Player Matchup

Cabrakan
Cabrakan
Diamond III
 
Cabrakan
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
EgoGoBroke
Baron Samedi
Diamond V
Level 69
God Stats
11W - 1L
1,951 SR
Queue Stats
23W - 11L
2,423 MMR
Party 1
Chiron
Chiron
Platinum IV
Zombie Mayadere
Chiron
Platinum IV
Level 120
God Stats
1W - 1L
1,727 SR
Queue Stats
110W - 108L
1,837 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,726 SR
1,920 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,667 SR
2,057 MMR
Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
MorgzMumED
Ares
Platinum I
Level 132
God Stats
4W - 4L
1,865 SR
Queue Stats
61W - 64L
2,110 MMR
Solo
Hou Yi
Hou Yi
Diamond I
SstarFoxx_21
Hou Yi
Diamond I
Level 151
God Stats
16W - 23L
1,636 SR
Queue Stats
340W - 364L
2,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
3 / 1 / 4
7,139
793
4,104
11,789
12,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
EgoGoBroke
Baron Samedi
12
4 / 1 / 3
7,424
825
8,216
7,934
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 6
6,574
730
4,504
5,715
2,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AtlasFenrirThothBastetShiva

VS

Bans
Ah Muzen CabBaba YagaGilgameshPersephoneMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 3 / 1
6,372
708
5,154
8,120
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
0 / 3 / 1
5,490
610
4,006
9,704
7,873
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
8
1 / 1 / 0
6,160
684
4,067
3,015
1,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
7
Kills
2
2
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
1
4
5
L
Zhong Kui
 
Zhong Kui
1
3
1
0.5
W
Baron Samedi
EgoGoBroke
Baron Samedi
4
1
3
5.5
L
0
3
1
0.17
L
Hou Yi
1
1
0
1
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,824
Damage
13,227
25,438
Taken
20,839
19,197
Mitigated
15,127
10,180
Healing
3,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
4,104
475
0
3,641
11,789
12,080
191
2,934
8,855
14,445
0
L
Zhong Kui
 
Zhong Kui
5,154
1,353
0
2,048
8,120
6,128
0
4,445
3,549
20,550
2,567
W
Baron Samedi
EgoGoBroke
Baron Samedi
8,216
973
1,027
2,970
7,934
4,655
880
3,810
4,124
35,636
0
L
4,006
142
135
785
9,704
7,873
0
5,614
3,775
10,997
0
L
Hou Yi
4,067
2,442
0
230
3,015
1,126
0
1,961
1,019
0
11,211
W
4,504
1,032
864
1,678
5,715
2,462
1,811
2,164
3,551
0
24,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,137
Gold Earned
18,022
116
Minions Killed
70
7
Camps Cleared
2
504,371
Distance Traveled
349,710
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,139
793
15
2
2
161,288
1
L
Zhong Kui
6,372
708
43
5
2
111,434
1
W
Baron Samedi
7,424
825
54
6
4
173,480
1
L
Ares
5,490
610
14
2
0
101,885
2
L
Hou Yi
6,160
684
13
1
0
136,391
1
W
Chiron
6,574
730
47
5
1
169,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role