Player Matchup

Baron Samedi
Baron Samedi
Bane DeAzY
Baron Samedi
Level 29
God Stats
29W - 19L
1,688 SR
Queue Stats
167W - 154L
1,542 Elo+
Party 1
Fenrir
Fenrir
Bigsweezus35
Fenrir
Level 27
God Stats
4W - 7L
1,717 SR
Queue Stats
203W - 209L
1,543 Elo+
Party 1
Cernunnos
Cernunnos
RedNeck DeAzY
Cernunnos
Level 89
God Stats
16W - 2L
1,900 SR
Queue Stats
231W - 234L
1,535 Elo+
Party 1
Team Averages
Level 48
1,768 SR
1,540 Elo+

VS

Team Averages
Level 73
1,368 SR
1,147 Elo+
Loki
Loki
Astrositiess
Loki
Level 66
God Stats
0W - 3L
1,309 SR
Queue Stats
22W - 33L
1,241 Elo+
Party 2
Ymir
Ymir
Derpyzmayhem420
Ymir
Level 69
God Stats
2W - 3L
1,200 SR
Queue Stats
18W - 24L
1,021 Elo+
Party 2
Neith
Neith
Mrr Calder
Neith
Level 85
God Stats
10W - 9L
1,595 SR
Queue Stats
19W - 26L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bane DeAzY
Baron Samedi
16
2 / 3 / 11
11,098
694
20,670
13,204
7,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
16
7 / 6 / 7
11,701
731
18,307
22,801
18,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
RedNeck DeAzY
Cernunnos
17
7 / 3 / 9
12,434
777
22,534
19,603
10,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 8
10,125
633
6,698
18,410
6,012
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 3 / 8
11,368
711
16,364
34,802
22,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
15
6 / 4 / 5
11,129
696
19,095
17,556
7,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
33
16
Kills
12
12
Deaths
16
27
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
9
8
0.67
W
Baron Samedi
Bane DeAzY
Baron Samedi
2
3
11
2.5
W
Fenrir
7
6
7
1.75
L
4
3
8
2.67
L
Neith
6
4
5
2.13
W
Cernunnos
RedNeck DeAzY
Cernunnos
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,511
Damage
42,157
55,608
Taken
70,768
36,547
Mitigated
36,264
19,084
Healing
15,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,698
1,875
765
1,228
18,410
6,012
241
6,597
11,549
0
19,593
W
Baron Samedi
Bane DeAzY
Baron Samedi
20,670
2,321
3,069
4,823
13,204
7,777
1,293
4,348
8,856
51,216
0
W
Fenrir
18,307
5,794
0
4,129
22,801
18,046
519
6,232
16,569
0
41,600
L
16,364
3,240
510
8,497
34,802
22,379
231
12,538
21,914
38,264
0
L
Neith
19,095
10,342
0
4,866
17,556
7,873
977
1,861
15,338
0
39,557
W
Cernunnos
RedNeck DeAzY
Cernunnos
22,534
12,858
381
6,682
19,603
10,724
905
6,578
13,025
0
56,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,233
Gold Earned
32,622
166
Minions Killed
131
9
Camps Cleared
3
792,912
Distance Traveled
751,851
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,125
633
27
2
2
219,872
0
W
Baron Samedi
11,098
694
56
4
2
257,758
0
W
Fenrir
11,701
731
41
3
3
274,241
1
L
Ymir
11,368
711
47
3
1
280,338
1
L
Neith
11,129
696
57
4
0
251,641
0
W
Cernunnos
12,434
777
69
4
4
260,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role