Player Matchup

Atlas
Atlas
DonkZonk
Atlas
Level 29
God Stats
54W - 30L
1,610 SR
Queue Stats
142W - 88L
1,554 Elo+
Party 2
Loki
Loki
TimothyTrumpet
Loki
Level 104
God Stats
1W - 1L
1,186 SR
Queue Stats
158W - 110L
1,553 Elo+
Party 2
Merlin
Merlin
zechel
Merlin
Level 105
God Stats
1W - 4L
1,539 SR
Queue Stats
143W - 90L
1,557 Elo+
Party 2
Team Averages
Level 79
1,445 SR
1,555 Elo+

VS

Team Averages
Level 52
1,467 SR
1,373 Elo+
Vamana
Vamana
CONDESA07
Vamana
Level 48
God Stats
5W - 1L
1,122 SR
Queue Stats
366W - 244L
1,743 Elo+
Solo
Fenrir
Fenrir
Darthan1728
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,188 Elo+
Party 1
Anubis
Anubis
ShadowBreeze2
Anubis
Level 79
God Stats
2W - 0L
1,779 SR
Queue Stats
2W - 4L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DonkZonk
Atlas
13
0 / 3 / 6
9,366
669
9,405
17,772
19,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 7 / 2
9,744
696
11,229
11,888
5,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
zechel
Merlin
14
3 / 5 / 3
9,250
661
12,691
10,254
4,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CONDESA07
Vamana
16
5 / 1 / 7
11,145
796
14,061
20,557
20,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
14
4 / 4 / 8
10,343
739
9,051
15,435
10,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
6 / 2 / 4
10,724
766
12,942
10,863
5,449
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
7
Kills
15
15
Deaths
7
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vamana
CONDESA07
Vamana
5
1
7
8.5
W
Fenrir
4
4
8
2
L
Atlas
DonkZonk
Atlas
0
3
6
1
W
6
2
4
4
L
4
7
2
0.71
L
Merlin
zechel
Merlin
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,325
Damage
36,054
39,914
Taken
46,855
29,020
Mitigated
36,251
4,400
Healing
13,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
CONDESA07
Vamana
14,061
6,892
0
8,351
20,557
20,417
756
10,191
9,963
0
56,893
W
Fenrir
9,051
1,746
0
897
15,435
10,385
460
7,495
7,686
0
14,661
L
Atlas
DonkZonk
Atlas
9,405
4,243
0
2,886
17,772
19,216
0
6,639
10,907
21,039
0
W
12,942
462
0
4,118
10,863
5,449
776
4,900
5,683
41,898
0
L
11,229
3,642
0
1,014
11,888
5,280
0
5,163
6,513
0
28,336
L
Merlin
zechel
Merlin
12,691
1,515
0
500
10,254
4,524
0
1,680
8,415
36,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,360
Gold Earned
32,212
128
Minions Killed
149
5
Camps Cleared
9
723,727
Distance Traveled
838,236
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,145
796
71
5
5
297,345
5
W
Fenrir
10,343
739
5
0
0
291,300
0
L
Atlas
9,366
669
26
2
0
252,660
2
W
Anubis
10,724
766
73
5
4
249,591
5
L
Loki
9,744
696
37
3
1
250,949
3
L
Merlin
9,250
661
65
5
4
220,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role