Player Matchup

Erlang Shen
Erlang Shen
JoeBobBRando
Erlang Shen
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,603 Elo+
Solo
Tiamat
Tiamat
Pennetrater
Tiamat
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 48L
1,484 Elo+
Party 3
Nemesis
Nemesis
Vengeance3D
Nemesis
Level 44
God Stats
4W - 0L
1,798 SR
Queue Stats
33W - 24L
1,545 Elo+
Party 3
Bacchus
Bacchus
blueheelers
Bacchus
Level 106
God Stats
2W - 1L
1,258 SR
Queue Stats
51W - 44L
1,510 Elo+
Party 3
Ullr
Ullr
kaYEETus
Ullr
Level 129
God Stats
6W - 5L
1,577 SR
Queue Stats
43W - 33L
1,550 Elo+
Party 3
Team Averages
Level 95
1,527 SR
1,538 Elo+

VS

Team Averages
Level 96
1,473 SR
1,498 Elo+
Janus
Janus
NekoKawaiiii
Janus
Level 145
God Stats
1W - 4L
1,377 SR
Queue Stats
179W - 154L
1,495 Elo+
Solo
Heimdallr
Heimdallr
Pestilence123
Heimdallr
Level 28
God Stats
0W - 5L
1,320 SR
Queue Stats
75W - 75L
1,303 Elo+
Party 2
Thor
Thor
Shuvaa30
Thor
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 75L
1,575 Elo+
Party 2
Jing Wei
Jing Wei
SimpDeIBelisama
Jing Wei
Level 15
God Stats
1W - 1L
1,668 SR
Queue Stats
9W - 3L
1,760 Elo+
Party 1
Ao Kuang
Ao Kuang
Xunter19
Ao Kuang
Level 147
God Stats
2W - 4L
1,500 SR
Queue Stats
104W - 104L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JoeBobBRando
Erlang Shen
13
7 / 1 / 1
8,050
619
13,335
9,836
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
12
2 / 1 / 0
6,706
516
4,875
5,779
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Vengeance3D
Nemesis
11
0 / 3 / 3
6,422
494
2,909
10,894
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
blueheelers
Bacchus
10
0 / 0 / 6
6,431
495
3,519
5,879
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
12
2 / 1 / 0
6,840
526
4,755
8,057
3,170
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,783
522
7,053
7,007
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Pestilence123
Heimdallr
10
0 / 3 / 1
5,731
441
2,743
8,342
3,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
11
4 / 1 / 0
6,924
533
5,372
8,012
6,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
11
0 / 2 / 1
6,713
516
4,667
7,890
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Xunter19
Ao Kuang
10
1 / 3 / 3
6,460
497
2,730
13,477
5,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
6
6
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
JoeBobBRando
Erlang Shen
7
1
1
7.5
L
1
2
2
1
W
Tiamat
2
1
0
2
L
Heimdallr
Pestilence123
Heimdallr
0
3
1
0.17
L
Thor
4
1
0
4
L
Jing Wei
0
2
1
0.25
W
Nemesis
Vengeance3D
Nemesis
0
3
3
0.5
L
Ao Kuang
Xunter19
Ao Kuang
1
3
3
0.83
W
Bacchus
blueheelers
Bacchus
0
0
6
3
W
Ullr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,393
Damage
22,565
40,445
Taken
44,728
23,030
Mitigated
19,902
12,824
Healing
10,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
JoeBobBRando
Erlang Shen
13,335
8,327
0
5,734
9,836
6,245
0
1,704
8,104
0
52,743
L
7,053
562
0
1,000
7,007
2,574
0
4,292
2,219
51,240
0
W
Tiamat
4,875
504
0
1,610
5,779
3,321
463
3,933
1,621
43,045
0
L
Heimdallr
Pestilence123
Heimdallr
2,743
1,059
0
1,965
8,342
3,295
0
0
8,342
0
24,727
L
Thor
5,372
1,135
0
764
8,012
6,444
0
1,713
6,239
0
29,040
L
Jing Wei
4,667
3,776
0
2,674
7,890
2,511
0
664
7,226
0
50,082
W
Nemesis
Vengeance3D
Nemesis
2,909
1,256
0
1,397
10,894
4,790
324
2,428
8,280
0
55,176
L
Ao Kuang
Xunter19
Ao Kuang
2,730
1,078
0
3,615
13,477
5,078
0
1,073
12,308
39,638
0
W
Bacchus
blueheelers
Bacchus
3,519
581
0
1,912
5,879
5,504
158
752
5,100
14,050
0
W
Ullr
4,755
2,198
0
2,171
8,057
3,170
0
500
7,557
0
50,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,449
Gold Earned
32,611
360
Minions Killed
335
0
Camps Cleared
0
1,343,385
Distance Traveled
1,285,991
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,050
619
103
8
0
300,257
3
L
Janus
6,783
522
106
8
0
264,693
2
W
Tiamat
6,706
516
68
5
0
242,584
3
L
Heimdallr
5,731
441
32
2
0
239,862
0
L
Thor
6,924
533
33
3
0
279,811
8
L
Jing Wei
6,713
516
104
8
0
256,006
3
W
Nemesis
6,422
494
94
7
0
295,037
2
L
Ao Kuang
6,460
497
60
5
0
245,619
0
W
Bacchus
6,431
495
15
1
0
276,785
5
W
Ullr
6,840
526
80
6
0
228,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role