Player Matchup

Cthulhu
Cthulhu
Dramaticus3366
Cthulhu
Level 18
God Stats
1W - 3L
1,730 SR
Queue Stats
34W - 51L
1,654 Elo+
Party 1
Sol
Sol
McDoCriss
Sol
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 210L
1,287 Elo+
Solo
Achilles
Achilles
RebelingWookie
Achilles
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 65L
1,316 Elo+
Party 1
Team Averages
Level 49
1,577 SR
1,419 Elo+

VS

Team Averages
Level 45
1,553 SR
1,537 Elo+
Anubis
Anubis
GoldKnight-_-
Anubis
Level 85
God Stats
4W - 3L
1,631 SR
Queue Stats
76W - 77L
1,522 Elo+
Party 2
Kali
Kali
XxDownInSmokexX
Kali
Level 45
God Stats
21W - 33L
1,413 SR
Queue Stats
23W - 37L
1,320 Elo+
Solo
Fenrir
Fenrir
caulkin_gun
Fenrir
Level 5
God Stats
4W - 1L
1,616 SR
Queue Stats
4W - 1L
1,768 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 3
8,164
680
9,473
15,728
11,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
1 / 6 / 7
8,165
680
9,877
11,788
3,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
13
4 / 4 / 4
8,736
728
9,341
19,391
18,181
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 8
10,111
843
22,275
14,981
8,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 7
9,823
819
7,822
10,657
5,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
11
2 / 6 / 6
7,867
656
5,233
10,676
4,390
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
8
Kills
15
15
Deaths
8
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
W
7
1
8
11
L
1
6
7
0.75
L
Achilles
4
4
4
1.5
W
6
1
7
9.5
W
Fenrir
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,691
Damage
35,330
46,907
Taken
36,314
33,912
Mitigated
18,536
8,131
Healing
14,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,473
398
2,114
2,452
15,728
11,823
0
8,113
7,615
22,351
0
W
22,275
1,258
0
10,482
14,981
8,654
166
7,653
6,555
64,838
0
L
9,877
2,840
217
2,530
11,788
3,908
0
7,588
4,200
31,950
0
L
Achilles
9,341
3,071
0
818
19,391
18,181
0
7,090
12,301
0
15,088
W
7,822
3,949
0
3,380
10,657
5,492
66
4,443
5,912
0
17,963
W
Fenrir
5,233
1,214
0
473
10,676
4,390
0
6,128
3,984
0
9,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,065
Gold Earned
27,801
105
Minions Killed
132
3
Camps Cleared
7
654,973
Distance Traveled
639,505
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,164
680
31
3
0
233,806
3
W
Anubis
10,111
843
97
8
5
204,927
2
L
Sol
8,165
680
55
5
3
205,712
1
L
Achilles
8,736
728
19
2
0
215,455
0
W
Kali
9,823
819
23
2
0
220,896
0
W
Fenrir
7,867
656
12
1
2
213,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role