Player Matchup

Anubis
Anubis
GanksAllDay
Anubis
Level 128
God Stats
18W - 13L
1,471 SR
Queue Stats
159W - 180L
1,532 Elo+
Party 2
Chiron
Chiron
GuppyKing
Chiron
Level 139
God Stats
2W - 2L
1,660 SR
Queue Stats
8W - 7L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
Sw33tButPsycho
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,577 Elo+
Party 2
Team Averages
Level 110
1,543 SR
1,558 Elo+

VS

Team Averages
Level 79
1,637 SR
1,757 Elo+
Baron Samedi
Baron Samedi
CrispCabbage
Baron Samedi
Level 84
God Stats
8W - 4L
1,505 SR
Queue Stats
250W - 207L
1,657 Elo+
Party 1
Cerberus
Cerberus
NameSample01
Cerberus
Level 128
God Stats
3W - 2L
1,598 SR
Queue Stats
261W - 144L
1,742 Elo+
Party 1
Danzaburou
Danzaburou
Wubma
Danzaburou
Level 26
God Stats
34W - 4L
1,810 SR
Queue Stats
81W - 16L
1,872 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
6 / 7 / 4
11,075
692
17,026
19,411
8,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
GuppyKing
Chiron
14
4 / 5 / 6
10,662
666
20,517
16,895
5,831
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
0 / 4 / 8
10,173
636
6,577
17,776
19,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrispCabbage
Baron Samedi
17
5 / 4 / 8
11,800
738
11,871
13,689
6,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
NameSample01
Cerberus
18
5 / 0 / 11
13,231
827
16,168
23,239
30,490
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Wubma
Danzaburou
16
6 / 6 / 5
11,567
723
18,561
18,554
6,974
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
10
Kills
16
16
Deaths
10
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CrispCabbage
Baron Samedi
5
4
8
2.25
L
Anubis
6
7
4
1.14
L
Chiron
GuppyKing
Chiron
4
5
6
1.4
W
Cerberus
NameSample01
Cerberus
5
0
11
10.5
L
0
4
8
1
W
Danzaburou
Wubma
Danzaburou
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,120
Damage
46,600
54,082
Taken
55,482
34,138
Mitigated
44,141
13,254
Healing
20,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CrispCabbage
Baron Samedi
11,871
294
1,721
3,098
13,689
6,677
842
5,391
8,298
38,859
0
L
Anubis
17,026
411
0
5,689
19,411
8,869
60
10,146
9,052
63,596
0
L
Chiron
GuppyKing
Chiron
20,517
7,764
587
3,873
16,895
5,831
0
8,411
8,281
0
43,073
W
Cerberus
NameSample01
Cerberus
16,168
1,667
0
11,373
23,239
30,490
199
9,099
14,140
40,734
0
L
6,577
118
297
2,808
17,776
19,438
0
9,954
7,454
15,991
0
W
Danzaburou
Wubma
Danzaburou
18,561
7,999
0
4,618
18,554
6,974
2,023
9,884
8,670
0
49,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,910
Gold Earned
36,598
172
Minions Killed
191
8
Camps Cleared
5
763,518
Distance Traveled
837,393
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,800
738
60
4
0
297,386
0
L
Anubis
11,075
692
96
6
5
228,473
2
L
Chiron
10,662
666
60
4
3
268,208
1
W
Cerberus
13,231
827
68
4
2
299,292
2
L
Cthulhu
10,173
636
16
1
0
266,837
0
W
Danzaburou
11,567
723
63
4
3
240,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role