Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
LONE GREYFOX
Tiamat
Level 17
God Stats
0W - 2L
1,313 SR
Queue Stats
1W - 4L
1,247 Elo+
Party 2
Sun Wukong
Sun Wukong
Neon Lock
Sun Wukong
Level 44
God Stats
0W - 2L
1,243 SR
Queue Stats
6W - 13L
1,337 Elo+
Party 2
Team Averages
Level 63
1,352 SR
1,361 Elo+

VS

Team Averages
Level 76
1,436 SR
1,425 Elo+
Discordia
Discordia
CdogGetsBuckets
Discordia
Level 114
God Stats
1W - 1L
1,301 SR
Queue Stats
165W - 126L
1,489 Elo+
Party 1
Bastet
Bastet
DominatorFam
Bastet
Level 17
God Stats
23W - 17L
1,500 SR
Queue Stats
118W - 99L
1,387 Elo+
Party 1
Sun Wukong
Sun Wukong
TRylen_25
Sun Wukong
Level 98
God Stats
47W - 51L
1,506 SR
Queue Stats
360W - 427L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 5 / 1
9,920
661
9,951
16,571
10,202
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
13
0 / 5 / 1
8,679
579
1,549
11,694
6,108
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Neon Lock
Sun Wukong
12
1 / 7 / 1
8,655
577
5,075
14,727
16,150
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CdogGetsBuckets
Discordia
14
3 / 3 / 13
10,715
714
16,155
8,908
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
16
7 / 2 / 9
11,235
749
11,378
10,017
4,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
TRylen_25
Sun Wukong
16
7 / 1 / 6
10,946
730
9,274
11,251
9,289
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
17
17
Deaths
6
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
1
0.9
W
Discordia
CdogGetsBuckets
Discordia
3
3
13
3.17
W
Bastet
7
2
9
5.75
L
Tiamat
0
5
1
0.1
L
Sun Wukong
Neon Lock
Sun Wukong
1
7
1
0.21
W
Sun Wukong
TRylen_25
Sun Wukong
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,575
Damage
36,807
42,992
Taken
30,176
32,460
Mitigated
16,458
3,040
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,951
1,970
0
611
16,571
10,202
0
6,570
9,539
0
28,563
W
Discordia
CdogGetsBuckets
Discordia
16,155
1,601
0
807
8,908
2,902
1,164
707
8,201
44,890
0
W
Bastet
11,378
2,422
0
2,063
10,017
4,267
867
635
9,382
0
27,510
L
Tiamat
1,549
415
0
1,655
11,694
6,108
111
4,242
7,047
26,099
0
L
Sun Wukong
Neon Lock
Sun Wukong
5,075
666
0
774
14,727
16,150
0
4,501
9,860
0
22,825
W
Sun Wukong
TRylen_25
Sun Wukong
9,274
2,775
0
1,333
11,251
9,289
295
941
10,310
0
41,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,254
Gold Earned
32,896
113
Minions Killed
179
7
Camps Cleared
6
661,906
Distance Traveled
802,503
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,920
661
37
2
6
229,266
0
W
Discordia
10,715
714
79
5
1
252,255
0
W
Bastet
11,235
749
36
2
0
305,437
0
L
Tiamat
8,679
579
50
3
0
197,495
3
L
Sun Wukong
8,655
577
26
2
1
235,145
0
W
Sun Wukong
10,946
730
64
4
5
244,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role