Player Matchup

Anubis
Anubis
Blame Sic
Anubis
Level 27
God Stats
0W - 1L
1,501 SR
Queue Stats
1W - 3L
1,219 Elo+
Party 1
Khepri
Khepri
Bongus Dongus
Khepri
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,325 Elo+
Party 1
He Bo
He Bo
GNP_Kekai
He Bo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,135 Elo+
Party 3
Hun Batz
Hun Batz
GNP_Uni
Hun Batz
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,250 Elo+
Party 3
Izanami
Izanami
ander2019-drodri
Izanami
Level 41
God Stats
3W - 4L
1,587 SR
Queue Stats
183W - 188L
1,400 Elo+
Solo
Team Averages
Level 43
1,518 SR
1,266 Elo+

VS

Team Averages
Level 56
1,424 SR
1,365 Elo+
Susano
Susano
ConfruityCrisp
Susano
Level 148
God Stats
5W - 4L
1,609 SR
Queue Stats
536W - 468L
1,528 Elo+
Party 4
Chronos
Chronos
ItzSPK
Chronos
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
132W - 112L
1,394 Elo+
Party 2
Amaterasu
Amaterasu
JakesIcy
Amaterasu
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
58W - 72L
1,259 Elo+
Party 2
Kukulkan
Kukulkan
VietnamVet1968_
Kukulkan
Level 13
God Stats
7W - 9L
1,213 SR
Queue Stats
27W - 28L
1,344 Elo+
Party 2
Cthulhu
Cthulhu
XDGEZ
Cthulhu
Level 43
God Stats
10W - 12L
1,296 SR
Queue Stats
128W - 140L
1,302 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Blame Sic
Anubis
2
0 / 0 / 0
3,824
319
231
680
275
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 2
5,090
424
2,691
6,994
7,392
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
GNP_Kekai
He Bo
8
0 / 3 / 0
4,930
411
2,934
5,350
3,925
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
GNP_Uni
Hun Batz
9
0 / 4 / 0
5,551
463
3,473
9,750
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 3 / 1
5,960
497
4,638
7,488
3,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
7,255
605
4,151
9,222
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
ItzSPK
Chronos
9
1 / 2 / 2
5,921
493
5,980
7,753
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
JakesIcy
Amaterasu
12
1 / 0 / 3
6,866
572
2,245
6,935
3,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
11
2 / 0 / 2
6,367
531
2,141
3,149
966
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
XDGEZ
Cthulhu
9
1 / 2 / 6
6,529
544
2,601
11,281
5,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
11
11
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
Blame Sic
Anubis
0
0
0
0
L
0
1
2
1
W
6
0
1
6.5
L
He Bo
GNP_Kekai
He Bo
0
3
0
0
L
Hun Batz
GNP_Uni
Hun Batz
0
4
0
0
W
Chronos
ItzSPK
Chronos
1
2
2
1
W
Amaterasu
JakesIcy
Amaterasu
1
0
3
2.5
W
Kukulkan
2
0
2
3
W
Cthulhu
XDGEZ
Cthulhu
1
2
6
2
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,967
Damage
17,118
30,262
Taken
38,340
18,366
Mitigated
15,879
6,132
Healing
16,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Blame Sic
Anubis
231
0
36
137
680
275
0
397
283
1,446
0
L
2,691
511
0
750
6,994
7,392
26
4,139
2,855
15,527
0
W
4,151
1,043
0
4,276
9,222
3,697
0
211
9,011
0
48,747
L
He Bo
GNP_Kekai
He Bo
2,934
310
0
0
5,350
3,925
20
689
4,661
17,209
0
L
Hun Batz
GNP_Uni
Hun Batz
3,473
788
0
2,798
9,750
3,631
0
2,284
7,466
0
32,944
W
Chronos
ItzSPK
Chronos
5,980
2,785
0
3,170
7,753
2,426
294
1,667
6,086
30,414
0
W
Amaterasu
JakesIcy
Amaterasu
2,245
584
0
2,700
6,935
3,653
711
2,435
4,500
0
41,921
W
Kukulkan
2,141
334
0
1,114
3,149
966
1,096
115
3,034
24,388
0
W
Cthulhu
XDGEZ
Cthulhu
2,601
638
1,481
3,339
11,281
5,137
388
1,428
9,853
22,868
0
L
4,638
3,580
0
2,411
7,488
3,143
110
3,213
4,275
0
31,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,355
Gold Earned
32,938
163
Minions Killed
293
0
Camps Cleared
0
925,388
Distance Traveled
1,147,105
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,824
319
0
0
0
55,768
0
L
Khepri
5,090
424
18
2
0
229,226
0
W
Susano
7,255
605
82
7
0
282,718
1
L
He Bo
4,930
411
25
2
0
183,948
0
L
Hun Batz
5,551
463
69
6
0
244,469
0
W
Chronos
5,921
493
43
4
0
219,704
1
W
Amaterasu
6,866
572
92
8
0
249,755
0
W
Kukulkan
6,367
531
47
4
0
175,217
0
W
Cthulhu
6,529
544
29
2
0
219,711
0
L
Izanami
5,960
497
51
4
0
211,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role