandr
12,178
580
80
4
1
428,185
7
W
Fenrir
13,366
636
17
1
1
458,251
2
L
Hel
12,692
604
96
5
2
353,555
5
W
Sun Wukong
12,823
611
63
3
0
434,727
4
W
Zeus
14,256
679
174
8
10
364,461
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role