Player Matchup

Ne Zha
Ne Zha
LastKrieger
Ne Zha
Level 140
God Stats
10W - 1L
1,500 SR
Queue Stats
126W - 126L
1,511 Elo+
Party 2
Izanami
Izanami
Oblitiator
Izanami
Level 69
God Stats
36W - 32L
1,472 SR
Queue Stats
259W - 251L
1,551 Elo+
Party 2
Janus
Janus
Ode3zy
Janus
Level 39
God Stats
4W - 1L
1,770 SR
Queue Stats
15W - 8L
1,775 Elo+
Party 2
Chernobog
Chernobog
Th3Opposition
Chernobog
Level 140
God Stats
2W - 1L
1,253 SR
Queue Stats
182W - 137L
1,544 Elo+
Solo
Sylvanus
Sylvanus
firexgamer43
Sylvanus
Level 32
God Stats
9W - 13L
1,441 SR
Queue Stats
102W - 129L
1,515 Elo+
Solo
Team Averages
Level 84
1,487 SR
1,579 Elo+

VS

Team Averages
Level 68
1,439 SR
1,477 Elo+
Jing Wei
Jing Wei
CommandLyvamp
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,480 Elo+
Party 1
Chaac
Chaac
Earl1921
Chaac
Level 67
God Stats
1W - 2L
1,244 SR
Queue Stats
19W - 39L
1,421 Elo+
Party 1
Bacchus
Bacchus
Santos13dark
Bacchus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,464 Elo+
Solo
Ra
Ra
SaucedTugboat
Ra
Level 67
God Stats
0W - 2L
1,235 SR
Queue Stats
42W - 34L
1,582 Elo+
Party 1
Mercury
Mercury
mantyship66
Mercury
Level 120
God Stats
1W - 1L
1,718 SR
Queue Stats
85W - 100L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
3 / 1 / 4
6,049
550
4,219
8,310
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Oblitiator
Izanami
13
0 / 1 / 0
7,392
672
5,741
5,891
2,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
Ode3zy
Janus
10
3 / 0 / 1
6,202
564
6,276
5,291
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Th3Opposition
Chernobog
11
4 / 0 / 2
6,141
558
3,757
5,158
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
firexgamer43
Sylvanus
9
1 / 0 / 4
5,462
497
4,486
5,151
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CommandLyvamp
Jing Wei
7
0 / 2 / 0
4,404
400
3,525
6,424
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Earl1921
Chaac
10
1 / 0 / 0
5,584
508
2,015
7,846
4,123
Bacchus
Santos13dark
Bacchus
6
0 / 2 / 0
4,461
406
2,667
8,201
5,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 4 / 1
5,164
469
3,458
7,427
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
mantyship66
Mercury
7
0 / 3 / 0
4,599
418
1,718
9,026
2,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CommandLyvamp
Jing Wei
0
2
0
0
L
Chaac
Earl1921
Chaac
1
0
0
1
W
Ne Zha
3
1
4
5
W
Izanami
Oblitiator
Izanami
0
1
0
0
W
Janus
Ode3zy
Janus
3
0
1
3.5
L
Bacchus
Santos13dark
Bacchus
0
2
0
0
L
0
4
1
0.13
W
Chernobog
Th3Opposition
Chernobog
4
0
2
5
W
Sylvanus
firexgamer43
Sylvanus
1
0
4
3
L
Mercury
mantyship66
Mercury
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,479
Damage
13,383
29,801
Taken
38,924
12,136
Mitigated
17,664
11,829
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CommandLyvamp
Jing Wei
3,525
3,206
0
1,311
6,424
2,018
0
2,949
3,475
0
21,163
L
Chaac
Earl1921
Chaac
2,015
238
0
2,063
7,846
4,123
0
0
7,846
0
34,896
W
Ne Zha
4,219
1,297
0
3,539
8,310
2,706
0
635
7,675
0
32,927
W
Izanami
Oblitiator
Izanami
5,741
4,770
0
3,388
5,891
2,056
72
0
5,891
0
64,860
W
Janus
Ode3zy
Janus
6,276
450
0
500
5,291
1,806
181
2,594
2,697
36,387
0
L
Bacchus
Santos13dark
Bacchus
2,667
302
0
751
8,201
5,899
0
2,151
6,050
12,752
0
L
3,458
656
61
1,621
7,427
2,911
0
3,723
3,704
31,200
0
W
Chernobog
Th3Opposition
Chernobog
3,757
2,077
0
2,212
5,158
1,904
1,286
1,785
3,373
0
37,715
W
Sylvanus
firexgamer43
Sylvanus
4,486
1,882
442
1,748
5,151
3,664
93
1,111
4,040
20,518
7,067
L
Mercury
mantyship66
Mercury
1,718
507
0
1,466
9,026
2,713
0
1,184
7,842
0
26,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
24,212
362
Minions Killed
218
0
Camps Cleared
0
983,053
Distance Traveled
1,074,498
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,404
400
30
3
0
197,489
0
L
Chaac
5,584
508
77
7
0
213,107
2
W
Ne Zha
6,049
550
66
6
0
222,480
4
W
Izanami
7,392
672
124
11
0
191,857
1
W
Janus
6,202
564
56
5
0
212,436
0
L
Bacchus
4,461
406
15
1
0
223,263
1
L
Ra
5,164
469
50
5
0
201,321
4
W
Chernobog
6,141
558
72
7
0
188,823
2
W
Sylvanus
5,462
497
44
4
0
167,457
3
L
Mercury
4,599
418
46
4
0
239,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role