Player Matchup

Merlin
Merlin
Masters
Harbor
Merlin
Masters
Level 160
God Stats
0W - 1L
1,563 SR
Queue Stats
26W - 25L
2,844 MMR
Solo
Atlas
Atlas
Masters
One002zero
Atlas
Masters
Level 160
God Stats
107W - 61L
1,819 SR
Queue Stats
600W - 371L
2,831 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
Shaybutter
Gilgamesh
Diamond III
Level 129
God Stats
84W - 101L
1,618 SR
Queue Stats
463W - 581L
2,317 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,667 SR
2,664 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 146
1,858 SR
2,826 MMR
Bakasura
Bakasura
Masters
Algòrithm
Bakasura
Masters
Level 156
God Stats
36W - 9L
2,049 SR
Queue Stats
696W - 354L
2,894 MMR
Party 1
Poseidon
Poseidon
Diamond I
LoussePasLousse
Poseidon
Diamond I
Level 154
God Stats
1W - 3L
1,472 SR
Queue Stats
461W - 433L
2,290 MMR
Solo
Serqet
Serqet
Grandmaster
tastyytaco
Serqet
Grandmaster
Level 128
God Stats
31W - 7L
2,052 SR
Queue Stats
1,291W - 148L
3,293 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Harbor
Merlin
20
4 / 8 / 9
15,573
708
27,478
20,030
12,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
19
2 / 8 / 11
15,980
726
19,172
38,394
58,637
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Shaybutter
Gilgamesh
20
9 / 9 / 6
16,820
765
22,246
36,555
30,394
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
Ah Muzen CabAresThothBaba YagaSobek

VS

Bans
BastetKhepriAchillesGebMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Algòrithm
Bakasura
20
19 / 4 / 5
19,159
871
32,904
39,097
22,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poseidon
19
2 / 7 / 11
15,247
693
21,699
18,287
7,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
tastyytaco
Serqet
20
4 / 5 / 16
15,678
713
31,574
31,571
23,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
57
15
Kills
25
25
Deaths
16
26
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Algòrithm
Bakasura
19
4
5
5.38
L
Merlin
Harbor
Merlin
4
8
9
1.06
W
Poseidon
2
7
11
1.07
L
Atlas
2
8
11
0.94
L
Gilgamesh
Shaybutter
Gilgamesh
9
9
6
1.33
W
Serqet
tastyytaco
Serqet
4
5
16
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,896
Damage
86,177
94,979
Taken
88,955
101,341
Mitigated
53,755
12,655
Healing
28,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Algòrithm
Bakasura
32,904
21,940
0
19,964
39,097
22,966
1,535
20,050
19,047
0
104,460
L
Merlin
Harbor
Merlin
27,478
1,523
0
3,451
20,030
12,310
990
5,263
11,738
103,701
0
W
Poseidon
21,699
2,591
0
2,455
18,287
7,411
0
12,795
5,492
84,726
0
L
Atlas
19,172
6,734
664
7,113
38,394
58,637
514
8,320
25,535
45,124
0
L
Gilgamesh
Shaybutter
Gilgamesh
22,246
7,271
0
1,427
36,555
30,394
1,621
8,388
23,180
0
43,639
W
Serqet
tastyytaco
Serqet
31,574
9,408
0
6,089
31,571
23,378
1,673
14,286
17,285
0
55,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,373
Gold Earned
50,084
245
Minions Killed
300
3
Camps Cleared
18
1,148,781
Distance Traveled
1,289,946
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
19,159
871
149
7
15
469,233
1
L
Merlin
15,573
708
163
7
3
361,833
5
W
Poseidon
15,247
693
99
5
2
386,641
1
L
Atlas
15,980
726
39
2
0
397,286
7
L
Gilgamesh
16,820
765
43
2
0
389,662
3
W
Serqet
15,678
713
52
2
1
434,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role