Player Matchup

Chernobog
Chernobog
Babatund
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 183L
1,430 Elo+
Party 1
Arachne
Arachne
Osiris 3RD
Arachne
Level 49
God Stats
23W - 24L
1,621 SR
Queue Stats
265W - 282L
1,499 Elo+
Party 1
Amaterasu
Amaterasu
Sleeemz
Amaterasu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,532 Elo+
Party 2
Merlin
Merlin
Smeerz
Merlin
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,454 Elo+
Party 2
Jing Wei
Jing Wei
dYbIRitz
Jing Wei
Level 77
God Stats
8W - 7L
1,458 SR
Queue Stats
150W - 127L
1,473 Elo+
Party 1
Team Averages
Level 44
1,516 SR
1,478 Elo+

VS

Team Averages
Level 82
1,596 SR
1,481 Elo+
Medusa
Medusa
 
Medusa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CrimsonOtachi
Bellona
Level 128
God Stats
7W - 7L
1,740 SR
Queue Stats
270W - 290L
1,471 Elo+
Solo
Mercury
Mercury
LaDrogaEsVida
Mercury
Level 43
God Stats
9W - 3L
1,558 SR
Queue Stats
46W - 47L
1,541 Elo+
Solo
Cthulhu
Cthulhu
TFgam3r
Cthulhu
Level 37
God Stats
8W - 5L
1,635 SR
Queue Stats
24W - 31L
1,395 Elo+
Solo
Poseidon
Poseidon
txtCapi
Poseidon
Level 160
God Stats
18W - 20L
1,548 SR
Queue Stats
378W - 376L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Babatund
Chernobog
9
0 / 4 / 4
5,230
436
5,259
10,733
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Osiris 3RD
Arachne
9
1 / 4 / 1
5,712
476
3,040
11,784
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Sleeemz
Amaterasu
12
0 / 0 / 0
6,774
565
4,827
11,072
7,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Smeerz
Merlin
9
0 / 3 / 1
5,599
467
3,699
5,741
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
dYbIRitz
Jing Wei
10
4 / 4 / 1
6,556
546
7,764
10,196
3,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
5 / 2 / 3
6,231
519
8,274
8,690
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
13
1 / 0 / 0
7,312
609
8,507
6,823
7,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
12
5 / 0 / 5
7,187
599
5,693
9,004
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
TFgam3r
Cthulhu
9
0 / 2 / 6
5,957
496
5,175
10,351
7,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
txtCapi
Poseidon
11
3 / 1 / 2
6,896
575
6,003
3,862
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
14
15
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
3
3.25
L
Chernobog
Babatund
Chernobog
0
4
4
0.5
W
Bellona
1
0
0
1
W
Mercury
5
0
5
7.5
L
Arachne
Osiris 3RD
Arachne
1
4
1
0.38
L
Amaterasu
Sleeemz
Amaterasu
0
0
0
0
L
Merlin
Smeerz
Merlin
0
3
1
0.17
W
Cthulhu
TFgam3r
Cthulhu
0
2
6
1.5
L
Jing Wei
dYbIRitz
Jing Wei
4
4
1
1.13
W
Poseidon
txtCapi
Poseidon
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,589
Damage
33,652
49,526
Taken
38,730
20,520
Mitigated
23,313
13,650
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,274
3,431
0
2,862
8,690
3,558
351
499
8,191
0
31,739
L
Chernobog
Babatund
Chernobog
5,259
2,772
515
2,612
10,733
3,284
0
3,341
7,392
0
29,830
W
Bellona
8,507
4,456
0
1,948
6,823
7,700
0
0
6,823
0
54,210
W
Mercury
5,693
2,859
0
1,440
9,004
3,341
0
771
8,233
0
54,569
L
Arachne
Osiris 3RD
Arachne
3,040
1,700
0
1,498
11,784
3,884
0
3,153
8,631
0
36,175
L
Amaterasu
Sleeemz
Amaterasu
4,827
3,489
0
6,210
11,072
7,999
0
0
11,072
0
55,691
L
Merlin
Smeerz
Merlin
3,699
83
0
62
5,741
1,971
0
2,169
3,572
35,772
0
W
Cthulhu
TFgam3r
Cthulhu
5,175
504
92
3,717
10,351
7,299
87
854
9,497
19,578
0
L
Jing Wei
dYbIRitz
Jing Wei
7,764
5,835
0
2,753
10,196
3,382
0
2,515
7,681
0
36,443
W
Poseidon
txtCapi
Poseidon
6,003
1,254
0
1,239
3,862
1,415
132
1,575
2,287
42,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,871
Gold Earned
33,583
358
Minions Killed
374
0
Camps Cleared
0
1,167,294
Distance Traveled
1,191,467
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,231
519
55
5
0
212,836
0
L
Chernobog
5,230
436
45
4
0
212,697
0
W
Bellona
7,312
609
116
10
0
246,203
2
W
Mercury
7,187
599
86
7
0
257,943
3
L
Arachne
5,712
476
67
6
0
257,339
1
L
Amaterasu
6,774
565
115
10
0
250,906
1
L
Merlin
5,599
467
75
6
0
215,955
2
W
Cthulhu
5,957
496
25
2
0
237,429
1
L
Jing Wei
6,556
546
56
5
0
230,397
2
W
Poseidon
6,896
575
92
8
0
237,056
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role