Player Matchup

Kuzenbo
Kuzenbo
BrofriendChris
Kuzenbo
Level 18
God Stats
1W - 3L
1,454 SR
Queue Stats
18W - 16L
1,507 Elo+
Party 1
Sun Wukong
Sun Wukong
LJspicy
Sun Wukong
Level 69
God Stats
1W - 4L
1,440 SR
Queue Stats
556W - 476L
1,544 Elo+
Party 3
Rama
Rama
MaseDog11
Rama
Level 68
God Stats
24W - 30L
1,478 SR
Queue Stats
396W - 326L
1,541 Elo+
Party 3
Sylvanus
Sylvanus
Peek
Sylvanus
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,514 Elo+
Party 1
Ravana
Ravana
RussianDoggo
Ravana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 105L
1,487 Elo+
Solo
Team Averages
Level 64
1,474 SR
1,519 Elo+

VS

Team Averages
Level 108
1,557 SR
1,492 Elo+
Anhur
Anhur
 
Anhur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
JTingz
Raijin
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,512 Elo+
Solo
Ymir
Ymir
Stereum
Ymir
Level 86
God Stats
5W - 1L
1,787 SR
Queue Stats
209W - 240L
1,421 Elo+
Party 2
Ne Zha
Ne Zha
Tenshiamon
Ne Zha
Level 102
God Stats
2W - 2L
1,321 SR
Queue Stats
65W - 57L
1,533 Elo+
Solo
Nu Wa
Nu Wa
TexzenGG
Nu Wa
Level 128
God Stats
4W - 3L
1,675 SR
Queue Stats
76W - 92L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 12
13,020
1,085
20,361
34,026
54,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
LJspicy
Sun Wukong
18
3 / 4 / 13
12,162
1,014
12,279
31,047
29,150
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
18
7 / 4 / 9
13,338
1,112
22,750
20,569
7,885
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Peek
Sylvanus
18
0 / 7 / 16
11,358
947
9,373
29,129
25,068
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
18
4 / 6 / 7
12,157
1,013
13,335
18,620
9,112
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

78

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
5 / 4 / 14
12,618
1,052
17,102
16,942
10,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Raijin
JTingz
Raijin
19
8 / 1 / 19
13,384
1,115
41,554
12,432
7,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Stereum
Ymir
19
3 / 2 / 23
13,315
1,110
9,508
24,623
32,626
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ne Zha
Tenshiamon
Ne Zha
19
7 / 6 / 16
13,209
1,101
18,970
14,491
8,334
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
TexzenGG
Nu Wa
19
7 / 4 / 20
13,653
1,138
37,699
15,132
8,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
122
17
Kills
30
30
Deaths
17
57
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
4
14
3
L
3
9
12
1
W
Raijin
JTingz
Raijin
8
1
19
17.5
L
Sun Wukong
LJspicy
Sun Wukong
3
4
13
2.38
L
Rama
7
4
9
2.88
L
Sylvanus
Peek
Sylvanus
0
7
16
1.14
L
Ravana
4
6
7
1.25
W
Ymir
Stereum
Ymir
3
2
23
7.25
W
Ne Zha
Tenshiamon
Ne Zha
7
6
16
2.5
W
Nu Wa
TexzenGG
Nu Wa
7
4
20
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,098
Damage
124,833
133,391
Taken
83,620
125,738
Mitigated
66,911
23,963
Healing
10,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
17,102
8,426
0
1,152
16,942
10,387
0
6,558
10,384
0
39,680
L
20,361
4,358
0
1,450
34,026
54,523
0
23,640
10,386
41,323
0
W
Raijin
JTingz
Raijin
41,554
3,416
0
1,960
12,432
7,003
0
5,381
7,051
59,212
0
L
Sun Wukong
LJspicy
Sun Wukong
12,279
1,057
2,854
5,310
31,047
29,150
0
20,742
10,305
0
28,023
L
Rama
22,750
20,324
307
6,811
20,569
7,885
0
12,875
7,694
0
60,474
L
Sylvanus
Peek
Sylvanus
9,373
1,999
3,859
2,999
29,129
25,068
0
21,394
7,735
17,422
0
L
Ravana
13,335
3,702
0
373
18,620
9,112
0
10,110
8,510
0
37,290
W
Ymir
Stereum
Ymir
9,508
1,611
1,867
4,226
24,623
32,626
0
5,412
19,211
18,204
0
W
Ne Zha
Tenshiamon
Ne Zha
18,970
6,271
0
683
14,491
8,334
0
3,729
10,762
0
42,844
W
Nu Wa
TexzenGG
Nu Wa
37,699
10,063
0
405
15,132
8,561
0
8,654
6,478
68,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,035
Gold Earned
66,179
197
Minions Killed
275
7
Camps Cleared
11
1,057,520
Distance Traveled
1,036,738
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,618
1,052
72
6
2
198,661
2
L
Kuzenbo
13,020
1,085
33
3
0
204,597
2
W
Raijin
13,384
1,115
58
5
1
209,053
0
L
Sun Wukong
12,162
1,014
27
2
2
220,860
0
L
Rama
13,338
1,112
80
7
1
196,084
1
L
Sylvanus
11,358
947
17
1
0
194,714
0
L
Ravana
12,157
1,013
40
3
4
241,265
0
W
Ymir
13,315
1,110
24
2
0
210,981
2
W
Ne Zha
13,209
1,101
52
4
3
210,947
1
W
Nu Wa
13,653
1,138
69
6
5
207,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role