Player Matchup

Baron Samedi
Baron Samedi
Alezaris
Baron Samedi
Level 102
God Stats
7W - 10L
1,227 SR
Queue Stats
63W - 50L
1,460 Elo+
Party 2
Zeus
Zeus
Lavranish1
Zeus
Level 85
God Stats
12W - 6L
1,547 SR
Queue Stats
178W - 158L
1,486 Elo+
Solo
Nemesis
Nemesis
Professer GENKl
Nemesis
Level 104
God Stats
10W - 11L
1,531 SR
Queue Stats
66W - 55L
1,473 Elo+
Party 2
Izanami
Izanami
YoDarkShadow
Izanami
Level 142
God Stats
17W - 20L
1,434 SR
Queue Stats
680W - 779L
1,442 Elo+
Solo
Chaac
Chaac
juniormoreira
Chaac
Level 136
God Stats
14W - 8L
1,503 SR
Queue Stats
474W - 470L
1,542 Elo+
Solo
Team Averages
Level 114
1,448 SR
1,481 Elo+

VS

Team Averages
Level 112
1,575 SR
1,513 Elo+
Chernobog
Chernobog
AllenOcean
Chernobog
Level 62
God Stats
3W - 1L
1,909 SR
Queue Stats
8W - 8L
1,596 Elo+
Party 1
Bastet
Bastet
Exacerbation
Bastet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 116L
1,539 Elo+
Solo
Nu Wa
Nu Wa
PurpEldo91
Nu Wa
Level 109
God Stats
34W - 45L
1,465 SR
Queue Stats
332W - 380L
1,495 Elo+
Solo
Nemesis
Nemesis
RicardoLV98
Nemesis
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 150L
1,424 Elo+
Solo
Sylvanus
Sylvanus
SquireAngel
Sylvanus
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alezaris
Baron Samedi
17
4 / 1 / 6
11,683
487
9,198
15,350
13,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
3 / 2 / 5
10,897
454
17,366
15,601
5,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
8 / 2 / 7
13,275
553
16,340
22,684
11,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
YoDarkShadow
Izanami
19
2 / 1 / 1
12,091
504
11,524
22,191
9,751
Hidden Dagger

Hidden Dagger

+15
Physical Power

20
3 / 0 / 4
14,132
589
22,403
27,907
25,077
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AllenOcean
Chernobog
18
1 / 4 / 1
11,360
473
9,734
20,882
11,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
18
0 / 4 / 1
11,027
459
15,100
28,652
22,061
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
17
0 / 3 / 2
10,458
436
17,609
16,127
6,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
RicardoLV98
Nemesis
15
2 / 6 / 0
9,419
392
10,399
24,118
10,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
SquireAngel
Sylvanus
15
1 / 3 / 1
9,434
393
8,775
24,071
24,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
20
Kills
4
6
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alezaris
Baron Samedi
4
1
6
7
L
Chernobog
AllenOcean
Chernobog
1
4
1
0.38
L
Bastet
0
4
1
0.13
W
3
2
5
2.75
W
8
2
7
5.75
L
Nu Wa
0
3
2
0.33
L
Nemesis
RicardoLV98
Nemesis
2
6
0
0.33
L
Sylvanus
SquireAngel
Sylvanus
1
3
1
0.5
W
Izanami
YoDarkShadow
Izanami
2
1
1
2.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,831
Damage
61,617
103,733
Taken
113,850
65,419
Mitigated
74,944
44,712
Healing
38,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alezaris
Baron Samedi
9,198
760
1,567
5,864
15,350
13,346
614
5,229
10,121
50,003
0
L
Chernobog
AllenOcean
Chernobog
9,734
6,430
0
9,784
20,882
11,032
918
7,624
13,258
0
105,764
L
Bastet
15,100
4,374
0
13,438
28,652
22,061
0
5,928
22,724
0
97,579
W
17,366
3,875
0
7,656
15,601
5,954
1,848
4,775
10,826
88,688
0
W
16,340
7,838
0
4,508
22,684
11,291
0
6,693
15,991
0
157,853
L
Nu Wa
17,609
4,599
0
3,024
16,127
6,868
1,107
2,696
13,431
98,051
0
L
Nemesis
RicardoLV98
Nemesis
10,399
3,713
0
2,450
24,118
10,005
99
3,630
20,488
0
71,698
L
Sylvanus
SquireAngel
Sylvanus
8,775
1,778
2,321
7,945
24,071
24,978
242
10,744
13,327
41,601
20,568
W
Izanami
YoDarkShadow
Izanami
11,524
5,084
0
7,309
22,191
9,751
2,566
10,749
11,442
0
118,978
W
22,403
5,081
0
17,808
27,907
25,077
728
5,508
22,399
15,021
123,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,078
Gold Earned
51,698
804
Minions Killed
642
0
Camps Cleared
0
2,252,460
Distance Traveled
2,198,025
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,683
487
45
2
0
426,309
1
L
Chernobog
11,360
473
160
7
0
409,716
1
L
Bastet
11,027
459
173
7
0
466,398
1
W
Zeus
10,897
454
130
5
0
402,124
6
W
Nemesis
13,275
553
194
8
0
516,789
1
L
Nu Wa
10,458
436
139
6
0
409,508
0
L
Nemesis
9,419
392
85
4
0
513,833
6
L
Sylvanus
9,434
393
85
4
0
398,570
2
W
Izanami
12,091
504
184
8
0
428,077
6
W
Chaac
14,132
589
251
10
0
479,161
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role