Player Matchup

Sylvanus
Sylvanus
Matthews HD
Sylvanus
Level 156
God Stats
7W - 3L
1,629 SR
Queue Stats
45W - 48L
1,457 Elo+
Party 2
Merlin
Merlin
cHeEsePuff860
Merlin
Level 129
God Stats
2W - 4L
1,625 SR
Queue Stats
13W - 10L
1,546 Elo+
Party 2
Bellona
Bellona
goPCMR
Bellona
Level 100
God Stats
2W - 0L
1,524 SR
Queue Stats
55W - 52L
1,681 Elo+
Party 2
Team Averages
Level 128
1,592 SR
1,561 Elo+

VS

Team Averages
Level 30
1,570 SR
1,471 Elo+
Hades
Hades
HannibalTheBest4
Hades
Level 78
God Stats
0W - 1L
1,716 SR
Queue Stats
12W - 6L
1,411 Elo+
Party 1
Pele
Pele
PacooRuiz
Pele
Level 6
God Stats
1W - 2L
1,492 SR
Queue Stats
1W - 2L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
rafabisma
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Matthews HD
Sylvanus
9
3 / 0 / 3
5,026
838
3,311
1,898
1,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 0 / 5
4,848
808
3,438
2,777
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
goPCMR
Bellona
9
2 / 0 / 4
5,130
855
2,816
3,752
2,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,145
691
875
5,687
2,250
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
8
0 / 1 / 0
3,992
665
1,069
3,375
1,170
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
rafabisma
Cthulhu
4
0 / 2 / 0
3,791
632
714
2,511
1,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Sylvanus
Matthews HD
Sylvanus
3
0
3
4.5
L
Pele
0
1
0
0
W
1
0
5
3.5
W
Bellona
goPCMR
Bellona
2
0
4
4
L
Cthulhu
rafabisma
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,565
Damage
2,658
8,427
Taken
11,573
4,918
Mitigated
4,515
2,861
Healing
2,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
875
68
0
1,692
5,687
2,250
0
2,935
2,331
9,634
0
W
Sylvanus
Matthews HD
Sylvanus
3,311
921
276
921
1,898
1,134
203
830
1,042
7,814
2,978
L
Pele
1,069
31
0
333
3,375
1,170
0
2,018
1,207
0
7,118
W
3,438
161
0
0
2,777
835
87
353
2,400
11,676
0
W
Bellona
goPCMR
Bellona
2,816
255
0
1,664
3,752
2,949
108
560
3,168
0
9,528
L
Cthulhu
rafabisma
Cthulhu
714
88
0
75
2,511
1,095
0
1,449
948
2,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,004
Gold Earned
11,928
58
Minions Killed
47
4
Camps Cleared
1
321,156
Distance Traveled
247,065
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
4,145
691
32
5
0
104,399
2
W
Sylvanus
5,026
838
17
3
3
105,934
2
L
Pele
3,992
665
14
2
1
111,266
2
W
Merlin
4,848
808
23
4
0
94,294
3
W
Bellona
5,130
855
18
3
1
120,928
1
L
Cthulhu
3,791
632
1
0
0
31,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role