Player Matchup

Chaac
Chaac
 
Chaac
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
BoricOmnivore31
Anhur
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 77L
1,428 Elo+
Party 3
Artio
Artio
DesR88
Artio
Level 158
God Stats
6W - 5L
1,703 SR
Queue Stats
637W - 628L
1,519 Elo+
Party 3
Sol
Sol
FlimsyAlibi
Sol
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
345W - 339L
1,510 Elo+
Party 3
Freya
Freya
Riip N Driip
Freya
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 133L
1,351 Elo+
Solo
Team Averages
Level 99
1,541 SR
1,462 Elo+

VS

Team Averages
Level 77
1,577 SR
1,531 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Chronola29
Ymir
Level 18
God Stats
1W - 0L
1,737 SR
Queue Stats
36W - 15L
1,583 Elo+
Party 1
Baba Yaga
Baba Yaga
DUSSEPAPI4476
Baba Yaga
Level 89
God Stats
7W - 5L
1,608 SR
Queue Stats
424W - 413L
1,453 Elo+
Solo
Artio
Artio
javatt88
Artio
Level 157
God Stats
7W - 6L
1,540 SR
Queue Stats
228W - 211L
1,584 Elo+
Party 1
Hachiman
Hachiman
visual28
Hachiman
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 178L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 7 / 3
7,471
747
11,458
15,698
11,637
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

13
1 / 5 / 3
7,141
714
8,904
11,375
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
DesR88
Artio
13
1 / 6 / 4
7,647
765
6,362
18,435
20,331
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 4 / 4
7,909
791
11,202
14,177
6,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 8 / 2
7,108
711
6,994
13,740
6,396
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
7 / 2 / 16
9,375
938
13,088
11,780
6,791
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 2 / 24
9,235
924
12,713
20,164
19,340
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baba Yaga
DUSSEPAPI4476
Baba Yaga
17
7 / 0 / 17
9,856
986
15,300
8,829
5,566
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Artio
javatt88
Artio
16
7 / 2 / 22
9,317
932
9,205
19,108
20,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
visual28
Hachiman
16
8 / 2 / 11
9,445
945
16,602
9,706
5,037
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
120
8
Kills
30
30
Deaths
8
16
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
7
3
0.5
W
Hun Batz
 
Hun Batz
7
2
16
7.5
L
1
5
3
0.5
W
1
2
24
6.5
W
Baba Yaga
DUSSEPAPI4476
Baba Yaga
7
0
17
15.5
L
Artio
DesR88
Artio
1
6
4
0.5
L
3
4
4
1.25
L
1
8
2
0.25
W
Artio
javatt88
Artio
7
2
22
9
W
Hachiman
visual28
Hachiman
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,920
Damage
66,908
73,425
Taken
69,587
49,376
Mitigated
57,024
21,874
Healing
29,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,458
478
714
3,510
15,698
11,637
375
7,215
8,208
0
18,142
W
Hun Batz
 
Hun Batz
13,088
1,947
1,555
1,221
11,780
6,791
2,019
5,347
6,402
0
31,331
L
8,904
4,521
0
1,170
11,375
4,940
527
6,955
4,212
0
14,843
W
12,713
1,702
3,905
3,749
20,164
19,340
706
8,221
11,660
18,794
0
W
Baba Yaga
DUSSEPAPI4476
Baba Yaga
15,300
830
2,246
2,994
8,829
5,566
2,044
3,005
5,682
25,775
0
L
Artio
DesR88
Artio
6,362
772
3,584
3,698
18,435
20,331
0
7,589
10,544
9,722
0
L
11,202
2,833
1,240
6,182
14,177
6,072
0
7,302
6,601
21,097
0
L
6,994
2,694
353
1,423
13,740
6,396
0
6,968
6,642
12,615
0
W
Artio
javatt88
Artio
9,205
741
5,773
6,194
19,108
20,290
213
3,506
15,431
14,549
0
W
Hachiman
visual28
Hachiman
16,602
11,967
1,242
1,073
9,706
5,037
1,758
4,479
5,095
0
29,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,276
Gold Earned
47,228
72
Minions Killed
98
0
Camps Cleared
0
863,829
Distance Traveled
992,131
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,471
747
19
2
0
194,643
1
W
Hun Batz
9,375
938
33
3
0
202,240
0
L
Anhur
7,141
714
18
2
0
167,016
0
W
Ymir
9,235
924
11
1
0
189,809
0
W
Baba Yaga
9,856
986
24
2
0
225,236
1
L
Artio
7,647
765
6
1
0
175,691
0
L
Sol
7,909
791
15
2
0
188,959
0
L
Freya
7,108
711
14
1
0
137,520
0
W
Artio
9,317
932
5
1
0
197,761
0
W
Hachiman
9,445
945
25
3
0
177,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role